Recent posts

#71
In Development / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - November 14, 2025, 08:04:45 PM
Just a quick update! We are nearly half way done with this level pack! :thumbsup: I'm expecting a 2026 release for sure. Taking our time with this pack ensures the best quality levels and amazing, new solutions to figure out! 8-)

We have a few testers already willing to help. If anyone else, like you, would like to do some early development and/or final revision testing, let me know via direct message. Have a nice upcoming Thanksgiving holiday! :thumbsup:
#72
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 14, 2025, 03:30:01 PM
Ha, yes, I spose I take some of these tricks for granted now, like extending a miner tunnel via a builder, or stopping a basher with a blocker then freeing him with a bomber. You're right, I did learn a lot of tricks for the first time from IchoTolot's Introduction Pack, and also Strato Incendus's World Tour Pack.

Yes, a lot of LemFan's packs make use of tricks like this. Some of them can be obscure and less well-known though, like using a blocker at just the right time to turn a basher around but also free the blocker. Another trick of his I haven't seen used too much is turning a blocker into a stoner so that you can bash through it to finish the level. Not sure how common knowledge it is that you can assign a stoner to a blocker; certainly the first time I'd come across it. I don't feel there's an over-reliance on tricks though, my main criticism of his packs is inconsistent difficulty curve and the occasional ridiculously fiddly level. One that springs to mind is where you have a 99 release rate and have to use 4 diggers in quick succession followed by a fencer while another lemming goes ahead to make a platform, all within about a 40 second time frame. The solution is rather obvious but executing it is a real pita! As I said to kaywhyn, those are my least favourite type of challenge; more frustrating than fun.

That said, I would recommend LemFan's packs, and they do improve as they go on. BadLems is probably too easy for most people here and you were often left with a ton of unused skills whereas LemFanLems I, there aren't many leftover skills at all, implying there's really only one solution in each case. Let me know if you give Lemmings Obliterated a go - as far as I know, no-one else has played through that one yet. There're only 3 ranks that were ever finished, but things get really tricky in some of the third rank levels; I still haven't solved them all yet.
#73
NeoLemmix Levels / Re: LemFan's various packs
Last post by Guigui - November 14, 2025, 11:23:06 AM
Good job ! A Higher Platform is quite accessible with additionnal bomber for sure.

But Statue of Oildrum, even with 2 builders, uses a lot of tricks ! Mine a bridge, get out a basher tunnel with bombing a blocker.
Those stuffs you learn in advanced techniques from IchoTolot Redux pack. I have not cleared other levels from LemFan, but do they use those same kind of techniques ?
#74
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - November 14, 2025, 10:26:45 AM
I updated the pack, again. Following levels have changed to fix backroutes.

No major changes, all of you who already solved the levels can do it again (with very few variations maybe, dont bother if you dont feel like it).


EON 2 Trust Your Lucky Star Change to the vertical structure, cannot get through with the pioneer alone, hopefully ! Also Talisman a bit harder imo.

EON 5 Four Shruggers Turrican solution was nice, but he only watched 3 out of 4 shruggers.

NEO 1 One Hot Minute I changed the talisman to "use only 1 climber", removed tighter time limit. The level with 2 climbers is quite easy and open-ended. Looks harder with a single climber.

NEO 2 So Many Spikes Prevented Turrican evil backroute which saved 9!
This was an almost unbelievable turn of events : have the crowd facing right, be at the pixel-precise height that allows to instant-bomb deep enough, and have good enough timing the free the crowd from a basher tunnel with a digger ?!
Brilliant strategy for sure, not intended of course, and what was the probability of all of this being possible ?



#75
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 14, 2025, 09:59:02 AM
OK, as I suspected, Chaos 3 (Statue of OilDrums) can be completed if you substitute the 2 platformers for 2 builders - replay attached. Makes me wonder if the level simply included platformers rather than builders by mistake. Also attached is the solution for Brutal 18 (A Higher Platform) with additional bomber - I'm sure it's the same as yours, @Guigui.
#76
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 14, 2025, 08:23:18 AM
Quote from: Guigui on November 13, 2025, 07:23:20 PM
Quote from: JawaJuice on November 08, 2025, 04:53:17 PMYeah, for sure, I've enjoyed them for the most part. I guess you have played those two specific levels I mentioned then? Any hints, or do you still have your replays saved maybe? They're the only two levels that have completely stumped me so far! Just can't see how they're possible.

I launched those 2 levels Brutal 18 and Chaos 3. Please note that I am not the best solver out there but I can not see a solution either, at all.
In both of them the lack of building skills combined to the fact that you have to climb blocks me.

EDIT : as you said I can clear A Higher Platform with an extra bomber. So I'm wondering : could it be a case of "I set the skillset wrong when creating the level too quickly, and did not take time to playtest it afterwards" ? Considering the history of this topic, this could be possible.
So new game for LemFan's fans : try to find solutions with the least possible joker skills in Brutal 18 and Chaos 3 !

Thanks so much for taking the time to look at this, Guigui! My impression from your other forum posts is that you're a very competent solver, so that gives me some hope that it's not just me missing something! I had the same thought re: potential lack of playtesting. As we've said, I think you only need one 'joker' skill (the bomber) to complete Brtual 18; I'll see what I can do with Chaos 3.

Gonna attach my replays for the rest of the pack, just in case anyone's interested :)
#77
NeoLemmix Levels / Re: LemFan's various packs
Last post by Guigui - November 13, 2025, 07:23:20 PM
Quote from: JawaJuice on November 08, 2025, 04:53:17 PMYeah, for sure, I've enjoyed them for the most part. I guess you have played those two specific levels I mentioned then? Any hints, or do you still have your replays saved maybe? They're the only two levels that have completely stumped me so far! Just can't see how they're possible.

I launched those 2 levels Brutal 18 and Chaos 3. Please note that I am not the best solver out there but I can not see a solution either, at all.
In both of them the lack of building skills combined to the fact that you have to climb blocks me.

EDIT : as you said I can clear A Higher Platform with an extra bomber. So I'm wondering : could it be a case of "I set the skillset wrong when creating the level too quickly, and did not take time to playtest it afterwards" ? Considering the history of this topic, this could be possible.
So new game for LemFan's fans : try to find solutions with the least possible joker skills in Brutal 18 and Chaos 3 !
#78
Contests / Re: Level Design Contest #33
Last post by IchoTolot - November 12, 2025, 07:11:03 PM
Be sure to get your entries in as I plan to create the pack this weekend.  :)
#79
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Turrican - November 12, 2025, 05:28:14 PM
Thank you for your comments!  :thumbsup:

About the backroute fixing : I would like
to try also the third rank , but because of various reasons, I have very limited time in general, so I am not sure when I will be able to try the third rank.

So in that case, do the backroute fixes , whenever you want .
#80
NeoLemmix Levels / Re: Scotty's Lemmings Pack (30...
Last post by Guigui - November 12, 2025, 01:19:15 AM
I have cleared ScottyLems pack too. The difficulty is not that high, so perfect for me and many other players I guess.

Puzzles are always clever and levels looks good. I'd say most used techniques are : "escape the crowd with a climber" and "turn around in a miner/basher/digger tunnel"

I enjoyed the whole pack a lot and played it with a smile on my face from beginning to end. It captures the essence and fun of the original Lemmings game, so well that it would fit those games in their last ranks Taxing or Mayhem perfectly.

I'm joining another batch of replays, and give some comments on a few levels as kaywhyn did. More often than not some skills are left after the solve, or more Lemmings are saved than required. So there may be more backroutes in here.

A big thanks goes to Scotty for creating the pack, you're definitely an Original Lemmings games fan.

Spoiler
9 The Acid Test : first roadblock to me. There are so many was to free the right crowd that I did not know what to do at first. Finally I gathered both crowd together to make things easier for the builders. Timing on thoser builders was the hardest part, but it allows to save much needed time.

11 The Boardwalk : solution differs from Kaywhyn's. No containment needed, just some well placed diggers.

13 Cream Of the Crop : probably a important backroute. 5 destructive skills left and 9 Lemmings in more than requirement. Also the right part of the level is not used at all. Look at this poor Lem I sent over there, only to let it fall to its death when I realized he was not needed.
I'd say one is not supposed to be able to get throught the One Way pillar with 2 bombers only.

18 Kessel Mineshaft : I particularly loved this one ! Compression is easy to achieve with the many blockers given. Mining the big wall at the end is satisfying, though I may have it done not the intended way because I'm left with some miners.

20 Deux Ex Lemina : Great level for which one trick is used : the trap is actually inactive ! Is that on purpose ? In any case it helped me use the single builder elsewhere, and not the overcome the gap at the end. I save one more than required. Completely different solution than kaywhyn's

21 High Rise Lemmings : this one made me smile too. Solution is quite visible from the beginning, but I did not understand the use of the rightmost exit at first sight. Only when the blockers were freed that I thanked Scotty for putting it here  8-)

23 Separation Anxiety : very good one ! Clean separation achieved thanks to the 3 blockers provided. Just count correctly how you split the Lemmings between the 2 groupes, or you wont save enough.

25 Down To The Wire : headache inducing level. I struggled a lot to find a correct order to dig down those wires, and to manage timing so that the gap can be covered properly. Good level for sure!
Also another example of Scotty's touch : inactive trap ! Though this one has not use in this solution anyway.

27 Open Season : hardest of the pack for me. I finally released and blocked all entrances with a single basher, all the while liberating a single worker to do the first part of the job (this release was possible with a single pixel of terrain missing, luck !?)
But then later you have to release another one for building over the bear trap. At this time I had a very dense crowd from which it took me a while to figure out how to extract a single worker again. But finally a well placed miner did the trick.
I think this level is very open ended, and ingenious. Great work !

30 Upside Down World II : nightmarish web, glad I could finally get through it. Spider responsible for it can go burn in hell.