[BUG] [PLAYER] [FIXED] LemCountBlink counts cloners incorrectly

Started by Nepster, January 17, 2016, 09:23:04 AM

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Nepster

Status: Fixed for the next update.

Nepster

The LemCountBlink seems to ask the following:

#[Lemmings on screen] + # [Lemmings in Hatch] + #[INITIAL Cloner Skills] >= #[Save Requirement] - #[Lemmings saved]

It should be:

#[Lemmings on screen] + # [Lemmings in Hatch] + #[CURRENT Cloner Skills] >= #[Save Requirement] - #[Lemmings saved]

An example: In a level with 20 lemmings, 20 cloners and a save requirement of 40 lemmings, you have to lose 21 lemmings until the LemCountBlink activates.

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)