[Discussion] Should Floaters and Gliders enter the exit in mid air?

Started by IchoTolot, October 11, 2016, 02:35:05 PM

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Colorful Arty

Putting in my two cents, I do believe Oh-Noers should NOT enter midair exits, but floaters and glider should. It makes sense, as lemmings using floaters or gliders have much more control in the air, and it makes sense that they should "steer" so to speak into the midair exits they pass (especially gliders). I will say, I have plans to make a level that requires gliders to enter a midair exit for my new pack, and it would help to resolve this issue sooner rather than later.

namida

QuotePutting in my two cents, I do believe Oh-Noers should NOT enter midair exits,

This was a bug, and has already been fixed.

Any lemming standing on terrain should be able to exit, as should any lemming who is floating or gliding.

This does raise some edge cases, now that I think about it:
- Similar to the case with splatpads, what about a floater or glider who hasn't yet pulled out their parachute / glider? (Under current code, they would exit if they've started to pull it out even if they haven't completely done so yet, but not if they haven't even begun to do so.)
- Suppose we have a builder who is constructing a bridge that would pass through an exit's trigger area. We have another lemming (perhaps a stream of lemmings) coming behind him, and using destructive skills such that the builder never ends up within the trigger area while having terrain under his foot. Is it really correct that he doesn't exit? (If I'm not mistaken, this setup would be impossible to achieve with a platformer or stacker with a regular exit, but could be done with them by using a locked exit.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Nepster

I haven't seen any new arguments for or contra this issue in a long time and don't expect that a new deciding factor will surface in the next weeks. Everyone has their own well-formed opinion, which likely won't change any time soon. So I think it is time to stop the discussion and get to a decision.

namida, please
- make a decision as the main developer of NeoLemmix, based on all the input you got
- or set up a vote and let that decide the issue.

namida

From looking over the existing arguments, there isn't a particularly strong case either way. So, this would push me towards keeping things as-is, if nothing else because it causes the least content breakage.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Simon

Quote from: Colorful Arty on November 21, 2016, 02:47:37 PM
floaters or gliders have much more control in the air, and it makes sense that they should "steer" so to speak into the midair exits they pass (especially gliders).

Would you allow walker assignments to gliders then?

-- Simon

Colorful Arty

As a matter of fact, I do think walkers should be able to turn gliders and floaters.

IchoTolot

Quote from: Colorful Arty on November 22, 2016, 01:32:39 PM
As a matter of fact, I do think walkers should be able to turn gliders and floaters.

Ok, here I need to step in.     I am ok with the decision to keep the exiting behavior even if I prefer the other way.

But this would crush everything!   Gliders with walkers would be the most overpowered skill of them all. As soon as a level needs both skills the backroute world is open to the glider. Even now the glider is very powerful and can easily backroute things. But being able to activly control the glider midair would make it beeing able to reach nearly every place.


namida

Quote from: IchoTolot on November 22, 2016, 05:10:21 PM
Quote from: Colorful Arty on November 22, 2016, 01:32:39 PM
As a matter of fact, I do think walkers should be able to turn gliders and floaters.

Ok, here I need to step in.     I am ok with the decision to keep the exiting behavior even if I prefer the other way.

But this would crush everything!   Gliders with walkers would be the most overpowered skill of them all. As soon as a level needs both skills the backroute world is open to the glider. Even now the glider is very powerful and can easily backroute things. But being able to activly control the glider midair would make it beeing able to reach nearly every place.

This change is not going to happen. I believe Simon just used this as an example to try and make his point, not as a serious suggestion. (In fact, I interpreted it differently from how he did - I took it as not the glider will turn around, but rather that the glider will "let go of his glider" and fall. Mind you, this still would result in a very OP glider, and is not going to happen either.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)