Level Design Contest #20 - Playing Phase (Discussion Topic)

Started by IchoTolot, May 18, 2020, 01:23:38 PM

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Crane

You did not just do that on Splashdown!!!!

I was afraid something like that would happen with Wrong-side Failure though.  Hopefully the next updates are more concrete.

IchoTolot


Crane

Just to note I uploaded new versions a couple of days ago.  Hopefully they're fixed at last... barely in time!

IchoTolot

Saw it, but I am just not able to play at the time as I am at my hometown currently.

Still, your updates are perfectly viable.

I will most likely be back at the 30th and will then set up the voting phase over the next days. :)

Crane

Aah, that's good to know.  Sorry I've left it so late.

namida

Before the playing phase closes; here's my intended solution replay to Angel Wing. I believe this also doubles as a max-saved solution (saves 34), but feel free to prove me wrong.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Crane

And here are the intended solutions to my levels.  You can complete Wrong-side Failure in a slower, more sloppy way (i.e. delay the Digger), but that doesn't net you the talisman.

Dullstar

I found a bug with the editor (that resulted in incorrect talisman requirements in the level) while making the intended solution replays for Athletic Rescue Operation, so now the version number for that level's reached double digits! I also noticed when I went through the thread to delete the v9 post that the v5 post somehow survived. Oops.

I'm not aware of any backroutes for Tunnel Project so that level's been comparatively simple to deal with. There actually is a v2 of the level, but I've chosen not to push the update, since it's just a style consistency change for when I put it in a level pack later, as that pack will not be using variable spawn interval or time limits. v1 is compliant with no time limits, since that's default, but the level was made shortly before I made the decision that the pack would not be featuring variable spawn interval at all (I'd already chosen not to use it for puzzles); thus, the spawn interval is not locked. All v2 did was lock the spawn interval, and I didn't want to push a contest update for that.

Anyway, here's the replays.

The talisman replay for Athletic Rescue Operation gets both talismans, but since Optimization Lv. 1 is to save one of the two optional bashers (provided for the player's convenience), and Optimization Lv. 2 is to save both optional bashers, the two optimzations featured in the replay can be applied independently of each other for two different ways to obtain Optimization Lv. 1.

Armani

As the playing phase end, here I attached replays of the intended solutions of my levels. :D
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]