Recent posts

#51
In Development / Re: Ah yes, PimoreLems!
Last post by JawaJuice - February 27, 2026, 10:18:38 AM
Quote from: Guigui on February 27, 2026, 01:07:14 AMI think I did the same blocker-basher weird thing in The Strange Relics of Lemnos. Must say I have no idea how it works exactly, my method is : just flood the basher area, make a blocker above the ground before the basher, and hope for both of them to cancel.

Curious to know what the intended solution is for this talisman, I can see no other way to the exit with minimal builders than the whole revolution around the level, and I have no idea how to stop this basher w/o the weird blocker trick. Have you found something else JawaJuice ?

Nope! I thought I'd wait for Pieuw's updated level but I agree with you - I don't see any other way to do this level with a single builder other than sending them around the houses and utilizing the basher-blocker trick to prevent the guy bashing all the way through without wasting a builder to stop him (because you need the builder later). Incidentally, the trick works by having a lemming that's about to have the ground bashed from under his feet assigned a blocker, which means that he then reverts to a standard walker as the bash cycle is completed, whilst simultaneously turning the basher around. You flood the area because it's very hard to get a lemming in just the right position to turn him into a blocker, so this maximizes the chance of hitting the right frame. I'm not really sure why it even works from a physics perspective, but it does - it's probably debatable whether it's a glitch rather than a trick. Most level creators seem to hate it, so as I say, I usually know it will be deemed a backroute if it's part of my solution. Sometimes though (like here), I can see no alternative!


#52
NeoLemmix Main / Re: [SUG] Add Exit to default ...
Last post by Guigui - February 27, 2026, 07:38:49 AM
No real opinion on this so far here, though I'd say that putting default entrance and exit side by side would definitely help choosing the latter.
#53
NeoLemmix Main / Re: [SUG] Add Exit to default ...
Last post by namida - February 27, 2026, 02:28:51 AM
It occurs to me that you've basically reinvented namida_machine's exit at this point:



I personally would think of the Dirt / Marble exits as being the iconic ones. But, Dirt is not really the best for generic-ifying.
#54
In Development / Re: Ah yes, PimoreLems!
Last post by Guigui - February 27, 2026, 01:07:14 AM
I also cleared levels 1 to 10 with the Talismans. Looks like I'm not yet to the harder ones.

I think I did the same blocker-basher weird thing in The Strange Relics of Lemnos. Must say I have no idea how it works exactly, my method is : just flood the basher area, make a blocker above the ground before the basher, and hope for both of them to cancel.

Curious to know what the intended solution is for this talisman, I can see no other way to the exit with minimal builders than the whole revolution around the level, and I have no idea how to stop this basher w/o the weird blocker trick. Have you found something else JawaJuice ?
#55
Editor Bugs & Suggestions / Re: [✓][SUG][ED] Styles sortin...
Last post by Guigui - February 26, 2026, 05:52:58 PM
Thank you WillLem, now I understand better how the Style Manager works.
#56
In Development / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - February 26, 2026, 01:30:54 PM
Thanks Guigui! :) Just think, you'll have a new level pack to play soon! :thumbsup:  It's basically an expansion pack to Lemmings New Worlds and we hope you all enjoy it. Much appreciated!
#57
In Development / Re: [NeoLemmix] Oh Wow! More N...
Last post by Guigui - February 26, 2026, 12:26:07 PM
Now that's a teasing ! Good job  :thumbsup:
#58
In Development / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - February 26, 2026, 12:13:44 PM
#59
Site Discussion / Re: Lemojis!
Last post by Lana T. - February 26, 2026, 11:37:19 AM
Okie dokie, thanks for the feedback!

Hmm, I'll see what I can do with the "surprised" one. As for the others, I'm not sure how to make them clearer without making them look weird.

The mindblown lemming has green hair, it's just that it has been blown to tiny bits by the explosion. But I can draw bigger chunks if you want.

The fact that you're confused by the sleeping lemoticon proves I messed up. It was supposed to be bubbles with Zs in them, but it didn't work out well. I'm going to make two versions, one with just the bubbles and the other with just the Zs, so you can choose whichever you prefer.

What are you looking for with the "geek" lemoticon? A funny and ironic one to correct people, like "Well, akshuaaally...", or a more serious one to address complex topics?

It's funny that a Santa lemoticon has been made, it reminds me of the cult that gathered on the JeuxVideo.com forums.
#60
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - February 26, 2026, 09:46:18 AM
Here are my replays: