SG's Cheapo Pack

Started by seriousgamer, April 23, 2006, 06:33:17 AM

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Proxima

And now, my thoughts on the set as a whole.

Backroutes on levels 10, 11 (and 15 if that one was a backroute, as I think) need to be addressed.

Level 13 is identical to level 7 minus the bomber. But since neither the obvious solution nor my 100% solution requires the bomber, having this as a separate level seems superfluous.

The order of the levels is mostly accurate. As I said, level 4 should be placed later, and I would place the last few in the order 14-(15)-17-19-18-16. (I've put 15 in brackets because of the backroute; nevertheless, it's good to keep 14 and 19, the duplicate levels, a little bit apart.)

The "scenery" on all the levels is especially well designed, and you have a rare talent for making plausible red herrings out of parts that aren't actually relevant to the solution!

Overall I think that in spite of the backroutes this is one of the best packs I've played. Partly because I'm sick of the way most people on the forum delight in making levels that are way too hard for my humble skills......

Proxima

Quote from: seriousgamer link=1145773997/0#14 date=1145875968Heh yes that is a backroute to level 17, luckily most of these backroutes are easy to remove. I would like to know how you solved levels 15 and 18. For 14 and 19 that's exactly what I was going for. They are nearly identical but one small change to the level changes the entire solution. That's also what I was going for with levels 7 and 13.
Alright, here are my solutions.

Level 15: [highlight]Make all the lemmings from the left trapdoor climbers. Make one lemming dig on the far right and put a blocker behind him. Have the digger bash and then build to the exit, and release the blocker by digging and bashing.[/highlight]

Level 18: [highlight]Bash the left lemmings out of the starting area and then dig down to the bottom. Make the last lemming who turns around in the bash tunnel before it's finished mine rightwards from the far left and float. This lemming builds across the gap at the bottom. Then when he turns round, have him bash to keep busy while another lemming bashes the one-way wall. Make the floater-basher build to turn round and make him a climber to free the right group of lemmings.[/highlight]

Levels 7 and 13: [highlight]Block on the left. Bash. Make one lemming climb up, dig and bash through the ground, build to the exit. Bash the wall separating the other lemmings from the "worker". Exactly the same solution works on #13. (For my 100% solution, which also works on both, see the previous page.)[/highlight]

I'll give you my 14 and 19 solution as well, because I really don't think the "entire solution" was changed....
[highlight]Bash the pillar, build across the gap, dig to trap the crowd in the ground on the right. RR 99 and make the last lemming dig through the non-metal ground and float. Bash, build, climb, bash the one-way wall. Bash left to release the crowd. For level 19, RR 99 at the start and make the *last* lemming bash and build.[/highlight]

seriousgamer

Thank you, your comments are greatly appreciated. :)
Hopefully it's normal for new editor like me to leave so many easy backroutes open.
I think the only ones where your solutions match mine, at least out of the harder levels are 4, 14, and 16.
I'll try to address them and post an update.
Btw, can you post your solution to 12?
Thanks again!