[BUG] [PLAYER] [FIXED] Graphical glitch after whiting out skill then restarting

Started by Wafflem, January 26, 2016, 03:52:30 AM

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Wafflem

Status: Fixed for next update.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Wafflem

Looks like there is a side effect of the white out.

In the first picture, the "05" of the swimmers look normal.

However, after you use up the swimmer then press the replay hotkey, the "05" looks weird (in the second picture).
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

Oops, I did notice that but thought I had fixed it. I'll get that one next time. :P
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Okay, I know why this one slipped under the radar. I tested using Lemmings Plus III, specifically the level "Extra Skill Required", so I could test both pickup skills and restarting at the same time. And - this bug only happens when displaying a two digit number (either due to a leading zero, or a quantity of 10 or higher). Since Lemmings Plus III displays single-digit numbers without a leading zero, and that level doesn't have any skills with a two-digit quantity, the bug didn't trigger there.

And - fixed for the next update. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)