What lemmings levels could be beaten with 1 minute AND 1 of each skill

Started by Dullstar, July 06, 2009, 06:17:18 AM

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Dullstar

I can't even READ your chart...
Barely...
It kinda looks like 134.
It'd explain the distorted 1, 3, and 4 and the numbers to create them.

Clam

Here's the rest of ONML.

Wicked: 1, 5, 6, 14, 16, 17, 20.
Havoc: 6, 10, 15.

Clam

This is what I've found for Holiday 1993.

Flurry: 2-5, 9, 11, 12, 15.
Blitz: 6, 14, 16.

Dullstar

I notice that Holiday Lemmings doesn't get much appreciation these days, does it?

Clam

It still gets a lot more than Lemmings 2. http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />


Clam

Holiday 1994 looks a bit like this:

Frost: 3, 4, 8, 9, 13, 16.
Hail: 1, 2, 4, 6, 15.

Now we can go back to the original Lemmings and fill in the rest. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Clam

Time to put this one to bed. Here are all the Original Lemmings levels that I have found to be possible for this challenge.

Fun - 1-4, 6-13, 17, 18, 24, 25, 27, 30. (18/30)
Tricky - 1, 2, 15, 17, 18, 22, 23, 26, 28. (9/30)
Taxing - 6, 9, 18, 19, 22, 24, 30. (7/30)
Mayhem - 3, 4, 11, 14, 16, 20, 24, 27. (8/30)
Total - 42/120

And to recap, here are the other levels again:

ONML
Tame - 1-12, 14, 16-18, 20. (17/20)
Crazy - 1, 3, 7, 11, 13, 15, 19. (7/20)
Wild - 1, 6, 8, 9, 20. (5/20)
Wicked - 1, 5, 6, 14, 16, 17, 20. (7/20)
Havoc - 6, 10, 15. (3/20)
Total - 39/100

Xmas
Xmas 91 - none. (0/2)
Xmas 92 - 1, 2. (2/4)
Flurry - 2-5, 9, 11, 12, 15. (8/16)
Blitz - 6, 14, 16. (3/16)
Frost - 3, 4, 8, 9, 13, 16. (6/16)
Hail - 1, 2, 4, 6, 15. (5/16)
Total - 24/70

Overall - 105/290


13 levels turned out to be doable with one or the other condition, but not both at once. This is still subject to change of course http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />. They are:

Fun 5
Tricky 16, 19, 20
Tame 15, 19
Crazy 2
Wild 5
Wicked 8
Flurry 14
Blitz 7
Frost 5, 15

Clam

Something I meant to add to the above post, but forgot: the replay for Mayhem 14. This level only just made it in, with the pause trick needed to sneak under the time limit.

One part of the replay requires a bit of explanation - the part where I block the lemming into the wall. It's quite hard to tell, but this actually pushes the bomber one pixel further into the steel - which makes all the difference, as it means it takes one less basher stroke to break through to the opening in the terrain.