[SUG] New object/pickup item - SuperLem!

Started by WillLem, July 10, 2023, 10:15:38 AM

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WillLem

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Quote from: Strato Incendus
SuperLem: The only skill that directly follows your mouse. Yes, it does add execution difficulty without requiring the fan. But if a player is good at handling this, especially with pausing / framestepping etc., it can single-handedly break a lot of levels, I would assume. Probably too overpowered. Keep in mind it can also be used like a Walker / Jumper / Shimmier to cancel other skills. That alone is enough to make Walkers one of the most powerful skills.

WillLem

#1
The SuperLem is one of the few skills that I tested out in "Practice" mode, and I did enjoy it. It takes some getting used to, but I found myself reaching for it again and again to try and get better at using it - it definitely has that compelling factor. I'm sure that the codebase has a way to track the mouse position, so making a skill respond to it should, in theory, be possible.

This one could either be done as a once-only assigner object/pickup, giving more control to the level designer and guidance to the player as to when it gets used in the level. If a skill, it's definitely a potential level-breaker, which I personally don't see as a bad thing, but others might.

Support for this idea? Thoughts? Suggestions?




EDIT: Another one to rule out as a skill. If this happens, let's make it an object similar to Radiation/Slowfreeze but one which endows a lem with superpowers, allowing it to follow the mouse pointer around the level.

WillLem

Going to rule this one out in favour of concentrating efforts on an invincibility mode instead, which I feel has more potential. The mode could still be referred to as "SuperLem", though!