[NeoLemmix] Casualemmings

Started by nin10doadict, August 31, 2017, 02:54:26 AM

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joshescue18

I finished this level pack.

nin10doadict

Version 1.2 is out!
Features backroute fixes, some level rearrangement, some changes to certain levels to make them suck less, and a new 5th rank with 10 more levels to play! Check the first post in the thread for the new downloads.

nin10doadict

Apologies, but further testing revealed that I was far too generous with the time limit on one of the new levels. Version 1.21 drastically reduces said time limit. Check the first post, as usual.

Strato Incendus

Any special hints on which levels had major fixes? I effectively played this pack twice already, so I started your new version by just letting my replays play... but that of course ended when I reached the first level with a new rank position (even though I had already solved those levels, but now I needed to do it manually again). Since automatic replays are saved by level number and rank name rather than level name (like in the editor), it's hard to find where the fitting replay is hiding once the positions have been changed.

With regard to the new levels: Are you sure these improve the overall quality of the pack? ;) Especially with regard to the infinite skill levels, I usually felt fine with figuring out on a theoretical level what I had to do, but never felt the urge to actually do it. This is the same thing I said about the 50 stoners sewer crocodile level, and also the reason why I didn't play SQron's "Ten story stories and tall tales": The execution gets so repetitive that it just becomes annoying, because nothing new is added.

There are exceptions to this, of course.
Spoiler

One example being "Hey you, stop that". I could compress the lemmings and free all the blockers, but I'm having trouble compressing the lemmings a second time, or, to be precise, to get them out of the compression again without bashing my way into doom or separating the lemmings too far again by using the platformer.
Also the "cat and the fiddle" level keeps me guessing. I'm pretty sure I put all the skills exactly where they need to go, there doesn't seem to be any other option. Yet the cat doesn't seem to be constant in its killing pattern. Sometimes it snatches more lemmings away, sometimes less. There is no constant distance between the remaining lemmings headed for the teleporter, despite keeping the release rate constant.
If that's a special version of your cattrap, a "troll version", fittingly, with some kind of random element about it, kudos for the programming work... ;) But actually there's a nice puzzle here which for me seems to get wasted by the release rate madness.

Though I must admit I had a similar idea a while back: A small pack of impossible levels. In this case, the task wouldn't be to try and solve them, but rather to find out the exact reason WHY each of them is impossible. In other words: What's the lowest number of additional skills (and what type) you'd need to do these? Would just one miner be enough? Or rather two builders?

That's probably more fun as a forum game, showing just an image of the level and telling the skills (which factors out things like release rate and relative distance between the lemmings, though). As an actual pack, it might just be too frustrating.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

nin10doadict

#34
Son, if you're expecting a rank called "troll" to be fun and enjoyable to play, you're missing the point entirely. I put those levels in for the express purpose of causing suffering. They aren't intended to be good, they're meant to showcase how creative I am when it comes to being an inconsiderate jerk, and perhaps to show some things to avoid if you're trying to make levels that are actually good. Do they deserve to be in the pack? Heck no. But they're there now.

The saddest part is that at least a couple of the levels are just corrupted versions of decent ideas; I just made versions of them that eliminate the repetitive troll garbage by cutting down the total number of Lemmings and they're actually good levels now.

As for which levels have significantly changed, I don't really remember. A bunch got backroute fixes that were relatively minor, some were bigger than others, and a few levels like "Sewage shaft" got seriously reworked.

joshescue18

I finished these levels.

WillLem

Are these available in new format? I'd like to give this pack a try.

Strato Incendus

No, they are not - just like several other great packs (SubLems, Lemmings Stampede etc.). Keeping a stable version of 10.13 around is helpful for these purposes, though.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

kaywhyn

Is Perky 20 even possible? The best I've managed is 21 saved, which is short of the 25 save requirement.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

kaywhyn

Completed the Old Formats NL version of Casualemmings shortly after finishing Casualemmings 2.0 for New Formats. My replays are attached. Here, except for the tutorial levels of the Calm rank, I will only comment on the levels that are found only in Old Formats, as everything else has been converted to New Formats and I've already given my feedback there in the level pack topic. Perky 20 was, by far, the level I got stuck on the longest, for several months. Turns out I went about the level incorrectly for a very long time.

Also, link to the playlist of my video solutions: https://www.youtube.com/playlist?list=PLbp2m4KlFpJt_lUd05IO3MDtU9OUW1m21. Enjoy! :P

Spoiler

Calm 18 - Tick-Tock Lemmings Nice radiation introduction level! :thumbsup: These objects I didn't mind at all, and seeing them again after so long kind of got me missing them :(

Calm 19 - A chilling breeze Introduces the slowfreeze object, which is very similar to radiation, except it turns the lemming into a stoner instead of a bomber after the countdown finishes. This one is also a bit harder than the previous level, although not by much. Here, it's absolutely critical that as soon as the lemming gets into the second pit on either side that they bash once they're facing the right direction, as otherwise they won't stone in the right place to get everyone down safely.

Perky 5 - Two for the price of one Nice and short radiation level, I especially love the trick of cloning a lemming that got the countdown after building to reach the radiation

Perky 20 - Super Mecha Death Gators For such a simple looking level with a very minimal skillset, very hard level and the one that I was stuck on the longest out of any other level in the pack. By this, I was stuck here for several months. For very good reason, as the traps are 3-in-1, one of which is the very fast chameleon trap from the Rock tileset of ONML. I thought the solution would be very fiddly and relied so much on luck, but it actually turns out I simply went about the level the wrong way. Instead, it's much simpler than I thought, which requires compressing the crowd between the builder wall and blocker. The rest will follow from that. Very nice level, and was satisfying to have figured out and solved on my own :P

Perky 21 - Tailor made for someone Nice special graphics level. Very easy one to boot after the previous one which is quite hard.

Twitchy 6 - Do you feel a draft? Nice slowfreeze puzzle which can be somewhat tricky, but here I used repeated cancelling of a platformer so that the stoners would be in the right place ;)

Hyper 3 - Thou dost ask too much! Unlike the New Formats version, this one uses the radiation object. Very nice trick of blocking right next to it so that lemmings from either side don't trigger it and receive a countdown. The rest of the solution is the same as the New Formats version, except that you also have to wait for the preplaced lemming to turn back to the left and then you can release the blocker with a walker.

Troll 4 - Hey you, stop that Same as the New Formats version, except this one seems harder on Old Formats. The solution is very different, as the lemmings don't start bunching up behind one another until after more time has passed. Other than this, I pretty much used the same solution. Once again, I still don't see the trolling element of the level ???
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0