[BUG][PLAYER] Incorrect Shimmier shadow when transitioning from Jumper

Started by namida, June 03, 2020, 06:08:18 AM

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namida

Doesn't always happen, but in some cases, the shadow will imply that the shimmier won't succeed, but when used it works fine. This seems to be purely a bug with the shadows.

This happens at the height of the jump when the gap between the floor and ceiling is 26px. It also happens at most, but not all, gap sizes lower than 26px on the last frame before the jumper hits his head and becomes a faller. It doesn't seem to happen when the gap is larger than that.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Fixed in commit ef4c7f1; very surprised the bug didn't break those shadows altogether upon seeing the underlying cause. o_O
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)