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#71
In Development / Re: Levels by Crane
Last post by Crane - November 27, 2025, 08:55:16 PM
Quote from: JawaJuice on November 27, 2025, 08:09:32 PMScratch what I said about Incompressible - the solution just came to me as I was doing something else entirely lol! I should have known better than to think you would ever publish an impossible level!


That's actually unintended, but given how much precision is required, I'll let it pass!  There is an easier way of solving the level:
Intended Incompressible Solution
Dig as close as you can to the steel at the top when there are about 27 lemmings left to come out.  The digger tunnel will only be about half as wide and the compressor trap will only trigger once on that crowd.
#72
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 08:28:07 PM
Yes! To be honest, I did Deep Freeze a long time ago, it's just my old replay re-saved. I had another crack at going for gold though, to no avail!
#73
In Development / Re: Levels by Crane
Last post by Crane - November 27, 2025, 08:20:04 PM
Ooo wow, I've just seen I have a lot of replays to go through!  You've been busy!  (And already done Deep Freeze, I see)
#74
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 08:09:32 PM
Scratch what I said about Incompressible - the solution just came to me as I was doing something else entirely lol! I should have known better than to think you would ever publish an impossible level!

#75
In Development / Re: Levels by Crane
Last post by Crane - November 27, 2025, 07:58:04 PM
Attached the latest version of that level!  P.S. It is actually the final level of Lemmings Cranium (Chaos 30) as a kind of grand finale.

I also attached a couple of very old levels of mine.  "Sharing a Climber?" is the first level I ever made back in the early 2000s, while "Deep Freeze" has been surprisingly inspirational despite how bare-bones it is.
#76
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 07:55:04 PM
@Armani Indeed! Unfortunately that didn't spark any revelations for me ;) You gonna post your replays, assuming you've done some of these new levels? :P

With you on Last Lemming Standing - looking forward to trying the talismans!
#77
In Development / Re: Levels by Crane
Last post by Armani - November 27, 2025, 07:28:27 PM
Quote from: JawaJuice on November 26, 2025, 01:03:48 AMWell, in that case, I'm afraid Outside the Box Part 2 has got me beat. Much like The Oubliette, I just can't see what you want the player to do with this one. I'll be interested to see if someone else can do it!
Quote from: Crane on November 26, 2025, 01:27:27 AMThink outside the box... *grins*
The title literally describes the intended solution in a sense ;P


also Last Lemming Standing is one of the most enjoyable open-ended & infinite skills levels I've played so far. :laugh: (especially time crunch talisman!)
#78
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 07:15:02 PM
And here are my replays.

#79
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 07:13:59 PM
Nice, this will work! I'll post others in the same vein, and if you have a newer version, drop it in. Obviously I knew that one was a backroute - you don't call a level Blockout and provide 5 blockers only to have the player use one of them ;)

Don't worry either, there are only about a dozen or so levels we're talking about here.

I was just playing your amazing massively open-ended Last Lemming Standing level - so much fun! Weird thing though: when I have saved +1 lemmings and there are only zombies left on the screen, the level doesn't end as it normally would. Even when I nuke the zombies, the timer kept going. Only when I pressed Escape did the level end. Also, I dunno if there is a newer version of Incompressible because it just seems impossible as it stands.

Spoiler
Initially I just got past the steel pillar, and dug down, then cancelled that digger with a digger in the opposite direction and bashed through. Save requirement is met, but I run out of time. The only other solution I could see is to start on one side of the steel pillar then dig on the other side with the last lemming that gets through and bash between the digger tunnels but the timing doesn't allow for this and I'm not sure the save requirement would be met doing it that way either.

OK, let me post what I've done so far, going through em alphabetically.

Crunch Time - vaguely remember this from Revenge of the Lemmings, but I'm sure it was different somehow. I don't remember doing the solution I did this time at all.
Deep Freeze - This one was definitely in Revenge of the Lemmings and I could never get the gold talisman. I don't chase talismans for long though tbh, I prefer to just move onto another level if I can't get the talisman fairly quickly.
Denial - The level you gave me and the solution you approved - just for completeness.
Hallowed Ground
Heaven and Earth

I won't post Last Lemming Standing since it's totally open-ended (I think?) and there can't really be an 'intended solution' to it.

#80
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 27, 2025, 06:56:24 PM
No need to apologize! There are always gonna be a few levels one cannot complete with the intended solution (well maybe not for the absolute best solvers on the forum, but for most people). You just happened to have two of them in one contest XD I'll look forward to seeing your replays! See you on the Levels By Crane topic! :)