Remove "hold key" function from Clear Physics mode [SUGGESTION] [PLAYER]

Started by Wafflem, June 09, 2017, 03:24:30 PM

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Wafflem

Clear Physics mode has been one of the most extremely useful features of NeoLemmix. As such, I don't see why such a function would have an option to either have "hold key" or "toggle".

The "hold key" function should be removed. Especially in levels that require a lot of planning or have lots of objects such as traps, teleporters and locked exit/unlock buttons, the "toggle" option is 100x more useful in case you want to spend a good amount of time checking over the level and hovering over each object and knowing which is which.

I would even say that "toggle" should have been the default option for Clear Physics mode in the first place if one were to open NeoLemmix for the first time.
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Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

Yeah, I've been thinking about removing that option. Unless anyone objects, I'll remove it.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)