[C++] Very suboptimal filenames for auto-saved replays

Started by namida, June 07, 2016, 12:32:52 PM

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namida

I went to look for the auto-saved replays from the two contest Rule 1 levels, and the filenames were all in the form sXXX.txt, where XXX is just a number that increments with every replay saved. The files being text files does somewhat mitigate the problem, but still - why not use the level filename, possibly with a timestamp?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Simon

Autosaving in C++ Lix is dumb, yeah. I haven't touched the feature in 5 years.

This is fixed in D Lix exactly like you suggest.

-- Simon