Recent posts

#71
In Development / Re: Levels by Crane
Last post by Crane - November 23, 2025, 01:41:19 AM
Response
Not my intended solution, but the main trick with the Builder/Slider/Shimmier is there, so I'll let it pass; well done.  The talisman comes from saving at least 2 tools.

Super-spoiler!
Also... the 2nd Climber is a complete red herring!
I have a reputation of making rather difficult levels, but I'm glad you're enjoying them - I look forward to seeing your solutions to the rest of my levels.
#72
In Development / Re: Levels by Crane
Last post by JawaJuice - November 23, 2025, 12:45:04 AM
@Crane Solved A Step Down With Difficulty - with difficulty ;) Man, your levels are kinda evil if this was anything to go by. Ingenious though! I look forward to playing the rest when I get the time :)

Spoiler
I might have fluked the talisman there as I couldn't really a see a use for the other climber.


#73
General Discussion / Re: General Comings and Goings
Last post by Baldem1990 - November 22, 2025, 07:53:00 PM
See you tommorow!
#74
Contests / Re: Level Design Contest #33 -...
Last post by Armani - November 22, 2025, 01:01:55 AM
@crane
Your solution is close enough. So close that I consider it intended :thumbsup:
#75
NeoLemmix Levels / Re: Assorted Gubbins
Last post by JawaJuice - November 21, 2025, 11:53:04 PM
I'm not sure why I left this pack for so long. I think I got discouraged because I just couldn't do Compilation 2 (Minifigure Multi Pack), but coming back to it now, a few years later and a more accomplished solver, I realize I was missing out: this was a great pack! Compilation 2 still gave me the most trouble, aside from 15 and 16.

Spoiler
The first skill assignment is slightly counter-intuitive and must just not be how my brain works in terms of problem-solving and I tend to struggle with small levels and minimal skill sets for some reason. The ultimate solution of extending the digger via a stacker was obvious to me straight away, but it was how to turn a lemming around and climb up there. Neat level and as a big fan of LEGO, I appreciate the theming!

I concur with kaywhyn's feedback in that the Compilation rank is more challenging than the main one for the most part and yeah, levels 15 (Powerplant Face Plant) and 16 (Runnin' Through the Castles) from Compilation are definitely the hardest of the whole pack. Both took me a good couple of hours to crack, but 16 was especially satisfying to solve when it all came together!

Spoiler
With 15, once you realize you don't have enough platformers and builders for a single pioneer, it's about how to isolate and delay a second lemming to bomb the digger further on.

From the Assorted Gubbins rank, 12 (One-L) was the level that stumped the longest. Again, a small level with minimal skills and a tight time limit, deceptively tricky.

Very enjoyable pack overall - hope SQRon188 makes another one at some point! Replays attached.

#76
Game Bugs & Suggestions / Re: [✓][SUG][ED] Change Color/...
Last post by WillLem - November 21, 2025, 08:26:15 PM
Following feedback, the transparency has been improved:


Pink


Yellow


Green


Blue


Purple

Implemented in commit d8dca98, with improvements to the code in 6f74492.
#77
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 21, 2025, 02:13:41 PM
If anyone has the time and the inclination, would they be willing to take a look at the levels 'The Top Card' and 'The Lem Stairwell' from Rank 2 (Reasonable) of Lemmings Obliterated? I would contend they aren't possible as they stand, but it would be nice to get that confirmed.

Spoiler
With 'The Top Card', it would be doable if the platformer were a builder instead, but then it wouldn't be much of a puzzle at all. Using a climber solution, an additional builder is required to turn him around at the top to mine down to the crowd and then you'd need some way of turning him around again. He could dig down to the water after the crowd has passed then climb back up, but that would need an additional digger (for the final lemming in the crowd to dig through the platform) and two climbers as well as two swimmers. In short, I just don't think there are enough skills to complete this level. With 'The Lem Stairwell', I believe it's another basher (or stacker) and another walker short of being doable.

I would've liked to complete Lemmings Obliterated as it's mainly a decent pack but there are also 4 or 5 levels from the third rank (Depressive) that I'm not able to solve and I'm not inclined to spend much time on them if they might not even be solvable. As @kaywhyn said in his topic on the matter, it's very annoying to spend a bunch of time on a level that can't even be solved.

I realize no-one else may have any interest in looking at this pack, but just thought I'd mention it on the off-chance.
#78
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 21, 2025, 07:18:55 AM
Solved Benzene!
Comments
That Miner was absolutely diabolical!  I would argue it might be a bit too precise because you need to use the turnaround builder to adjust its position slightly so you don't leave a hole in the 'joining' bridge later on.  This level certainly has a lot of gotcha moments.  For such a long time I thought I was a Builder short, but it turns out you don't use them in the way you think you need to.
#79
In Development / Re: Levels by Crane
Last post by Crane - November 21, 2025, 12:53:09 AM
Got three more levels for you.  One was a pair of levels for Level Design Contest #32 before I went with my "Ice Cream Cake" levels, while the other is another random one.  Coincidentally, they're all brick levels!
Changelog
Outside the box: (1 and 2)
V2: Extended steel at the top of the box to prevent backroute by JawaJuice on part two.
#80
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by kaywhyn - November 20, 2025, 09:53:54 PM
Quote from: JawaJuice on November 20, 2025, 12:29:37 PMHey kaywhyn :) Apologies, it wasn't my intention to question Icho's judgement or ruffle any feathers, but as someone who has completed literally every other pack on the forum with 'Medium' designation, I thought I would offer my perspective. I'm aware that Icho is one of the best solvers on the board, as well as a very accomplished creator, but is it not possible that what someone of his skill considers 'not too difficult', many others like myself might struggle with? I believe it was Icho that designated DoveLems Medium as well, and I found that pack pretty hard towards the end. Ultimately, difficulty designation is subjective and depends entirely on who's playing it. I would also just mention that Icho initially said on this thread that he thought this pack should be either Medium or Medium-Hard. I feel the latter is more appropriate but yes, that's just one man's opinion. Everyone is of course free to disagree! ;)

Nah, you're good. I know you weren't questioning Icho's judgment on the difficulty of Guigui's pack :) Indeed, difficulty is quite subjective. What some people find easy, others may find hard, or vice versa. Similarly, one's idea of medium difficulty may be quite different from someone else's idea of medium difficulty. I would agree with you on DoveLems being on the high end of the medium difficulty especially near the very end. Here, the classifications were made according to the average difficulty of the pack as a whole. Yes, there are some individual levels in there that I would consider to be "Hard" difficulty, but as a whole the average of all the difficulties of every level of the pack is around "medium" since there's a bunch of levels that are considered "easy" as well. Thus, when you take the average (arithmetic mean) of all the easy, medium, and hard levels of the pack, it comes out approximately medium :)

PimoLems I would also consider on the higher end of the medium difficulty especially near the end, though I personally consider it a Medium - Very Hard pack instead as I feel like it has way more hard and very hard levels than DoveLems. Thus, a case of while most of the time Icho and I agree on the difficulty classification of the packs, there's still some where we slightly differ on that, and that's ok :P Hence harking back to how difficulty is subjective as you mentioned ;) 

QuoteIncidentally, I don't know whether you missed it, but I also posted my replay for your AWESOME Fire Level to the random levels thread. I'd be interested to know whether it's the solution you intended.

Yes, I did take a look at your solution to my AWESOME Fire Level, and this backroute you found is quite similar to another solution I was provided months ago. I simply haven't gotten around to fixing it up yet, and same thing with Hero Time Again? You can probably tell that I don't like backroute fixing, it tends to be stressful for me. Especially as I often find myself spending way more time backroute fixing than the time I spend solving levels and packs :P What should be simple decisions on how to patch a backroute I generally find myself overthinking or some not very nice way of fixing them :laugh: