Recent posts

#51
Lemmini / Re: Trying to catch up...
Last post by Lana T. - February 25, 2026, 11:26:06 PM
Gotcha! Thank you very much for the info! :cute:
#52
Help & Guides / Re: Music from Lemmings for Wi...
Last post by WillLem - February 25, 2026, 11:23:48 PM
Quote from: gag2000 on February 25, 2026, 05:51:30 PMHello, just to confirm, everything is working fine. thanks again for your help

Glad to know, thanks for reporting back :)
#53
Lemmini / Re: Trying to catch up...
Last post by WillLem - February 25, 2026, 11:12:02 PM
Quote from: Lana T. on February 25, 2026, 02:41:45 PMI recall that before my break, Charles released SuperLemminiToo with its first updates. However, as WillLem told me, a new engine, RetroLemmini, has been released. What's the difference? Has SuperLemminiToo been abandoned?

SuperLemminiToo hasn't had any updates since Dec 2022, so whilst it was never officially "abandoned" as such, I think it's safe to assume that there won't be any further updates. We had a few users complain that they couldn't get it to run as well, and I was also having problems with SuperLemmini and SLToo on my own system, so I eventually decided to just go ahead and start developing a new version.

RetroLemmini essentially picks up where SuperLemminiToo left off. The differences (of which there are now quite a lot) are all outlined in the release topic, but the main ones are probably these:

1) Timed Bomber assignments are now written into the replay as such, so replays can be shared with other users regardless of whether or not they have Timed Bombers enabled.

2) The file system is now completely open, so it's much easier to manage resources and is much more maintainable than it was previously. Also, everything (including settings) is contained in a single directory.

3) The main menu now has 2 switchable themes: Amiga and WinLemm.

4) There's an option to auto-save successful replays.

5) Hotkeys are now fully customisable (and there have been a few more added).

6) Perhaps the main difference: it's currently open for development! Please feel free to make any suggestions you like...
#54
In Development / Re: Ah yes, PimoreLems!
Last post by Pieuw - February 25, 2026, 09:39:05 PM
@JawaJuice

Here's my feedback on your replays
Correct solutions
 :lemming: The Bad Beginning - Well duuuuh :laugh:
 :lemming: Training Day
 :lemming: We Are Lem-Bob-Omb!
 :lemming: Cloud-Covered Stalactites - This is kind of an open-ended one. Gold is definitely not right for this one :laugh:
 :lemming: It's a Kind Lembourhood - Another open-ended one.
 :lemming: The Italian Job - Also an open-ended challenge.
 :lemming: Pagoda St. - Yet another open-ended one. My route is to go over the roof of the second pagoda, but anything goes.
 :lemming: Voltaic Mocaics - Both talismans.
 :lemming: What Happened in Sovogda? - You even saved an extra lemming! Using all these builders didn't even occur to me. I will edit the requirements.
 :lemming: Iron Industry - You did a few things differently but overall it's very fine.
 :lemming: Spring Break - Well here again you saved more than needed, 100% even! This needs to be the official solution for sure. Mine was similar but I used bombers to get to the exit.

Backroutes
 :lemming: Emerald Cave - Will be easy to fix.
 :lemming: Better Run for Shelter - This one will also be easy to fix I guess, but I found another backroute and I have no idea how to block this one.
 :lemming: The Strange Relics of Lemnos - No idea what's going on here! Removing blockers from the equation will prevent this.
 :lemming: Standard Test Chamber - I'm speechless :crylaugh:
 :lemming: Clumps - I'm not surprised about this one. Walkers make things haaaaaaard.

Alternative solutions
 :lemming: Lemming Falls - I didn't intend this route at all but I like it a lot!
 :lemming: Lemstones - Well done succeding with the right side of the level. The left side was intended but both work the same. Going right requires more precision as you need two builders to close the gap. That leaves only 2 builders to make the splatform.
 :lemming: Minimal Design - You made it harder than it is! You can actually save 15/20 lemmings here. Setting the save requirement to 15 would prevent your solution and I'm not sure I want to do this. :)


Ancient Crash Site - Nice solution, making use of the decoration on the steel pieces. I'm glad it doesn't work though :crylaugh:

Thank you for your help :thumbsup: I will edit the levels in the near future to fix what needs to be.
#55
Lemmini / Re: Trying to catch up...
Last post by Guigui - February 25, 2026, 08:35:52 PM
I'm kind of new here, play on neolemmix for the original feel of the game with tons of user packs available.
#56
Help & Guides / Re: Music from Lemmings for Wi...
Last post by gag2000 - February 25, 2026, 05:51:30 PM
Hello, just to confirm, everything is working fine. thanks again for your help
#57
Lemmini / Trying to catch up...
Last post by Lana T. - February 25, 2026, 02:41:45 PM
Since it's been a while since I was last active, I'm a bit lost regarding the game engines.

I recall that before my break, Charles released SuperLemminiToo with its first updates. However, as WillLem told me, a new engine, RetroLemmini, has been released. What's the difference? Has SuperLemminiToo been abandoned?

Also, I'm still using an old burner laptop that my father lent me, which can only do the bare minimum (but I can still do pixel art), so I'm not going to start creating levels for now...
#58
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - February 25, 2026, 10:29:49 AM
I'm making a pack now. There are 4 ranks (plus one 'skills refresher' one) and there are going to be 8 levels in each rank :)
#59
In Development / Re: Ah yes, PimoreLems!
Last post by Pieuw - February 25, 2026, 09:44:29 AM
@IchoTolot Can't wait to witness your backroutes :thumbsup:

@JawaJuice
QuoteAs a fan of PimoLems, I had to give this new one a crack! :thumbsup: Glad I did - some very enjoyable levels! As you said, whilst they're easy in themselves, the talismans are quite challenging. I don't usually bother with talismans (or at least don't spend a long time trying to get them) but made an exception here!
Thank you for giving the talismans a go! Hope this was enjoyable.

About the talismans colors:
:lemming: As the levels haven't been really tested, there most certainly are backroutes, making some talismans look easier than they are. That being said, I'm glad that Ancient Crash Site seems to be somewhat solid already! It may be my favorite talisman along with The Strange Relics of Lemnos.
:lemming: I often assigned the colors a bit randomly depending on my personal appreciation of the solution :crylaugh: I will change these according to feedback.

Minimal Design doesn't seem so bad to me, you may have solved it differently. Or I may have underestimated this one! :laugh:

I will take a look at your replays later and give feedback. :)
#60
In Development / Re: Ah yes, PimoreLems!
Last post by JawaJuice - February 25, 2026, 09:20:46 AM
OK, got the talisman for Minimal Design, but Ancient Crash Site still eludes me so far! :P

Spoiler
Just needed to think about Minimal Design a bit differently - get the pioneer to do most of the work and have a minimal amount for the crowd to do. Still think it's tricky for a bronze though ;)