Custlemm Level List Game

Started by JM2006, June 28, 2006, 02:50:00 PM

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tseug

That only saves 98%, and it uses glitches. My solution is glitch-free and it still works.

EDIT: It's not possible to make a lem count as two like that, it just plays the animation twice.

STT

I've done it before and saved 103%. (not on that level though.)

The idea is that you use glitches to pass it (hence, an impossible level).

ccexplore

Quote from: STT on October 12, 2006, 12:41:12 AM
I've done it before and saved 103%. (not on that level though.)

I'm afraid we can't believe you on this.̆ Unless you have a hacked version of the game, we know from the DOS games' disassembly (the program's code) that the lemming is never counted twice when exiting in the manner you describe--it doesn't work because the game doesn't update the number of lemmings saved until the lemming fully disappears from the level as it exits, and as soon as that happens it won't be affected by nuking or anything else.

It might work in other platforms (Mac, Amiga, WinLemm, etc.) since I haven't checked those, but CustLemm obviously runs on DOS and is based off of the DOS game.

STT

Odd. Hmm, I distinctly remember getting 101% (sorry, not 103%) in Fun 7 when I hit amargetton. I dunno, I guese I should lay off the dope.

tseug

If you want I can send you a replay of my solution.

STT

Yes please. I've been in agony!

tseug

I need your email before I can send it to you.

EDIT: Sent.