Pre-Copycat Lemmings drawings

Started by Essman, June 09, 2015, 05:33:26 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Essman

Around 1997 I programmed the Copycat Lemmings game, but years before I had enough programming skills for that, I would just doodle Lemmings levels during school. Here is a link to levels I drew in the early nineties before there were level editors:
http://1drv.ms/1S0pzLu

The attached file is one example.

Besides some level doodles, that link also has some notes I made while programming Copycat Lemmings. Back then the best way to store data was on paper.

IchoTolot

This seems REALLY familiar! :P
I have huge binders full of level drawings from my childhood in my hometown. With no editor (and no own computer;)) all I could do is sit down and simply draw my own levels (but most of them were quite uninteresting by todays standards). They are too much to count them all!

Love to see that I am not the only one who did this! :laugh: 

namida

#2
Yeah, I had heaps of level drawings too! Long since lost them now, and they probably were nothing special, but had them nonetheless. Then I discovered LemEdit... at this point, since I could actually create levels, my drawings shifted to custom graphic sets... which were probably also nothing special, and even if they had've ended up being made and looking decent, they'd've probably been the "looks flash, but isn't very suited to Lemmings" type. Either that, or drawing ideas for L3D levels, which I had some pretty weird methods of projecting a 3D gamespace onto a 2D drawing.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

607