Level Design Contest #28 - Playing Phase (Update Topic)

Started by IchoTolot, July 02, 2023, 04:56:59 PM

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IchoTolot

Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_Levelname_R3V5.lvl ---> Level "Levelname" by User1   for Rule 3   Version 5 of the level 

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would lead to less confusions and less work for everyone.

Link to discussion topic

IchoTolot

An update to my R1 where I removed a pair of roots.

geoo

Replaced the platformer with a builder in Frog Clog (this by itself should be a sufficient change), and I also removed a miner and added a few jumpers instead.

kaywhyn

R1 remains V4!

Changelog History of R1:

V2 - Some terrain shifting and added steel to fix a backroute thanks to Armani

V3 - Added some steel to fix a backroute thanks to Armani

V4 - Added more steel to fix a backroute thanks to Icho



R2 remains V4!

Changelog History of R2:

V2 - Smooth out the starting terrain, some terrain changes, added some OWAs and fire traps to fix backroutes thanks to Armani

V3 - Added OWAs on exit platform to fix a backroute thanks to Armani

V4 - Added another flamethrower and smoothen the starting area completely to fix backroutes thanks to Armani and Icho



V5 of R3 uploaded!

Changelog History of R3:

V2 - Added some terrain, shifted some terrain, and moved the exit platform up a few pixels to fix backroutes thanks to Niesch and Armani

V3 - More terrain shifting to fix a backroute thanks to Armani

V4 - Removed the sloping terrain, changed up the starting area a bit and some shifting of the terrain, and added a fire trap to fix backroutes thanks to Armani and Icho

V5 - Shifted thin poles of the structure near the entrance to fix an earlier backroute that was possible thanks to Icho
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Kingshadow3

R1: Lost Temple from the 4th Dimension

V1 -> V2
Added Steel near the top right hatch.




R2: Mobius Dickins

V1 -> V2
Added more steel near the whale's flipper.

V2 -> V3
Added terrain above the starting area to patch a backroute.

V3 -> V4
Added an extra crystal so lemmings can't get onto the left crystal at the starting area

V4 -> V5
Added a net obstacle in front of the whale

V5 -> V6
More steel put on the whale.

V6 -> V7
2 Builders are now pickup skills.

NieSch

R1 "The L-Team (Part II)"

V2-V9:
Spoiler


V2: Here's a third button now



V3: I rotated this barrel



V4:
- This barrel + button are moved 2 pixels to the right
- This (right and left side) is splat height now



V5:
- I added these stairs
- Here's a fourth button now

V6:



- This (right and left side) was splat height for climbers since V4 but now it's also splat height for shimmiers

V7//V8:



- Here's a trap now
(- The white piece of terrain at the trap of V7 was a mistake. I removed it)

V9:

- Added a golden talisman: don't use shimmiers. Thanks to kaywhyn



V10:

- I've placed a second trap
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft