Heart66 easy pack

Started by heart66, June 08, 2026, 05:27:51 PM

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heart66

99 easy levels to play around.

Notes:
1. All levels 320x160.
2. Easy: little strategy and proper skills.
3. I have been playing lemmings for over thirty years.
4. Attached some pictures of random levels.

kaywhyn

#1
Hello @heart66 and welcome to the Forums! :thumbsup: Nice to see a level pack from you, and I'll get to playing it at some point. However, right off the bat, there are some things I've noticed that have caught my eye and hence I do have some suggestions for you already, even having not looked at a single level yet.

For starters, you might want to think of better ways to present your level pack to the community. In particular, to catch people's interest better, you might want to tell us more about the level pack. What can players expect? Ok, you said easy levels. Anything else you can tell us about them and about your level pack? Take a look at other level pack topics in the NeoLemmix Levels board to see how authors present their level packs and the descriptions they've given ;) 

Along with the above, you'll notice level pack authors tend to put some images of levels from their pack in the OP. This can especially help pique interest in your level pack, particularly if people see some really nice looking levels in the images you've posted.

Looking at the zip itself and opening the levels in Notepad and then later on in NeoLemmix itself, you have all levels titled 01-Easy, 02-Easy, etc. all the way to the final level, which is called 99-Easy. These aren't very catchy or interesting level titles. Surely you can think of better ones? ???

Don't worry, this is a friendly community, and I'm sure there will be others who will chime in with their own suggestions that I might have missed to help you with this. We're here to help you make the most of your level pack possible in how it's presented! ;) 

heart66

Quote from: kaywhyn on June 08, 2026, 06:22:19 PMHello @heart66 and welcome to the Forums! :thumbsup: Nice to see a level pack from you, and I'll get to playing it at some point. However, right off the bat, there are some things I've noticed that have caught my eye and hence I do have some suggestions for you already, even having not looked at a single level yet.

For starters, you might want to think of better ways to present your level pack to the community. In particular, to catch people's interest better, you might want to tell us more about the level pack. What can players expect? Ok, you said easy levels. Anything else you can tell us about them and about your level pack? Take a look at other level pack topics in the NeoLemmix Levels board to see how authors present their level packs and the descriptions they've given ;) 

Along with the above, you'll notice level pack authors tend to put some images of levels from their pack in the OP. This can especially help pique interest in your level pack, particularly if people see some really nice looking levels in the images you've posted.

Looking at the zip itself and opening the levels in Notepad and then later on in NeoLemmix itself, you have all levels titled 01-Easy, 02-Easy, etc. all the way to the final level, which is called 99-Easy. These aren't very catchy or interesting level titles. Surely you can think of better ones? ???

Don't worry, this is a friendly community, and I'm sure there will be others who will chime in with their own suggestions that I might have missed to help you with this. We're here to help you make the most of your level pack possible in how it's presented! ;) 
Thanks.
I shall work on this. The first step is the hardest.

kaywhyn

Much better now! Nice to see that you've taken some of my pointers! :thumbsup:

No worries at all. There are many here who used to be in the same situation as you when they first started out with level pack making and needed some tips on how to present their pack better. Having a great presentation of your level pack is really to help you to get others to play your level pack :) Bear in mind though that sometimes it takes a while for the first set of replays to come in, if at all. People don't always play new level packs straight away. That's normal. It doesn't necessarily mean that no one's interested in the pack. This community is always happy with people releasing their level pack(s) for others to play. It can be for a variety of reasons, including there are times when the Forums doesn't have as high activity as others depending on the time of year, people are busy with their personal lives, etc. 

Proxima

Levels 7 and 8 have the same ID; so do 9 and 10; so do 5 and 11. I haven't checked through the rest of the pack to see whether there are more clashes.

JawaJuice

Genuine question, as it's something I've never been sure about, but why is several levels sharing the same ID such a problem? If level 5 and level 11 share the same ID, the auto-generated NXRP files are differentiated by name and each will still play when selected for their corresponding levels, no? If it is such a problem, is there any easier way of fixing it than by manually checking for dupes and opening the problematic NXLV files in NLEditor to re-generate the ID with the Random ID button?

kaywhyn

Levels having the same ID is a problem when it comes to verifying your replays with the NL mass replay check because it confuses it. Basically, when a replay is generated for a level, it has the exact same level ID as the level. Thus, if you have two levels with the same level ID, you will have two different replays with the same level ID, even if the level title is different. Nxrp files are text files, and hence you can verify the level IDs by opening the replays with a text editor, such as Notepad.

The underlying idea with the MRC is when you run it on your replays, it checks the levels by finding the one with the matching level ID as the replay. When it finds a match, it checks the replay to see if it solves the level and then it can spit out three different outcomes for the replay: Pass, Fail, or Undetermined. When the mass replay check later comes to a level that has the exact same level ID as a previous one, the MRC will instead check the first replay with the corresponding level ID on the repeat level with the same level ID instead of the newer replay with the different level title despite having the same level ID as the replay for the original level. This therefore means matching level IDs have a higher priority over the level title for the replay when it comes to the MRC.

The result => It can get very messy reading the text file that's generated after the MRC is done running.

That's why to prevent confusion with the MRC, it is advisable to always generate a different ID by using the random ID button in the editor, even for repeat levels. In this way, the MRC will run more smoothly when checking your replay collection for a level pack.