MULTIPLAYER CLONES

Started by okmot, October 03, 2004, 08:33:39 PM

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okmot

Who's up for a CLONES match?  I would like to test the multiplayer skills of the best 2-player lemmings opponent! :)

We are releasing a new version next week which adds a bazooker clone and a liquid clone as well as UDP/TCP optimizations to the network code so that internet dial-up players will get better ping.

www.tomkorp.com

Andi

When will it have scriptable levels?

DragonsLover

I would... but remember: the game won't still start for me!
I like dragons! They're the center of my life! I'll never forget them...

okmot

Quote from: Andi  link=1096835620/0#1 date=1096899805When will it have scriptable levels?


What do you mean by scriptable levels?  There is support for adding non-player-controlled clones to a level and have them carry out actions.  Check out the s_liquify level or s_bazooker or s_test3 for an example.

Andi

No. I mean something like programming a procedure when an event in a level occurs. Like levelstart or all Clones of a specific colour are in the goal.