NeoLemmix: technical doc

Started by LJLPM, February 07, 2021, 10:56:54 AM

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LJLPM

Hi,

Next friday, I'll have a full day available to work on my Lemmings-like game for Android.
I would like to load NeoLemmix levels with the best possible compatibility.

Is there somewhere where I could find recent (up-to-date?) technical documentation about levels' structure in NeoLemmix? (I think about the keywords which are used in level files, or Objects' flags, etc...)
I would also be interested in getting documentation about NeoLemmix's tilesets (pieces of info about tilesets' structure + downloading up-to-date tilesets and spritesheets, in order to perform relevant tests).

Next friday, I won't be able to do all the things I would like to do of course, but I hope to do the most I can.

Thank you very much!

Proxima

"Level file format" from the Tutorials board. Everything else you want should be in other topics on that board, as well.

LJLPM

Thank you very much! :)
It's perfect.

I'll see what I can find about tileset management too, because I would like to accurately load NeoLemmix levels!! (for instance, "Exit" Object is a single sprite, now)

namida

Yep, the style, level and pack formats are all documented there (in different topics). I also just updated them to reflect a few minor new things in V12.11 (namely, resizable terrain).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)