The Sides of Levels

Started by Dullstar, May 27, 2016, 05:12:47 AM

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Dullstar

(Top spoiler is temporarily concealed text while I try to fix the link in it because lol I have no idea what I'm doing)
Spoiler
Based on [url = http://www.lemmingsforums.net/index.php?topic=2537.15]this discussion of deadly sides[/url],
I get the impression that, while there isn't necessarily agreement on how the sides should behave, there seems to be agreement that it's probably best not to rely on the behavior.

So, getting to the point here - is something like this a problem?


More information (may spoil part of solution):
Spoiler
Part of this level involves using a basher and a miner near the side of the level. This screenshot shows just this part of the solution.

Screenshot of full solution (will definitely spoil almost all of solution)
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I tried putting steel on the edge but it didn't look very good.  As you can see from the pictures, the solid sides help.  However, I've provided excess builders (as you can see from the full screenshot of the solution), so if the sides WERE deadly, you could turn the basher around with one of those.

So: is this sort of thing - where the solid side behavior is usable in the solution, but definitely not necessary - something that should be avoided?

namida

It's very likely that left/right side will be deadly in future updates, so you may not need to worry about it too much. Nonetheless - until such a change is actually made, I recommend taking current side behaviour into account when testing for backroutes; but never rely on it for the intended solution.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)