Player V1.42n | Editor V1.42n-B | Flexi Toolkit V1.10

Started by namida, February 13, 2016, 02:47:27 PM

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namida

Latest player update adds a handful of things, but perhaps the most exciting is that many graphic sets, if you don't have them, will automatically be downloaded from the NeoLemmix Website when they're needed. If you don't like NeoLemmix doing this, you can disable this functionality in the Config menu. There's also an option to check for updates; this has the potential to be annoying, so it's turned off by default, but if you'd like to turn it on, it's also in the config menu. Do note that in general - custom styles now need to be in a "styles" subfolder.

Replacement versions of default musics are no longer in the form of a music pack DAT file. Instead, they're just individual music files, which can be placed in a "music" subfolder. Also, music files no longer need to be renamed to have an IT or OGG extension. NeoLemmix will properly detect all supported types, with their proper extension, at last. To be clear - this change regarding music packs only affects the replacements for default musics; music packs specific to a single game still work the same way as before!

The Genesis styles are no longer built into the EXE. They are on the download selection though.

Note that there's been some major rewriting internally of how data files - especially graphic sets - are loaded. So if you encounter any bugs relating to missing stuff or crashes that didn't happen before (or even those that did, really), be sure to report them!

V1.42n
------
* The Genesis versions of the Orig styles are no longer included.
* Will check the NeoLemmix website for missing styles; this can be disabled. At the time of release, the
  styles that can be obtained are IchoTolot's L2/L3 styles and Lemmini conversions, and the Genesis Orig
  styles. (EDIT: And Gronkling's Menace, BeastII and Cyber styles now.)
* Can check if a new version is available (this functionality is disabled by default).
* Global custom musics no longer use a music pack format; instead they're individual files in the "music/"
  subfolder. Music packs for individual games still work the same way they always have.
* Now looks for addon styles in a "styles/" subfolder; this is checked both during single levels and while
  playing packs. Please make sure to move any you have there.
* Now checks the following extensions for music files in addition to existing ones: WAV, AIFF, AIF, MP3,
  MO3, MOD, XM, S3M, UMX, MTM. Custom looping timing still requires OGG or a module-based format.
* Fixed the following bugs:
  > A "Self-Referencing Oddtabling" error occurs in bait-and-switch levels.
  > Some object types have the wrong frame shown on the first frame of a level.


Download: http://www.neolemmix.com/old/NeoLemmix.exe
Official Games: http://www.lemmingsforums.net/index.php?topic=2479.0
Source: V1.42n




The editor V1.42n update has some bugfixes, a few new features, and lots of user-friendliness improvements.

V1.42n-B restores the "Flip" checkbox for objects, which was accidentally missing in V1.42n. Aside from this, there are no changes.

V1.42n
------
> Added an "Import Layout" option (in the Edit menu); this imports the layout of another level without
  overwriting the stats, skillset and gimmicks of the current level
> Pieces can be cloned by click-dragging, then holding Ctrl while dropping them
> The piece properties window has been tidied up
> Extra options have been added to the piece properties window to simplify settings that are
  handled via the S and L values
> Added an option of whether to set "One-Way" flag by default on new terrain pieces.
> Added options to zoom based on current center of display rather than mouse position, and
  whether or not to override this with piece position if pieces are selected
> Updated the easy music selection to conform to how music is now implemented in NeoLemmix.
> When selecting pieces, the object type will be displayed; steel terrain will also be flagged as such
> It is no longer possible to have the editor running without any level open
> Fixed the following bugs:
  - Some graphic sets - particularly those converted from Lemmini - display trigger areas in the
    wrong position
  - Popup dialogs (such as that for selecting pieces) appear in unusual places when the editor is
    used on a PC with a multi-display setup


V1.42n-B
--------
> Restores the "Flip" checkbox for objects.


Download for new users: http://www.neolemmix.com/old/neolemmixeditor.zip
Download for existing users: http://www.neolemmix.com/old/NeoLemmixEditor.exe - just replace your current EXE with this one




The V1.09 update to the Flexi Toolkit correspondingly accepts music files with extensions other than IT or OGG. It also fixes some issues with the Issue Checker, and removes that warning dialog about including large music files in your NXP - to be clear, I still don't recommend doing so, but the warning box probably did little other than annoy people.

V1.10 stores the levels as LVL files rather than packed into DATs, making it easier to edit, replace, etc them. Remember - just like with any other file, make sure you aren't running the Flexi Toolkit while modifying these! Note that this does not require a new player version, because they're still packed into DAT files while building the NXP. These will be in a "levels" subfolder. You do not need to extract your existing LEVELxxx.DAT files, it will still load from these, but if you are storing your level files in a subfolder called "levels", you may want to rename this folder, as otherwise it will be cleared out and replaced with the contents of the pack itself when you save.

V1.09
-----
> Accepts all NeoLemmix-supported music formats, rather than only OGG and IT.
> Fixes various issues with the Check Issues option.
> Removed the warning about large music formats. This doesn't mean it's no longer unrecommended to
  build them into your NXPs.


V1.10
-----
> Levels are now stored as single LVL files in a "levels" subdirectory. They are still built into
  DAT files when actually building the NXP, so no new player version is required to support this.


Download: http://www.neolemmix.com/old/FlexiTool.zip
Source: V1.09 | V1.10
Tutorial: http://www.neolemmix.com/old/flexitutorial.html (Note: This is currently based off V1.08)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

The auto-download of missing tilesets functions, but the music thing seems bugged. Now no music is playing at all.
Looked for the music subfolder as I thought it would autocreate one ------haven't found it -------created one myself ("music" directly under the main folder in the same place as the styles folder) and put my music in it (ogg and IT)-----still silence
Levels with spcific tracks still work though.




namida

#2
Which exact pack and setup are you having this issue with? I've tested several of the official games (with and without overriding music files), single levels (again, with and without override), Lemmings Reunion (which if I'm not mistaken uses hardcoded track names for every level, and gets all musics from a pack-specific music pack) and Lemmings Plus V (which likewise has hardcoded track names for every level, but its tracks are built into the NXP). In every case, it's worked fine.

Have you double-checked music hasn't turned off, either from changing it then forgetting, or possibly a bug in loading the config?

(EDIT: Managed to reproduce, and fix, this issue for the next update.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Finally got around to doing a corresponding Flexi Toolkit update. It mostly just allows for music formats other than OGG and IT; but it does have some bugfixes relating to the Issue Checker too.

Like with V1.08, it will detect the appropriate version to mark as "minimum required NeoLemmix version" based on the contents. If you use non-OGG/IT musics, it will mark it as V1.42n required. If you don't, but you do use custom lemming sprites, it will mark it as V1.41n required. If you don't use any of these, it will mark it as V1.40n required.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Uploaded an editor update with some fixes and a lot of user-friendliness improvements. Enjoy! :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Uploaded an update to the Flexi Toolkit. This update no longer stores levels in LEVELxxx.DAT files in your project folder (it still packs them that way when building the NXP, so no need for a player update to support this), instead storing them as LVL files in a subfolder called "levels". The naming scheme for them is the same as with the Look For LVL Files feature in the player - a two digit rank number followed by a two or three digit level number, eg 0102.lvl for the second level of the first rank.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

GAH. Just noticed that V1.42n update of the editor accidentally removed the "Flip" checkbox for objects.

V1.42n-B has been released; the only change is that it restores that checkbox.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)