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#51
Lemmings Main / Unique levels for Lemmings 2 i...
Last post by Ron_Stard - November 05, 2026, 05:24:38 PM
Look at the lateral box cover art of Lemmings 2 in Acorn Archimedes. It seems they are unique levels, or at least, I have never seen them before.


Source: https://files.dcford.org.uk/index.php?folder=d808117b531a03c5d3d07d34a0ef.adf
#52
NeoLemmix Main / Armani's Anything2nxlv Tool to...
Last post by Armani - November 05, 2026, 05:12:06 PM
After helping people convert old levels and levels from other engines to NeoLemmix for years now, I thought it would be nice to have a one-click tool that can convert levels with various formats to .nxlv. :)


Anything to NXLV! (download link below)


How to Use

Drag and drop the file(s) or folder you want to convert, onto anything2nxlv.exe.
That's it.
or.. run anything2nxlv.exe directly and follow the command prompts on-screen.


Supported formats

.nxlv (just cleanse)
.lvl (Lemmix, old format NL, DOS, WinLemm(not WinLems or Winlemms))
.ini (Lemmini, SuperLemmini(too))
.lev (Lemmins)
.rlv (RetroLemmini)
.nxp (old format NeoLemmix)
.dat (provided that it contains levels in one of the formats above)


Requirement

Requires NET Framework 4.0 or higher.
You can ignore this if you're using Windows. It's pre-installed by default. ;)


Notes

Due to differences in some objects' sizes, animation frame counts and trigger area sizes or positions, etc.. between engines(styles), the converted level may occasionally differ from the original by a few pixels.
Levels using styles that do not exist in NeoLemmix will not convert properly for obvious reason. In these cases, missing elements will be replaced by a default_fallback image. You can check replaced elements in Conversion Report.txt located inside the output folder iff there are any ;)
#53
In Development / Re: [NeoLemmix] Lemmings Forum...
Last post by Armani - November 05, 2026, 05:03:47 PM
November 5th 2026 Update(in a while :forehead: )

 :santa:  Updated with levels and replays upto LDC#34

 :santa:  ID changes

LDC#32\Rule_1\ColorfulArty_Treasure_Island.nxlv
LDC#32\Rule_1\ColorfulArty_Forbidden_Treasure.nxlv
shared the same ID so I changed the latter's ID
from x5D42B172458A2A54 to x5D42B172458A2A55

LDC#22\Rule_1\ericderkovits_Come Home Lemmings.nxlv
LDC#31\Rule_3\Eric_Derkovits_Come_Home_Lemmings_Part_2.nxlv
shared the same ID so I changed the latter's ID
from x115DFF00669267FD to x115DFF00669267FE

to avoid issues during the mass replay check in NL12.14 8-)
#54
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - November 05, 2026, 06:19:44 AM
Okay i´ll quite ready this pack rightknow. ;P  I´ll Give up Scando 3 Strufcture of Matter. I´ll might put it more efforts only if i got some tips and hints. That what i tries here its won´t work, but its only unique looking trick which might are some idea if i have more skills. Just no way pass it tool sets like this. My knowledge about neolemmings is not enought here.

Also will give up Impero 10. No any motivation play this level. Too messy, multitaks and confused everywhere. Though i did know this idea here. Its pretty crystally clear. This execution here is just turn off things for me. I am sorry about it. :P

Might still put some more efforts Impero 4 & Impero 18 yet. :P

Impero 4 is so damn close rightknow. Put it another 3 hours efforts with this morning and goes close. Fixed few things over previous attempt yesterday.

Impero 4
Its only requires extra basher, but i really cannot figured out any single place where i can let any more bashers remain. But guess my solution contains a lot intention elements, because i got those millions setups work barely here

Impero 18 is another mega messy level which give me some ideas, but not good enough executions. Main Idea seems pretty crystally clear. But finishing touches need some extra efforts.

Let post my best Impero 4 best attempt. I´ll also post this trick idea Scando 3. That best what i can make this level and looking this board anymore not help me out here.  ??? 

Scando 3
Bomb those roofs let climber walk through this area. Real trouble is 3 builder & 4 climber. Its seems theory possible with few more skills

Might moved play other levels. Crane did some new levels spend testing. Might focus look those next. ;) How ever that was great pack. Liked most those levels a lot.

EDIT***************************************************************
Impero 4 Completed  :thumbsup:  8-)  That was very genius level.
Shelf Controlls
Yes yeah my good attempt need just this long miner at end and its let me skip this basher. Yes this is sure intention solution, just test this out, just look my best attempt solution little bit more again and i figured out it quickly here.


EDIT 2*****************************************
Impero 18 Completed  8-)
False Happinnes
Interesting idea. I´ll overlook this quite bit first. I think this is intention solution

Two level remain. Scando 3 & Impero 10. Like already told Scando 3 just are that weird and Impero 10 no my favorite ones. Let look Impero 10 is there any clear solution. Im not really care work blind with those heck group.s

#55
NeoLemmix Main / Re: Other Lemmings port music
Last post by lemmkeev20 - November 05, 2026, 02:17:17 AM
Quote from: Baldem1990 on October 14, 2025, 10:20:17 PMThe DOS CD music is here! Includes all level musics and special graphics levels: https://drive.google.com/file/d/1_K4OXEq1azBmWUqNE55JLGmx9YozFs11/view?usp=drive_link

the link doesn't works for me :forehead:
#56
NeoLemmix Main / Re: The Soundtrack of Lemmings...
Last post by lemmkeev20 - November 05, 2026, 02:13:27 AM
(THIS IS AND OPINION, DON'T HARASS OPINIONS)

hey i know im late however some songs are good! and others bad...

many of these tracks i had to compare them to their pc-engine versions

and i gotta say... pc-engine wins most of the time... idk why does forest green sounds bad?

the special fl studio versions sound kinda off ???

i don't know...

the Doggie song was way more creative here

but in conlcusion...

the pc-engine port is slightly better but you know... both are good in their own ways :thumbsup:
#57
Other Projects / Re: Rustlings: a WIP lemmings ...
Last post by DirtyHairy - November 04, 2026, 10:32:43 PM
Alright, I have publised a 0.1.0 release with binaries for MacOS, Windows and Linux here: https://github.com/DirtyHairy/rustlings/releases/tag/0.1.0

Just dump the binary next to the DOS data files and launch it (or point it to the data directory from the command line). All levels should be fully playable, but there is not detection of end conditions yet, the level continues to run when the last lemming is gone (or time is up) until you switch to another level.

  • Page up / down to switch levels
  • Left / right to scroll, hold shift to scroll fast. In fullscreen you can also move the mouse to the edges to scroll.
  • p for pause
  • + / - to adjust release rate
  • 1 - 8 to switch skill
  • hold shift to emulate holding the right mouse button on MacOS
  • ctrl/cmd enter to toggle fullscreen
  • ctrl/cmd q to quit

In case you try it: have fun!
#58
Contests / Re: Level Design Contest #34
Last post by IchoTolot - November 04, 2026, 09:55:55 PM
A reminder to get your entries ready and that I will be away until sunday.

So do not be surprized if I respond a little later.  ;)
#59
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - November 04, 2026, 04:52:18 PM
VODs have finally been released, and I was able to upload mine:
https://www.youtube.com/watch?v=HSNpCEHxRIk
#60
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - November 04, 2026, 02:20:18 PM
JES JES FINALLY DONE IT. :lem-mindblown:  Only 2 days and total 8 hours with this level. 8-) How ever its might be backroute. Depend did level maker used some bluffs or not. Im not really figured out here many other potential ways.

Impero 16 Deux Ex Machina

Deux Ex Machina
Is those pick up puffs just added april fools. This builder pick up seems impossible to get wasting skills i stop look it long time ago, its take all bashers and really cannot help here. Its look similar as this Agemo Trial last pick up which are just ridiculous place, just waste more skill than actually requires to take. I also skip bomb pick up, its goes too hard saved those blockers

This level was Mega Cunning, :devil:  but yes its really keep me interesting, just cannot rest before i´ll got it. Heck nice level though. :thumbsup:

Let keep break this day. My brains exploded soon. :lem-mindblown: 

EDIT.

Impero 11
Fun House Shumhouse
Another very cunning level take me good 90 minutes figured out. I think its intention solution

Okay 4 levels remain.  8-)
Scando 3 (just still cannot understand that level) Just I haven't the faintest idea about this. Its maybe first time i not really not know what i have to try here. Even lemminsg editor used this borad simply won´t open for me. There might some super special tricks which is totally unknow for me. I figured out one trick, but yeah its not goes even close completion. Only 3 buildera and 4 climbers not make even close at finnish
Impero 4, 10 & 18 (4 & 18 need some better executions) Only few attempt level 10, just no my favorite level to play.