Quote from: Simon on November 02, 2025, 01:46:54 PMSpeculation: It means that the assignment entered the replay during insert mode.
Quote from: Simon on November 02, 2025, 01:46:54 PMWrite static explanatory text in the tweaker.
Quote from: Simon on November 02, 2025, 02:59:32 PMArmani and I have already argued for this in Improve same-frame assignment behaviour in Replay Insert mode, which is now closed.
Quote from: Simon on November 02, 2025, 02:59:32 PMFirst erase the future of A in the replay (erase all assignments to A at N+1, N+2, N+3, ...), then assign to A.
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CE 1.0.1 blocks same-frame-same-lemming, which is the most annoying type of failed assignment because the intention is clear.

Really glad you enjoyed the pack. You sure had some fancy solutions
A lot of your solutions weren't exactly intended, but they usually involved some precise timing that I'm not expecting most players to shoot for. If that expectation turns out to be foolish, then I'll actually try to fix it. Your only true backroutes were Sour 5 and Sour 6. I have absolutely no idea what I'm going to do with Sour 5, but I have ideas for Sour 6.
The easiest thing to do is compress the crowd after building across the first two gaps (taking advantage of being able to lose 10 lemmings) then find a way to separate one lemming from the bunch after getting past the traps. Not sure how or if I'm gonna enforce that though.
Quote from: The Tomato Watcher on November 02, 2025, 01:26:28 AMDidn't expect Sweet 5 to be so tricky, whoops
Here's a hint for you GuiguiSweet 5 Hint
You can't get over the tall column right before the goal with the skills available, so you'll have to go through itIf you're still stumped let me know


If you're still stumped let me know 
I already found a backroute in Sour 5 right after posting the pack (because of course I did) and will likely leave it as is, so I'm hoping you found the same backroute 
)