[BUG] Highlighted Lemming cannot be assigned the Shimmier when climbing a wall

Started by Crane, September 24, 2019, 08:06:32 PM

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Crane

Normally, if a climbing Lemming is about to hit their head on the ceiling, they have a few grace frames where they can be assigned the Shimmier tool so they traverse along the roof instead of falling back down.  However, the Shimmier cannot be assigned via right-click on a highlighted Lemming who is in that situation.

namida

Okay so I investigated this and - the bug that you describe doesn't exist, per se. What's actually happening - there's only a 1-frame window in which to make this assignment, the very last frame before the climber falls. Normally, this doesn't matter too much, because when you try to assign the skill early, it gets queued, then activated on this one frame. However, the actual bug here: When you try to assign a skill via the highlight-then-rightclick, if the assignment fails, it just gets discarded rather than queued.

As such - this one is a no-bug, and I'll make a new topic for the actual bug.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)