Recent posts

#81
Forum Games / Re: Zendo, play by forum
Last post by Simon - November 19, 2024, 02:38:07 AM
You're both right. Yes, Ramond has to provide a counterexample, and he chose NNN, which is a valid counterexample. I wanted to test NNN anyway, but there's no rule that prevents Ramond from looking at future posts. He could have chosen something else to help us more, but it's still early in the round and he wants to give as little away as possible.

CD
CED
CH
E
HHH
I
U
EXD


-- Simon
#82
Forum Games / Re: Zendo, play by forum
Last post by Proxima - November 19, 2024, 02:10:51 AM
Quote from: Silken Healer on November 18, 2024, 08:05:57 PMNone disproved Proxima's guess at the time of posting though, so it's still in the rules you need to provide a counter-example.

No, it isn't. NNN is a valid counterexample to my rule guess.
#83
Level Design / More than 4 trapdoors
Last post by Ste Woz Ere - November 18, 2024, 10:16:07 PM
We've got levels with more than 100 lemmings (the standard max), but what about levels with more than 4 trapdoors? (the standard max)

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I experimented with the idea myself, as the last level in each tribe of my Lemmings 2 pack has 10 trapdoors...the idea being about rescuing many small pockets of lemmings instead of a big crowd going from A to B.

Pros include: a different approach to solving, many clever ways to rescue each group (made easier with the extra skills of L2, but I'm pleased with how the Classic one turned out too) and the logistical challenge and the flow of the level can be quite fascinating.

Cons include: much longer levels with more complexity, more skills required, more moving parts (to go wrong), and player aids are pretty much required.

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Has anyone else tried something like this? How did it turn out?
#84
Lix Main / Re: Implement Rewind to Last A...
Last post by kaywhyn - November 18, 2024, 08:26:12 PM
I use the 5-second rewind and 5-second forward NL hotkeys in addition to the 1-second rewind/forward, 10 second time skip, and rewind to last skill assignment. So really, the 5 seconds would be in addition to all the other rewind/forward Lix hotkeys, not replacing any of them ;)
#85
Forum Games / Re: Count to 1000
Last post by Silken Healer - November 18, 2024, 08:11:22 PM
2-6-2 locomotive.



Moderator reminder: Please keep to the spirit of the topic and keep counting from the previous post +1 to the previous number. I've removed any posts not doing this.
Also, instead of replying to users not doing this, while it is appreciated  :thumbsup: 
instead please report the offending post.

Thanks

Flopsy
#86
Forum Games / Re: Zendo, play by forum
Last post by Silken Healer - November 18, 2024, 08:07:55 PM
AKHTBN iff it is three letters long, and starts with the fifth to the fourteenth letter of the alphabet.
#87
Forum Games / Re: Zendo, play by forum
Last post by Silken Healer - November 18, 2024, 08:05:57 PM
Quote from: Ramon on November 18, 2024, 07:06:16 PMSince one of Simon's guesses (NNN) disproves Proxima's guess of the rule, I didn't add a counterexample.

None disproved Proxmia's guess at the time of posting though, so it's still in the rules you need to provide a counter-example.
#88
Lix Main / Re: Implement Rewind to Last A...
Last post by Simon - November 18, 2024, 07:54:03 PM
Lix has no customization of the rewinds.

What values would you choose?

-- Simon
#89
Forum Games / Re: Zendo, play by forum
Last post by Proxima - November 18, 2024, 07:29:07 PM
ENN
NEE
NEN
#90
Forum Games / Re: Zendo, play by forum
Last post by Ramon - November 18, 2024, 07:06:16 PM
Thanks! It worked like a charm.

Since one of Simon's guesses (NNN) disproves Proxima's guess of the rule, I didn't add a counterexample.

White koans:
  EEE
  END
* ENE
* NNN

Black koans:
  BEGIN
* DDD
  DNE
  EAGLE
  FINISH
  LEMMING
  NDE
* STA
  STAR
  START