Man, your levels are kinda evil if this was anything to go by. Ingenious though! I look forward to playing the rest when I get the time





Quote from: JawaJuice on November 20, 2025, 12:29:37 PMHey kaywhynApologies, it wasn't my intention to question Icho's judgement or ruffle any feathers, but as someone who has completed literally every other pack on the forum with 'Medium' designation, I thought I would offer my perspective. I'm aware that Icho is one of the best solvers on the board, as well as a very accomplished creator, but is it not possible that what someone of his skill considers 'not too difficult', many others like myself might struggle with? I believe it was Icho that designated DoveLems Medium as well, and I found that pack pretty hard towards the end. Ultimately, difficulty designation is subjective and depends entirely on who's playing it. I would also just mention that Icho initially said on this thread that he thought this pack should be either Medium or Medium-Hard. I feel the latter is more appropriate but yes, that's just one man's opinion. Everyone is of course free to disagree!
Indeed, difficulty is quite subjective. What some people find easy, others may find hard, or vice versa. Similarly, one's idea of medium difficulty may be quite different from someone else's idea of medium difficulty. I would agree with you on DoveLems being on the high end of the medium difficulty especially near the very end. Here, the classifications were made according to the average difficulty of the pack as a whole. Yes, there are some individual levels in there that I would consider to be "Hard" difficulty, but as a whole the average of all the difficulties of every level of the pack is around "medium" since there's a bunch of levels that are considered "easy" as well. Thus, when you take the average (arithmetic mean) of all the easy, medium, and hard levels of the pack, it comes out approximately medium 
Hence harking back to how difficulty is subjective as you mentioned
QuoteIncidentally, I don't know whether you missed it, but I also posted my replay for your AWESOME Fire Level to the random levels thread. I'd be interested to know whether it's the solution you intended.
What should be simple decisions on how to patch a backroute I generally find myself overthinking or some not very nice way of fixing them