Quote from: Ste Woz Ere on November 19, 2024, 06:48:10 PMThe link to the level pack is in my sig
Quote from: WillLem on November 19, 2024, 03:56:36 PMMulti-hatchers are one of my favourite types of level! Most of the ones I've played/designed tend to fit into one of two styles; "each for themselves" levels where the goal is to guide each lemming/group separately (either towards the same exit or perhaps a few different ones), and "herding cats" levels where the crowds need to be gathered together. Either type of level can feature path crossovers or one group doing something to help another group, or can keep each path entirely separate (or a mix of the two).
Quote from: WillLem on February 07, 2024, 08:55:29 PMQuote from: Simon on August 27, 2023, 10:23:54 AMIn NL12.5.512.12.5, this rewinds to two ticks before the assignment has happened
...
Years ago, NL had a bug where cutting the replay would cut one frame too late. Is this rewinding behavior an obsolete workaround for that bug? Or is there another reason?
...I'll see if I can get it to "one tick before assignment" in SLX - I'll investigate the bugfix and see if there's any reason it can't be done.
Quote from: Ste Woz Ere on November 18, 2024, 10:16:07 PMthe last level in each tribe of my Lemmings 2 pack has 10 trapdoors...the idea being about rescuing many small pockets of lemmings instead of a big crowd going from A to B
Quote from: Silken Healer on November 18, 2024, 08:05:57 PMNone disproved Proxmia's guess at the time of posting though, so it's still in the rules you need to provide a counter-example.