Recent posts

#51
In Development / Re: MASTER-88 Oh Yeah More Lem...
Last post by MASTER-88 - December 31, 2025, 10:47:03 AM
Very Close to Submit my pack. I´ll wait jkapp76 answer about logo. About this pack overall. Its very retro style. Nearly as retro as my custom +1 (my all around 1st pack) There is no much neutral lemmings, zombies, buttons, goal limit or pick ups. Last level is big expect all. I wanted keep this pack very retro and old school type pack. So keep it just simple. Also no much remake levels with this time. Only 4 Step 1 levels appeared later game. So 96 boards is unique.

Biggest motivation here is oh no more lemmings. So my pack name is Oh Yeah More Lemmings.

I start work that pack February 2024. So that was maded older neolemmings version 12.12.5. But as far as i can see there is no much differences. Armani technically played all my hardest leveles few hundreds times using new neo lemmings and yes those match. Without Armani help this pack never was done. I counted here is about 10 levels which is absolute insane hard.

At this time. I start avoid make too precise levels. Few levels completion requires tight timings. Unlike i did Lemmings World, which some later levels was unfairly precise i avoid make levels like this here.

At this point. There is very interesting Talisman Challenges Step 1 easiest levels. I really work those long with today.
#52
NeoLemmix Levels / Re: New Neolemmix pack is Read...
Last post by MASTER-88 - December 31, 2025, 10:16:29 AM
Quote from: Plodderuk on November 28, 2025, 11:07:33 AMHi MASTER-88, I enjoyed playing your challenging pack.
I have a question about one level: OMG level 21 'Have a pain day': Can you confirm that this level can be completed without a Climber? I can see how to save all 100 if there is 1 Climber, but I can't see how to do it without. I can't use Kaywhyn's instructive YouTube replays for insight here, as this is one of the replacement levels for those he tested.

This level idea goes

Spoiler
This lowest possible skill & max-% saved to SNES levels Tricky 13 & Mayhem 25. Though LemSteve later find better strategy but its wont work Neolemmings because its requires metal glitch, so thats best strategy beat it without
#53
Challenges / Re: Lemmings SNES all levels m...
Last post by MASTER-88 - December 31, 2025, 07:37:10 AM
Page Update. But look you are erased your youtube so i cannot add those videos.

I´ll really interested see 2 skills Sunsoft 1 solution. I´ll really want attempt that my console too.
#54
In Development / Re: MASTER-88 Oh Yeah More Lem...
Last post by MASTER-88 - December 31, 2025, 07:08:26 AM
So long break. Finally my new pack is technically ready. I´ll need logo yet. Let see if Jkapp work logos yet.

100 Lemmings levels 5 difficult settings. 20 level per each difficult.

I also work on that previous neolemmings version 12.12.5. Im not are test newest version yet. But guess there is not much tech difference.

This take nearly one year to make. Technically lost my motivations and ideas summer time so i technically keep few months break to lemmings and randomly make level or few. After little break i got much cool ideas again and finally finalize my pack.
#55
NeoLemmix Main / Re: [STYLES] Updates to second...
Last post by Proxima - December 31, 2025, 03:23:21 AM
My thoughts:

Strongly prefer the original bubble zapper; the rotating blades look cool, and unnecessary flashing is annoying.

New chameleon is good.

New weed is marginally better but neither is good. I'll have a go at making an alternative.

Same with the crystal trap, I think we can do better.

Agreed with Icho about the rock trap; I played through a level and the drip rate is not fast enough to be annoying, so no change was needed.
#56
Lemmings Main / Re: Lemming Races
Last post by The64Watcher - December 31, 2025, 02:51:22 AM
Guess who will win win and win! Get ready to place your bets!
#57
NeoLemmix Main / Re: [STYLES] Updates to second...
Last post by IchoTolot - December 30, 2025, 09:38:57 PM
Here is my feedback!  :)


- The backgrounds I would say are all good alternatives!  :thumbsup:

For the secondary animations I would say that not all of them are straight upgrades:

- ohno_bubble zapper I would say makes the effect of the trap clearer!  :thumbsup:  Here.

- ohno_rock chameleon Looks more natural and also gets a  :thumbsup:

- ohno_rock weed trap I would classify as a downgrade. The bobs look more unnatural in my opinion and the old one looks more appealing.

- orig_crystal electric trap I would say is now unclearer and would prefer the old one. The electric static on top of it fits better and shows what to expect. I have a suggestion though: Combine the two! First a shine and then the static to finish it off.

- orig_dirt rock trap Here I am for keeping the frequency high! This is one of the more hidden traps and more frequent drips reduce the chance that the trap gets overlooked.
#58
NeoLemmix Styles / Re: Style updates topic
Last post by WillLem - December 30, 2025, 05:03:13 PM
Quote from: IchoTolot on December 29, 2025, 11:09:29 PM@Will: Could you maybe make a dedicated topic with a comparison of the changed animations and the added optional backgrounds?

Done!

NOTE: I've also updated the attachments in the suggestion post as one of the images was incorrect.
#59
NeoLemmix Main / [STYLES] Updates to secondary ...
Last post by WillLem - December 30, 2025, 05:00:15 PM
In the style updates topic, I've suggested some updates to a handful of the trap animations from the OG styles. As requested by Icho, here is a list of the proposed updates with viewable comparisons:

ohno_bubble zapper trap has a pulsating electric 'glow' effect.

-->

ohno_rock chameleon trap has less frequent blink and more natural eye movements.

-->

ohno_rock weed trap looks like the original and bobs up and down.

-->

orig_crystal electric trap has an electric 'shine' effect.

-->

orig_dirt rock trap has fewer drips.

-->

Plus, here are Proxima's backgrounds (also included in the proposed update as optional background tiles):
Backgrounds
Indigo:


Amiga Blue:


Crystal Blue:


Red:


Brown:


Olive:


Purple:

#60
Non-Lemmings Gaming / Re: Porting Sonic the Hedgehog...
Last post by Crane - December 30, 2025, 10:16:55 AM
Some more updates since: