[BUG][PLAYER] 12.8: Lemming count incorrectly turns red

Started by Proxima, January 18, 2020, 02:39:17 PM

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Proxima

To reproduce: Play a level with 10 lemmings, 10 required (e.g. Fun 4).

The lemming count turns red as soon as one lemming is saved.

My understanding is that the lemming count should only turn red when there are not enough lemmings remaining to solve the level. I assume the engine is testing whether the remaining lemmings are less than the original save requirement, not taking into account that some lemmings have already been saved.

namida

Your understanding of what should happen is correct, and your guess as to why this happens is the same as mine.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)