Recent posts

#51
In Development / Re: Ah yes, PimoreLems!
Last post by JawaJuice - February 25, 2026, 09:20:46 AM
OK, got the talisman for Minimal Design, but Ancient Crash Site still eludes me so far! :P

Spoiler
Just needed to think about Minimal Design a bit differently - get the pioneer to do most of the work and have a minimal amount for the crowd to do. Still think it's tricky for a bronze though ;)

#52
NeoLemmix Main / Re: [SUG] Add Exit to default ...
Last post by namida - February 25, 2026, 06:16:28 AM
The Pillar exit has the typical background, unlike the Crystal one's solid red color. I'd vote for it over Crystal, though I'd still say recolor it to be a bit more generic. (Of course, the modified-crystal custom one could also add that background.)

However - I also think you're being a bit too quick to rule out (a modified version of) the Marble exit, too. I think it would work well as a generic one - it's somewhere inbetween straight-edged and rounded. Yes, it's made of bricks which might at first glance feel tied to the Marble style, but I feel like there might be other styles even more associated with (a different color of) bricks... :P
#53
Site Discussion / Re: Lemojis!
Last post by Mindless - February 25, 2026, 05:05:55 AM
Quote from: Lana T. on February 25, 2026, 12:27:11 AMI based their design on that of Dave Pether, the artist who did the box art of "Oh No! More Lemmings", because that's the one I see when I think of Lemmings.

Yeah, better the box art than the magazine art...

I think these look good.  It might be nice to put them next to the current ones so we can compare, but I think I'd be happy if we replaced the current ones with yours.
#54
Lemmini / Re: [RetroLemmini] The Complet...
Last post by WillLem - February 25, 2026, 02:59:59 AM
Reverse Lemmings Classic Edition Taxing 19 "Bomboozal" solved with Timed Bombers 8-)
#55
Lemmini / Re: [RELEASE] RetroLemmini 2.8
Last post by WillLem - February 25, 2026, 01:00:25 AM
URGH! Fixed the music indexing error.

Apologies to anyone who downloaded 2.8 so far. It's now fixed, go ahead and download it again :)
#56
Site Discussion / Re: Lemojis!
Last post by Lana T. - February 25, 2026, 12:27:11 AM
I've finished updating them, except for the big ones, I'm not happy with how they look.
I based their design on that of Dave Pether, the artist who did the box art of "Oh No! More Lemmings", because that's the one I see when I think of Lemmings.

Smiling:


Cheesy:


Laughing:


Angry:


Sad:


Crying:


Tongue:


Winking:


Wink-tongue:


Huh?:


Surprised/Gasping:


Shocked:


Mindblown:


Scared:


Embarrassed:


Sick:


Cool:


Evil:


Devil:


Dead:


Undecided:


Cute/Blushing:


Suspicious:


Smug:


Frowning:


Excited/Troubled:


Facepalm:


Cry-laugh:


Lemcat:


Mysterious:


Thumbs Up:


Eyesroll:


Sleeping/Yawning:


Screaming/Yelling:


Holding Signs:


So the only ones left are "Party Time!", "Happy Birthday!", and "Lemmings Forever!".
#57
In Development / Re: Ah yes, PimoreLems!
Last post by JawaJuice - February 25, 2026, 12:26:25 AM
Hi Pieuw!

As a fan of PimoLems, I had to give this new one a crack! :thumbsup: Glad I did - some very enjoyable levels! As you said, whilst they're easy in themselves, the talismans are quite challenging. I don't usually bother with talismans (or at least don't spend a long time trying to get them) but made an exception here!

I was able to get all the talismans barring two levels: Minimal Design and Ancient Crash Site.

Spoiler
I'm surprised Minimal Design is only a bronze talisman - I found pretty much all of the silver and gold ones easier than this! Maybe I'm missing something obvious here, but I just can't see any way of doing this using only 3 floaters and 10 builders.

On the other hand, I can definitely see why the Ancient Crash Site talisman is gold  :lem-mindblown: It seems like you have to send a climber ahead of the crowd (otherwise they'll end up trapped between crystals), and the three-way bash below seems like it's on but after the second bash through to the right, the climber gets locked into a loop he can't escape from without using a digger, hence only 49 saved. Alternative attempt was to build all the way across to the far right side, and then just bash the bottom-most bit of terrain to the left. Almost worked but ends up being 1 builder short. Argghhh!! Much annoyance!

Replays attached :thumbsup:

#58
Lemmini / Re: [RELEASE] RetroLemmini Lev...
Last post by WillLem - February 25, 2026, 12:14:20 AM
Version 1.3 Update

More updates, new features and bugfixes.

:lemming: Templates
 • It's now possible to create, save and load level templates.
 • From the Template Loader, choose a template to use as default. This template will then be loaded when opening the Editor or creating a new level.
 • The Template Loader is shown on startup by default. This can be toggled on/off at any time.

:lemming: Crop Level Width/Height
 • Added a new Crop rectangle which makes it much quicker and easier to adjust level width and height to fit the layout.
 • This has full hotkey support ('X' to toggle the Crop rectangle (customisable), 'Enter' to apply, 'Esc' to cancel).
 • Note that some Editor features (such as dragging pieces) become unavailable when the Crop rectangle is active.

:lemming: UI - Level Arranger
 • Increased minimum zoom to -3.
 • Improved/fixed layout of corner text (in both docked and windowed Level Arranger).

:lemming: UI - Piece Browser - Auto-replace selected pieces
 • Pressing [Ctrl] or [Shift] whilst clicking-to-add a piece from the Piece Browser will directly replace any currently-selected piece in the Level Arranger. Note that this only works if a single piece is selected.
 • Pressing [Alt] whilst clicking-to-add a piece from the Piece Browser will add that piece to the same X/Y co-ordinates as any currently-selected piece in the Level Arranger. Again, this only works if a single piece is selected.

:lemming: Hotkeys
 • Removed support for Classic hotkeys (not relevant in this version of the Editor).

:lemming: Bugfixes/UI
 • The selection rectangle is now drawn around the full object for OWWs.
 • Piece selection is now preserved on Undo/Redo.
 • Dropdown lists now show more items when expanded.
 • Grid is now drawn to its own layer.



Download the latest version of the RetroLemmini Editor.

Also be sure to grab the latest version of RetroLemmini.

#59
Lemmini / Re: [RELEASE] RetroLemmini 2.7
Last post by WillLem - February 25, 2026, 12:09:20 AM
Version 2.8 update

New levels, new features, and a much better UX this time around.

:lemming: New DMA Levels - the following level collections have been added to the packs included with RetroLemmini:

Lemmings Extra - featuring 'Save The Lemmings' (The Covox Levels), 'Lemmings Companion' (The Prima Publishing Levels) and additional Bonus levels from Lemmings (1991) era
Genesis Lemmings - a presentation of the full Lemmings game for SEGA Genesis/MegaDrive
SEGA Lemmings - the SEGA-themed levels from the Master System port
PSP Lemmings - the custom levels from the PlayStation Portable port
NES Lemmings - the additional levels from the Nintendo Entertainment System port
ZX Spectrum Lemmings - the additional levels from the ZX Spectrum port
Lemmings 2 Classic Tribe - the 'Classic Tribe' levels from Lemmings 2: The Tribes

Many thanks to Ron Stard, minim, ericderkovits, PacGuy765 and anyone else who has helped with compiling these levels.

:lemming: Styles:

• The full set of RetroLemmini styles can now be downloaded via "Update Styles" in the Options dialog or the Help menu. This takes only a few seconds, and ensures that the styles are always up to date.
• The 'outdated styles' popup has been fixed to no longer display in the event of false negatives (such as if the styles are newer than the version recognised by the current RetroLemmini build), and if the popup ever does show, it offers the option to update the styles directly.
• Unnecessary terrain masks have been removed, greatly reducing the disk space taken up by the OG styles.
• Some new styles have been added, and others have been augmented, in order to support the newly-added levels.

:lemming: One-Way-Walls:

• Added support for Upwards and Downwards-facing One-Way-Walls. Upwards-facing prevents Diggers and Miners, whilst Downwards-facing can only be destroyed by Bombers.
• Added blue OWWs to Pillar style.
• OWWs are now always displayed facing the correct direction, regardless of whether they have been flipped or inverted (which is also no longer supported in the Editor).

:lemming: Fall Distance Ruler:

• Added fall distance ruler which can be toggled on/off via a dedicated hotkey ('I' by default).
• Please note that this should not be taken as an indication that further user helpers will be added to RetroLemmini, as the whole point is that the gameplay is more like the OG. However, since RetroLemmini allows per-level variable fall distance, it seems right to include this particular user helper.

:lemming: Hotkey Config Dialog:

• Added button to load Classic (Lemmini/SuperLemmini) hotkeys.
• Added button to Reload previously-saved hotkeys.
• Added button hints when mousing over a button.
• Added 'Hotkey Config' button to Options menu.

:lemming: Save Level As Image:

• It's now possible to optionally include the lemmings (or not) when saving the current level state as an image.

:lemming: Level Select menu:

• Custom logos can now be added on a per-pack basis, and are shown in the level select screen.
• Added "Get More Levels" button, which currently links to the dedicated RetroLemmini Level Packs topic on the Forums.

:lemming: Options menu:

• Added option for Pass/Fail Jingles on Postview screen.
• Reworded some options for clarity, and fixed some typos.

:lemming: Bugfixes:

• .rlv is now recognised as a level format when adding an external level.
• Improved exception messages if an error occurs when loading a level - it's now much easier to diagnose which level has caused the error and why.
• Increased size of red backback on Builder icon.

:lemming: RetroLemmini Editor 1.3

• This update ships with the latest version of the dedicated RetroLemmini Editor. For details on updates, see the "About" dialog in the Editor, or the Editor topic.

A reminder of what's new as of 2.6.



We're another few steps closer to RetroLemmini being completely unhandled-exception-free!

Get the latest version here.

#60
NeoLemmix Main / Re: [SUG] Add Exit to default ...
Last post by jkapp76 - February 24, 2026, 09:49:46 PM
I vote for option 2. Recolor the crystal Exit.