Recent posts

#71
In Development / Re: so you actually made it he...
Last post by lemmkeev20 - September 26, 2026, 11:26:34 PM
guys lets not discuss anymore, i already made the topic! just click here! just dont remove it please....
#72
In Development / Re: X-tralems levels
Last post by lemmkeev20 - September 26, 2026, 11:25:33 PM
levels for X-tralems ok?
#73
Editor Bugs & Suggestions / Re: [-][SUG][PL] Skills from L...
Last post by lemmkeev20 - September 26, 2026, 11:21:55 PM
Quote from: WillLem on September 26, 2026, 10:13:32 PMNeoLemmix Community Edition actually could have more skills, as long as the physics of the existing skills doesn't change. The rule is that NL 12.14 content must be compatible with CE, not necessarily the other way around.

However, with that said, CE probably won't get any new skills anytime soon. Even if we were to add more, each new skill would have to have its own suggestion topic and strong community approval before being added.

As Proxima said, SuperLemmix is your best bet if you want more skills, more objects, and more level features in general to play with. Give it a try!

ok

about the more skills... YAY :party:
#74
In Development / Re: X-tralems levels
Last post by WillLem - September 26, 2026, 10:28:16 PM
FWIW, I agree with Silken here, we should probably merge the level topics as it's clear that the levels are supposed to be grouped together. Edit Simon: Yep! Done!

@lemmkeev Check out Level Pack creation tools, there are some useful .bat scripts that can help you to compile your levels into a pack, as and when you're ready to take that step with your levels. People are more likely to get around to playing your levels if they're presented as a pack, or - at the very least - all together in a single topic.

Here are some replays for the levels you have shared in this topic and the one linked above. Have fun and keep creating!

#75
Editor Bugs & Suggestions / Re: [SUG][PL/ED] when will we ...
Last post by WillLem - September 26, 2026, 10:13:32 PM
Quote from: Proxima on September 25, 2026, 05:56:38 PMNeoLemmix isn't getting any more skills. Namida has decided to stop further development of the original NL engine, and while WillLem is still developing NL Community Edition, it has to remain physics-compatible with original NL.
Quote from: lemmkeev20 on September 25, 2026, 06:51:03 PMdamn... :'(

NeoLemmix Community Edition actually could have more skills, as long as the physics of the existing skills doesn't change. The rule is that NL 12.14 content must be compatible with CE, not necessarily the other way around.

However, with that said, CE probably won't get any new skills anytime soon. Even if we were to add more, each new skill would have to have its own suggestion topic and strong community approval before being added.

As Proxima said, SuperLemmix is your best bet if you want more skills, more objects, and more level features in general to play with. Give it a try!



To be clear - if anyone wants to suggest new skills for NeoLemmix Community Edition (CE), they are welcome to do so by creating an individual topic per-skill, with clear ideas as to how the skill would benefit the game. Also, any new skills at this point would have to have strong vocal community support in order to be considered.

This topic can now be considered closed, but I won't lock it yet in case anybody wants to reply to this post.


#76
NeoLemmix Levels / Re: Rules for the Level Packs ...
Last post by namida - September 26, 2026, 08:35:44 PM
I have revised said rule regarding number of topics, as (a) the user who was causing issues that it related to is no longer doing so; and (b) recent issues have shown a need for this rule to be a bit less concrete and a bit more open to staff discretion.

The new replacement simply states that people are expected to comply with mod directions in regards to how they post their content, as well as give an example of where mod discretion may be invoked. And just to avoid doubt - I have explicitly spelled out that mods cannot tell you "you must release so-and-so content" (ie: no moderator can tell you "you're not allowed to take down that pack you deleted, you need to re-upload it"), this power is limited to things like "use the In Development board" or "put everything in one topic instead of making lots of new ones all the time" etc.
#77
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by Simon - September 26, 2026, 07:15:34 PM
You're welcome to join! Play as many games as you like, and if it's not the whole session, that's no problem.

-- Simon
#78
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by spaceagemeats - September 26, 2026, 06:32:33 PM
Looking forward to updating this afternoon! Again, thanks for continuing to do this!
#79
In Development / Re: X-tralems levels
Last post by Guigui - September 26, 2026, 06:23:09 PM
I solved 16 levels by lemmkeev20 that I found here and there on the forum.
There are at least 2 more of them out there but I missed some style pieces to play them (the big one, there's two doors now ?)

They were nice little levels overall, with varied settings and not so varied solutions. Very low difficulty perfect for a relaxing lemmings time ! I often have many skills left and save more than requirement.

Keep up the work with level designing lemmkeev, and maybe post them in a more orderly fashion on the forum ;)
#80
NeoLemmix Levels / Re: MASTER-88 Lemmings World (...
Last post by MASTER-88 - September 26, 2026, 01:52:40 PM
Some news about my huge update progress. Most 1.00 version levels work also 12.14.0 Neolemmings version. Though sliders break nearly every replays. Only Step 5 Level 14 Senseless panic intention and old talisman solutions both was impossible 12.14.0 version. Slider mechanism change that level so much compared otherones.

How ever. There will be new ways beat this level and its way more genius than old one at least talisman solution which is maded more tight compared old one. I also make some patch make new intention solution match new slider mechanism.

I´ll also make some most precise level little bit easier. Step 5 level 21 Escape coal mines time limit is added 2.30 to 3 minutes and 2.30 will be talisman. So this level completion will be much easier my update pack.

Speedbuild level time limit is also added 30 more seconds. Though this level will be still very precise. I am sorry about it.

Few levels will be replace new levels. There will be at least 5-6 replace levels and maybe even more.

Biggest things i´ll make is graphical/design improvements. 1.01 version levels will be much more cooler graphics and better design.

1.01 version pack will overall much better. Hope its more playable too, some those timings at least Step 5 levels was quite brutally hard.

1.01 version might be done some October 2026.