[BUG?][PLAYER] Laserer - Do wrong-way one way arrows stop the laserer?

Started by namida, November 22, 2020, 06:41:50 PM

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namida

Normally, once the laserer hits steel (or hits nothing, due to the beam going outside of the level or reaching its maximum range), the laserer will revert to a walker a few frames later.

This might work fine with one-way arrows, but I don't remember specifically coding for it, so this needs to be checked.

I can say for sure that the laserer cannot destroy wrong way one-way arrows. I recall testing this 100%. It's simply a question of "will the revert-to-walker kick in properly?"
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)