Dune Tileset by IchoTolot

Started by IchoTolot, July 30, 2016, 03:17:47 PM

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IchoTolot

After hours and hours of work I am finally able to release the Dune tileset for the public :laugh:

Here are complete Sprite-sheets of all tiles and objects used (order is not intact in them as my Sprite-sheet builder does not really kept it intact):

Tiles:



Objects:



Tiles are basically ordered the following:
  - Sandstone tiles
  - Sandstone pipes
  - Colored tiles of the 4 factions (red = Harkonnen, blue = Atreides, green = Ordos, yellow = Sardaukar)
  - 2 Concrete plates
  - Steel tiles
  - Rock formations:
            - Surface rocks in each direction
            - Cliff rocks in each direction
  - Faction emblems in a lot of different sizes (up to 200pixels)

All together 150 tiles.

The tileset is attached to this post!

namida

Why two versions of the flamethrower?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Quote from: namida on July 31, 2016, 08:45:58 AM
Why two versions of the flamethrower?

One to the left, one to the right so you don't have to flip all the time. + as I recall there are also 2 in the fire tileset

IchoTolot

As there aren't any critcal errors found by now, I will close the BETA tomorrow and release the tileset officially so the level production can begin. :)

NaOH

Woahh... did you draw these, or are they sprite rips? I never played any of the Dune games.

IchoTolot

Quote from: NaOH on August 04, 2016, 04:27:56 PM
Woahh... did you draw these, or are they sprite rips? I never played any of the Dune games.

The emblems of the factions are taken from "Emperor: Battle for Dune" and based on the color-schemes of these I drew the pipes, sandstone, steel, colored stones etc.

The rock formations are taken from "Dune 2000" and I drew a few surface formations on top of that.

The traps are custom made, while the other objects are reworked versions from other tilesets.

IchoTolot

Alright, then I hereby officially release this tileset to the public!

Have fun creating levels with it! ;)

IchoTolot

#7
Little update to the tileset:

- Fixed a little visual error with the stomper trap

- The steam in the stomper trap animates more fluently now (thanks to Simon for that one :thumbsup:)


Redownload + overwrite the tileset in your styles folder to update. All levels will stay intact, as here is no change to the physics.

IchoTolot

Sry for the 2nd update, but the tileset name must be in proper lower case + right arragement or I feel dirty! Reattached to the main post!

All levels created over this short period: Simply put the new named tileset in the styles folder and change the tileset to the new one in the "level properties" window. Keep the old tileset until you remarked your levels with the new one!

IchoTolot

#9
Update!

Spice pipe trap is now better recognisable as a trap. Physics stay the same.


Simon

Yeah, the pipe trap is explicitly dangerous. I like. Looking forward to user-testing results. :lix-wink:




nl-anim: See attachment, it's a bash script to turn Icho's gadget source files into animated gifs. Needs ImageMagick and gifsicle. Run without arguments for usage.

Issues:
* doesn't scale the image
* bg is pink, not black
* relies on gifsicle, there's probably a way to do everything with ImageMagick

-- Simon

IchoTolot

#11
Updated the tileset! New version attached to the first post.

- Receiver trigger area has been aletered to the new 1x1 pixel standard. Caution! It seems like the current stable and old exp version spawns the lem 1 pixel into the ground!

- a few too dark pixels on the steel slopes are now a bit brighter

I've decide to keep the old teleporter sound for dune as in contrast to space I think the old one still fits a bit better here.