Recent posts

#71
Tech & Research / Re: Stage play-like developmen...
Last post by The64Watcher - May 10, 2026, 10:33:42 PM
dont tell me they fed the lemmings firecrackers
#72
Game Bugs & Suggestions / Re: [✓][SUG][PL] Insert Mode: ...
Last post by Simon - May 10, 2026, 04:21:42 PM
You've released CE 1.1 with this in time for Level of the Year 2025, thanks! This June 2026, I'll solve on livestream with CE 1.1 and will report here.

-- Simon
#73
Contests / Re: Level of the Year: 2025!
Last post by IchoTolot - May 10, 2026, 01:22:37 PM
I just contacted all authors for the compilation pack for the playing phase of LOTY 2025.

When I got everything together and created the pack, I will start the playing phase.  :)

I aim to get this done in around 2 weeks from now and keep the playing phase up for around a month.
#74
Other Projects / Re: Rustlings: a WIP lemmings ...
Last post by DirtyHairy - May 09, 2026, 08:59:43 PM
Progressing towards "playable" ;) Walking, falling and all kinds of "death by terrain" are now working and match frame-to-frame with the original.
#75
Lemmings Main / Re: Lemmings plush toy
Last post by RubiX - May 09, 2026, 05:00:21 PM
Look at me with my little fwiiiiend
#76
Community Edition / Re: [RELEASE] NeoLemmix Commun...
Last post by WillLem - May 09, 2026, 05:07:11 AM
NeoLemmix CE 1.1 Update

OK, it's probably as good a time as any to finally get CE 1.1 released!

Here's what's new:

:lemming: Skill Panel

• Updated Save Count;
  • There are now 2 options, count down from SR, and count up from 0
  • If counting down from SR, once 0 is reached, show "+ n" normally, and total saved on mouseover
  • If counting up from 0, show {SR - saved} on mouseover, and total saved normally

• Added checkmark to Exit flag for when SR is met

• Added '+' character to panel font

• Replay "R" is now clickable to cancel the replay (including during Replay Insert mode)

• Added (optional) mouseover hints to all skill panel buttons

• Lemming counts are capped at '999' ('-99' for negative numbers) across the panel to avoid visual bugs when the lem count exceeds this number

• We now show Skill Count + Type in panel when cursor is over a Pickup (e.g. 3 BUILDERS)


:lemming: Level Select Menu

• Added Playback Mode button; this can auto-play an entire folder of replays for a selected levelpack, with various playback options

• Updated Replay Renamer (now known as Replay Manager) to include additional replay renaming options (including the ability to append the pass/fail result of each replay) when performing a Mass Replay Check

• Added Reset All Progress button, which resets all progress for a selected level/group/pack


:lemming: .nxrp Windows-File-Association

• .nxrp replay files can now be associated with NeoLemmix CE. When associated, clicking one will open NeoLemmix CE and load the level & replay, ready to be played back immediately!


:lemming: Hotkeys/Controls

• Added a Skill Button hotkey, which allows the user to map hotkeys to skill buttons 1-10 (regardless of which skill is assigned to each button)

• Added Nudge Viewport (Minimap) Up/Down/Left/Right hotkeys, with fully customisable pixel amounts for each

• Added an option to use Modifier + Mouse Wheel to framestep forwards/backwards. See this topic for more details

• Added a hotkey which, when pressed, allows the Zoom to cycle continuously rather than stopping at Min/Max. See this topic for more details


:lemming: Same-Lemming Assignment Overwrite in Replay Insert Mode - see this topic for more details

• Added an option to allow overwriting to same-lemming when in Replay Insert Mode
• For now, we assume that the player wants to erase all future assignments to the currently-selected lemming (this may be amended later depending on user feedback)
• When future assignments will be cut from the replay, a message is shown in the cursor info display


:lemming: Other Features/Bugfixes

• Full cross-compatibility with NeoLemmix 12.14 directories is now assured; CE-specific resources are embedded into the .exe so that it can be run from a NeoLemmix 12.14 directory, missing Sleeper sprites are handled gracefully, and NLCE recognises "replays" and "Replay" folders, as well as "sounds" and "sound" folders

• Physics masks are now baked into the .exe (they are also available in gfx for visibility purposes, but are only read from the .exe)

• Pickup numbers ar no longer displayed after a pickup has been collected (mousing over it still shows amount + type)

• Pickup image size can now be specified in the object's .nxmo (if necessary). Default values are used if no value is given in the .nxmo

• Added Yippee / Boing exit sound option

• If time is up and a lem is mid-exit animation, they transition to Sleeper

• Projection shadows now take skill assigners/removers into account

• Projection shadows are halted if the simulated lem reaches the top of the level (fixes this bug)

• Talisman buttons once again display correctly on Preview/Postview

• Resetting Talismans (from Level Select menu) now resets the Talisman button/tree node image correctly

• Removed support for NeoLemmix147Settings

• Reworded "Hide" options to "Show" and inverted bool. Existing settings are preserved

• Default window size now allows 2x Skill Panel zoom when in hi-res

• All dropdowns in all menus now use the full height of the form

• Removed "Minimal" hotkey layout and replaced with "Advanced"

• Classic Lemmings 'hobo' font is embedded into the .exe for program-wide use

• Improved text spacing on Postview screen


:lemming: Styles Updates

• Added xmas style Sleeper sprite

• Crystal trap_03 has been fixed

• Secondary animations for Bubble, Rock and Crystal traps have been updated (see this topic for more details)



Get the latest version here.
#77
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by WillLem - May 09, 2026, 05:05:35 AM
OK, I'm going ahead and marking this one as resolved for now. The feature is present in CE 1.1; we can make tweaks depending on user feedback, and of course Simon is welcome to suggest further refinements if necessary.
#78
Lemmings Main / Re: Lemmings plush toy
Last post by kalo - May 09, 2026, 01:15:49 AM
Thank you, definitely lotsa luck is needed ;-) Please forward to me if you'd hear of anything !!!
#79
Lemmings Main / Re: Lemmings plush toy
Last post by Flopsy - May 08, 2026, 04:26:41 PM
I have one from the original release wave, I brought it along to both UK meetups in 2023 and 2024 but now the batteries are starting to run out on it :(

Best of luck getting one, they must be getting hard to find
#80
Challenges / Re: [Challenge] Lemmings 900
Last post by WillLem - May 08, 2026, 12:16:46 AM
I'll start this challenge off with Lemmings (1991) played in NeoLemmix CE 1.1-RC1. I'll start at Fun 1 and take on every level until the timer runs out.

Here are the results!

Results
Fun

1 10
2 10
3 47
4 10
5 50
6 48
7 50
8 99
9 100
10 20
11 59
12 78
13 20
14 79
15 99
16 62
17 38
18 65
19 99
20 50
21 99
22 100
23 79
24 30
25 100
26 0 (skipped)
27 41
28 99
29 98
30 60

Tricky

1 99
2 40
3 98
4 99
5 100
6 5
7 73

Grand Total: 2,313


I skipped Fun 26 as there are only 2 lemmings available. I should also have skipped Tricky 6 for similar reason. The WAFD levels are also suboptimal for time:lemmings, so these could be skipped. I'll probably revisit this at some point soon and go for a more optimal run.