Lemmings Forums Level Contest #10 - Playing Phase (Update Topic)

Started by namida, June 01, 2016, 09:17:27 PM

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namida

This topic is for creators to post updates to their levels only! All other posts relating to the current contest should go in the discussion topic instead.

For those who are new here (or just never really caught on to how updates work), post your updates in this topic.

Please follow these rules:
1. When posting a new updated version of a level, remove any old updated versions of that level. You can either delete the post altogether, or just edit it to remove the attachment.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Simon

Long Division v25.

Replay attached to prove solvability.

-- Simon

Colorful Arty

Updated both of my levels:

Rule 1:
1. Added a wall on the left side so it will work for updated NeoLemmix with deadly walls.
2. Removed walkers, bombers, and blockers from the skillset since they were never used.
3. Fixed a minor backroute IchoTolot found.

Rule 2:
1. Made the pickup skill visible since people complained.

Dullstar

Updates!

Rule 2: (Across the Ball Pit)
Removed walkers, blockers, and stoners to require slightly more advanced crowd control for 100%. They were replaced with digging tools (basher, miner, digger) so that there's more variance in solutions than just "Did you cross the gap using the swimmers+climbers or the gliders?"
[OBSOLETE]

Rule 3: (Lem 17 Bomber)
Added some decoration, fit level into slightly more compact area, removed platformer, since it added nothing to the level due to it being completely obvious how to use.

Flopsy

Update: Synchronised v2

Removed one Blocker from the skillset, should force a change in the solution more towards the intended solution.

bulletride

Changed the music on both levels. Switched the entrance spawns on Precision.

Edit: fixed steel on Rule2
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

Dullstar

Replaced miners (which had been added in v2) with stoners (which had been removed in v2) in order to restore Gronkling's solution (or at least something pretty close to it) to Across the Ball Pit.

Proxima

Tailor-made for athletes: Reduced cubers to 6, no other changes. This discourages overuse of cuber + platformer to gain height, but still leaves in a lot of variant methods of solution as it's meant to be an open-ended level.