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#51
Game Bugs & Suggestions / [✓][BUG][PL] Replay Editor: Ex...
Last post by Simon - November 02, 2025, 01:46:54 PM
NL-CE 1.0.1

The replay editor (what I call tweaker in Lix) sometimes prints some lines in blue (rather than black). I didn't find explanation anywhere in the program about what that blue means.

Ideas:

  • Introduce a new column for this the information. You can still keep the blue if you want.
  • Write static explanatory text in the tweaker.
  • Ditch the information altogether?

It feels unsettling without at least one of these.



Speculation: It means that the assignment entered the replay during insert mode.

The support for this is the weak connection by color to the blue R in the panel. The meaning of the blue R is similarly mysterious, the program conveys information only by color without explanation. At least, the blue R had the connection to the hotkey that you mapped yourself by functionality name and then pressed.

If I'm right and a blue line really means that this assignment was added during insert mode: I draw moderate benefit from of it. Over half the replay ends up blue in complicated levels. After entering insert mode, I stay in insert mode all the time until I have to click air to cut. At least it gives some random structure to the list for finding assignments by eye.

If you stay in insert mode and fast-forward physics past the end of the replay, then assign more skills, these new assignments are still blue, even though you couldn't see the blue R in the panel.

-- Simon
#52
NeoLemmix Levels / Re: Sweet 'N' Sour Lemmings: a...
Last post by Guigui - November 02, 2025, 01:45:57 PM
Quote from: The Tomato Watcher on November 02, 2025, 01:26:28 AMDidn't expect Sweet 5 to be so tricky, whoops :forehead:

Here's a hint for you Guigui :)
Sweet 5 Hint
You can't get over the tall column right before the goal with the skills available, so you'll have to go through it ;) If you're still stumped let me know :)

Yes Sweet 5 cleared now, not sure why it scared me that much after all. Thanks for the tip !

I'm joining my replays and some comments on the levels and solution :

Spoiler
Sweet 1 Nice introduction level, open ended. I made it with a single pioneer.

Sweet 2 Lost an awful lot of Lemmings in the pit here, but it is allowed so why not ?

Sweet 3 I save one basher here, with a straightforward solution : see an obstacle, overcome it with a skill.

Sweet 4 Scary level at first sight ! Blocking the crowd and sending a pioneer do the job works well. I get just enough builders but save many destructive skills.

Sweet 5 No comment now, I misjudged the power of stoners !

Sweet 6 Timing the upmost basher is everything here. Probably the intended solution as I have no skill left at the end.
This level reminds me of the newer Lemmings game on Android/iOS : all levels have this vertical setting and screen ratio to fit a phone screen. Is that a coincidence ?

Sour 1 Sweet 1 remixed w/ different skills. I had to struggle a bit to get the half turning lem in time to free the crowd. Good level !

Sour 2 Compression ! I fidgeted a lot to get a first batch of 3 compressed lems to prepare terrain, then compressed the others very tight. Not sure this is intended solution ?

Sour 3 Really love this one Chasm Capers. Spent way too much time building on both sides simultaneously, until I saw a peculiar skill you gave that actually helps with pits...

Sour 4 Sweet 5 remixed. I was scared at first since I could not clear the original level. But then I saw the 4 builders and how to overcome the last pillar so it was a quick solve. Maybe not intended again since I save miner and bomber ?

Sour 5 Pretty sure I backrouted here since I save more lemmings than required, and save skills. The jumper at the beginning survives the fall by one pixel thanks to the miner applied first. I am not really sure how jumpers splat height is calculated...

Sour 6 Probably another backroute. Watch me try to use the shimmier to finally let it fall to its doom ! The crowd is save at the last second of course, I had to adjust some bashers tightly to achieve this.

#53
NeoLemmix Levels / Re: Sweet 'N' Sour Lemmings: a...
Last post by JawaJuice - November 02, 2025, 11:30:56 AM
Firstly, thank you for making this pack, The Tomato Watcher - thoroughly enjoyed playing through it! It's on the easier side, but still a nice challenge, especially on certain levels. My replays for sweet and sour ranks attached. I don't think I found any backroutes here, but I'm not the best at knowing when I've found one and when it was the author's intended solution!

Secondly, by way of introduction, I've been lurking on this forum for six years or so and thought it was time I stepped out of the shadows. I'm a long time fan of OG Lemmings, having bought it when it came out in '91 on the Atari ST (probably giving my age away a bit there!). Discovering Neolemmix and this forum was a godsend and I just want to thank all of the authors of packs on here, who've brought me many hours of entertainment (and frustration!). Keep up the good work!

#54
NeoLemmix Levels / Re: Sweet 'N' Sour Lemmings: a...
Last post by The Tomato Watcher - November 02, 2025, 01:26:28 AM
Didn't expect Sweet 5 to be so tricky, whoops :forehead:

Here's a hint for you Guigui :)
Sweet 5 Hint
You can't get over the tall column right before the goal with the skills available, so you'll have to go through it ;) If you're still stumped let me know :)

Really happy to hear you enjoyed the other levels! You are very welcome to post your replays here :) I already found a backroute in Sour 5 right after posting the pack (because of course I did) and will likely leave it as is, so I'm hoping you found the same backroute :crylaugh:
#55
NeoLemmix Levels / Re: Sweet 'N' Sour Lemmings: a...
Last post by Guigui - November 02, 2025, 12:12:01 AM
I could clear the whole pack now, except Sweet 5 Just Relax... Still stuck there because of the 5 gaps (sorry I wrote 4 gaps in my last message) and only 2 builders + 6 stoners to create terrain. Maybe I dont know how to use stoners properly ? Any hint would be appreciated.

The other levels were very pleasing to the eyes and the brain. I especially loved Sour 3 Chasms Capers (is there really an -s at "capers", I used only one caper  ;P )
I may have found some backroutes here and there because I end up with extra skills, mainly in Sour 5 and Sour 6.

Do you mind if I post my replays here ? Always fear it can break the fun for other players.
#56
General Discussion / Re: General Comings and Goings
Last post by GigaLem - November 01, 2025, 10:37:30 PM
Forgive the double post but I have recently logged in with my new PC, even recovering things from the old PC
#57
Levels for other engines / Re: [Lemmings3DS] Original Ami...
Last post by Solitaire01 - November 01, 2025, 09:35:58 PM
This was it! Thank you!!
#58
Levels for other engines / Re: [Lemmings3DS] Original Ami...
Last post by Mindless - November 01, 2025, 06:55:13 PM
It looks like it wants the files from old Lix, which you can find on GitHub.

Lemmings
Oh No! More Lemmings

They're probably the same files as namida linked to, but it might be easier to just download them rather than extract them yourself.
#59
Levels for other engines / Re: [Lemmings3DS] Original Ami...
Last post by namida - November 01, 2025, 05:06:06 PM
https://www.neolemmix.com/?page=download_list&program=42

Lemmix EXEs (and more importantly their source code) for the official games can be found here. The 2P levels should be included in the "Extra Levels" pack. Download the source code, look in the data folders for the DAT files that contain the levels in question, use the Lemmix Editor or the DAT packer tool to extract them as LVL files.

I'm pretty sure the LVL files used here for other versions are byte-for-byte identical, aside from centering the narrower Genesis levels and adapting the graphic set numbering to allow including Orig + Ohno + Xmas styles all in a single pack.
#60
Levels for other engines / [Lemmings3DS] Original Amiga L...
Last post by Solitaire01 - November 01, 2025, 03:31:41 PM
Good day all! I truly hope this is the appropriate forum to make this request.

I've recently discovered the 3DS port of Lemmings and will soon be gifting my son his own 3DS.  :thumbsup:

Nothing would please me more than playing the two player levels of the original and ONML with him, but I'm unable to find the Amiga two player levels for both games in LVL format. I've searched everywhere and could use help!

Apologies in advance if there's anything inappropriate in this request .

Thank you! :lemming: