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#51
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by 92Dexter11 - October 25, 2025, 03:40:18 PM
Quote from: Swerdis on October 19, 2025, 11:42:40 AMHaving completed Fiat Lem!, I decided to play Lemmings Faithful next. Kaywhyn recommended this pack to me, especially because of the great-looking new tilesets. He also told me, this pack would be relatively easy - unless I'd go for the talismans. I usually avoid this, but will make an exception in this case. Which is not a dogma: If i can't find a talisman-solution, I will consider the normal solution valid. We will see...

Some very nice solutions here, it's always a pleasure to see someone do a YouTube playthrough! Looking forward to seeing the rest. :thumbsup:
Good luck!
#52
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by Swerdis - October 25, 2025, 10:45:38 AM
The first rank is already done. To my surprise, I managed to get all the talismans. These were good challenges with Simple 8 being the hardest (and best) by far. Let's see what the next rank brings.

Spoiler
Safe

1 - Let's Get Down to business

This talisman was not easy to achieve. It's a real time-cruncher and a true example of collaborative work.

2 - Bed of Roses

I thought I had the talisman-solution when I had found a way to do this level as demanded without floaters and laserers. Did not unlock since I had overlooked that all Lemmings had to be saved. This restricted the available skills to bashers and platformers only and made the level a real challenge. In the end, I used up all of them.

3 - Diamond in the Rough

Very easy level and talisman, as long as the cloner-pickup is collected in the end, when all Lemmings except for the pioneer have already reached the exit at the bottom. In this case, the zombie doesn't play any significant role here and neither do the neutrals except for the blocker just in front of the upper exit.

4 - Brass Tacks

There are two distinct features in this level: The playing area is surrounded by water and four skills can be used indefinitely. It's an easy level, also the talisman. The climber collecting the pick-up must later be made the pioneer as only one swimmer is allowed - that's the only thing which has to be paid attention to.

5 - Enchanted

Fantastic talisman here. I asked myself how this is supposed to be possible since the wall is too thick to get penetrated with a laser and there are no down-digging skills, only bashers. Took me a while to see that two pioneers are needed.

6 - Doors and Gates

Hardest talisman for me so far, even harder than Simple 8. It's about creating a safe place all the Lemmings can gather, but bridges run out pretty fast. It's a type of level, I'm not particularly good at - so it took me a lot of attempts.

7 - Lepidopterophobia

I like the twrling butterflied, but that's actually the only thing I like about this level. Stoner bridges are meh in my opinion - at least they are not hard to accomplish in most cases. The bomber parts were the most tricky thing here - and to stick to the save requirement.

8 - Cursed Treasure

Easy level, the talisman as well. I actually don't really see the purpose of the neutralizer and the skill-adder here as they don't add anything to the level itself. But at least it's the first one I ever played which made use of these objects.

9 - Unstable Egress 

This is a great und fun level. I came to the point that I managed to save 20 - four less than required for the talisman. The only open exit was the one at the far left side which could only be reached by climbers. This was when I realized I had 12 neutrals in the beginning, but four of them had walked into the exit at the right side before. I had to prevent this with a pioneer. So a lot to do here. The other inactive exits are not just decoration, but can be activitad with the triggers in the upper corners of the level. This does not seem to be possible in the talisman-solution, though, as they can only be reached with laserers. The time-limit was not a crucial factor here.

10 - RIDE THE PIPES!

Pretty easy level to finish off the rank. At my first attempt, I forgot about the time-limit, so I had to do it again and more Lemmings had to work at the solution simultaneously. 

All my solutions can be found here: https://www.youtube.com/@Swerdis
#53
Challenges / Re: Maximum Lemmings Saved Rec...
Last post by whoever - October 25, 2025, 08:43:47 AM
Quote from: LemSteven on September 23, 2012, 11:14:36 PMLevel 11-8 (Speedy Gonzalez): 100% (Previous record was 52/53).

I followed the strategy suggested by LemSteven. The only issue I found with it was that the two individual lemmings, one of which becomes the trailblazer, walk much closer together than under the usual strategy. This is because "Speedy Gonzalez" only builds one staircase instead of two, and the switch is also flipped by another lemming. I recorded a video of it, and if anyone is interested, I could upload it to YouTube.
#54
Forum Games / Re: Corrupt-a-Wish
Last post by Baldem1990 - October 25, 2025, 12:58:35 AM
 :-\ I wish there were conversions of other Lemmings port musics to MIDI .mids!
#55
Tech & Research / Re: Lemmings 3D Midi Convertor
Last post by Baldem1990 - October 25, 2025, 12:50:03 AM
JINGLE1.mid (Wins)
JINGLE2.mid (Loses, sad trombone-like notes)
They look unused.
#56
General Discussion / Re: :(
Last post by Baldem1990 - October 25, 2025, 12:45:33 AM
How about they censor it with diapers or censor bars?
#57
Other Projects / Re: NES Lemmings Improvement H...
Last post by Baldem1990 - October 25, 2025, 12:06:10 AM
I'm sure an retrogamer put your hack in the Internet Archive! https://archive.org/details/lemprov
#58
In Development / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - October 23, 2025, 03:06:13 PM
Howdy folks! I have an update for you regarding this particular level pack. Development is now back in full swing! It's probably going to take the rest of this year and some of next year to finish it. This is a "go at our own pace" project, especially with a lot going on in our lives right now.

Some levels from the now canceled Lemmings Legacy have been brought over to this level pack to bring you more fun and excitement. saba neko, co-collaborator, has decided to no longer do level making. So I wanted to announce that as well, since she doesn't plan on working on this level pack with us. We wish her well! :thumbsup:

I was thinking about increasing the level count, but there are more discussions that must take place first. I am also hoping for us to have a third level developer on board! He is deciding whether or not he will join us, but nothing is confirmed yet. That's all I can say as of now.

Happy Halloween! :D
#59
Reviews / Re: Level Review--Lemmings Rev...
Last post by whoever - October 21, 2025, 06:19:10 PM
Quote from: mobius on November 10, 2022, 03:58:23 PM11-12 Two Laps Finale

50 Lemmings, save all
6:15

1 floater, bomber and blocker. 13 builders, 1 miner


Good:
After a string of backroutes and way too easy levels finally, a decent challenge.

I have a nice backroute for this level. No teleporters or switches touched and three builders left... ;)
#60
In Development / Re: [NeoLemmix] Lemmings Legac...
Last post by Mobiethian - October 20, 2025, 01:18:46 PM
Good day, folks! It was discussed this morning, via Discord, that we are either going to postpone this level pack or cancel it altogether. There are some things that we would like to think about and consider before we do anything with the level pack.

I understand that it's normal for these things to happen all of the time. We do apologize for any delays or cancelations that happen or may happen in the future. Meanwhile, there are so many level packs out there to explore. Don't let this ruin your Lemmings excitement. Play on! :thumbsup:

Thank you and take care, always! - Mobiethian & saba neko