[SUGGESTION] [PLAYER] [ADDED] Don't count zombies and ghosts in level preview...

Started by Wafflem, January 16, 2016, 03:24:04 AM

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Wafflem

Status: Implemented for next update. This applies to the in-game alive / unspawned lemming totals as well.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Wafflem

As many people have requested, zombies and ghosts should not be counted as lemmings in the level preview screen. When they are counted as lemmings, this causes a lot of confusion.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

This is already on the todo list. :) The same goes for counting not-yet-spawned zombies / ghosts in the "alive lemmings" count on the info panel.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Reopened this because of a thought I had:

Should Zombies and Ghosts still be included in the Hatch count (but not the alive lemmings count)? There may perhaps be times when it's useful to know how many zombies / ghosts are still awaiting spawn (although it's not critical to know it for that level, Outbreak 4 "Making A Run For It!" from Doomsday Lemmings is one level which can seem a bit strange otherwise - it has only one normal lemming (who exists as a pre-placed lemming), but a fairly large amount of zombies that drop from hatches).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Simon

My gut feeling: Zombies should not interfere with the regular spawn order at all. Zombie hatches should be a type distinct from lemming hatches. As a corollary, zombies shouldn't be counted with lems-in-hatch.

namida and I agree that this is too far a break from existing physics, so I can't recommend it. The now-dangling conclusion, not to count zombies with the hatch, might still be better than counting zombies.

-- Simon

namida

The new V1.38n release leaves the current behaviour (ie: not including them), but I would in particular like to get feedback from people who've, since the change to the new toolbar setup, played levels that have zombie or ghost spawning hatches (both Doomsday Lemmings games have such levels, and I'd assume Resident GigaLems does too).

EDIT: Doesn't seem anyone's finding a problem with this, so I'll re-close this topic. If anyone did want to comment on this, feel free to start a new topic with the suggestion.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)