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#51
In Development / Re: Levels by Crane
Last post by Armani - November 27, 2025, 07:28:27 PM
Quote from: JawaJuice on November 26, 2025, 01:03:48 AMWell, in that case, I'm afraid Outside the Box Part 2 has got me beat. Much like The Oubliette, I just can't see what you want the player to do with this one. I'll be interested to see if someone else can do it!
Quote from: Crane on November 26, 2025, 01:27:27 AMThink outside the box... *grins*
The title literally describes the intended solution in a sense ;P


also Last Lemming Standing is one of the most enjoyable open-ended & infinite skills levels I've played so far. :laugh: (especially time crunch talisman!)
#52
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 07:15:02 PM
And here are my replays.

#53
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 07:13:59 PM
Nice, this will work! I'll post others in the same vein, and if you have a newer version, drop it in. Obviously I knew that one was a backroute - you don't call a level Blockout and provide 5 blockers only to have the player use one of them ;)

Don't worry either, there are only about a dozen or so levels we're talking about here.

I was just playing your amazing massively open-ended Last Lemming Standing level - so much fun! Weird thing though: when I have saved +1 lemmings and there are only zombies left on the screen, the level doesn't end as it normally would. Even when I nuke the zombies, the timer kept going. Only when I pressed Escape did the level end. Also, I dunno if there is a newer version of Incompressible because it just seems impossible as it stands.

Spoiler
Initially I just got past the steel pillar, and dug down, then cancelled that digger with a digger in the opposite direction and bashed through. Save requirement is met, but I run out of time. The only other solution I could see is to start on one side of the steel pillar then dig on the other side with the last lemming that gets through and bash between the digger tunnels but the timing doesn't allow for this and I'm not sure the save requirement would be met doing it that way either.

OK, let me post what I've done so far, going through em alphabetically.

Crunch Time - vaguely remember this from Revenge of the Lemmings, but I'm sure it was different somehow. I don't remember doing the solution I did this time at all.
Deep Freeze - This one was definitely in Revenge of the Lemmings and I could never get the gold talisman. I don't chase talismans for long though tbh, I prefer to just move onto another level if I can't get the talisman fairly quickly.
Denial - The level you gave me and the solution you approved - just for completeness.
Hallowed Ground
Heaven and Earth

I won't post Last Lemming Standing since it's totally open-ended (I think?) and there can't really be an 'intended solution' to it.

#54
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 27, 2025, 06:56:24 PM
No need to apologize! There are always gonna be a few levels one cannot complete with the intended solution (well maybe not for the absolute best solvers on the forum, but for most people). You just happened to have two of them in one contest XD I'll look forward to seeing your replays! See you on the Levels By Crane topic! :)
#55
In Development / Re: Levels by Crane
Last post by Crane - November 27, 2025, 06:41:24 PM
That's fine, but you've got an old version of Blockout there - this is the most recent version (it's Cunning 29 in Lemmings Cranium), which does patch that backroute by making the drop higher.
#56
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 27, 2025, 06:30:04 PM
I don't know whether I should be honoured or to apologise!  Don't feel too frustrated though - you've helped to make our levels better, and there are a lot of levels that I've struggled to complete, and sometimes failed to complete due to not seeing an obscure trick (I never sold Diamond Mine from the previous contest in the intended way).

When the playing phase is over, I'll post replays of all the intended solutions.
#57
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 27, 2025, 06:06:38 PM
Argghh! Well I throw in the towel at this point then. This and your R3 level have defeated me. :(

I've enjoyed playing this contest, so thanks to all for letting me playtest it! For my money, Crane's levels are by far the hardest in the contest, given that I got intended solutions for everyone else's but only solved 1 out of 3 of his. It doesn't surprise me too much as I've been sampling some of his levels elsewhere, and they're among the toughest I've ever played. :lem-mindblown:

Thanks for the fun and the banter, I'll catch you all down the line! Bear me in mind in you're ever looking for playtesters for your upcoming packs or levels!  :thumbsup:
#58
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 27, 2025, 05:44:36 PM
Your solution to Lemming Ledger is still a backroute unfortunately, and the intended solution is a bit more involved, so unfortunately can't be an alternative.  Got to think how to patch it without making things look too ugly!
#59
Contests / Re: Level Design Contest #33 -...
Last post by IchoTolot - November 27, 2025, 04:56:00 PM
@JawaJuice

Your solutions for my three entries are now intended! Great job!  :thumbsup:
#60
NeoLemmix Main / Re: kaywhyn's and Icho's Advic...
Last post by WillLem - November 27, 2025, 02:44:31 PM
Quote from: Armani on November 27, 2025, 04:02:38 AMIncluding replays or not has nothing to do with whether we trust players or not.

Yea, I know. I was joking, hence the ;P lemoji. I can completely understand your reasons for not wanting to share solution replays up front, just to be very clear about that.

Quote from: Armani on November 27, 2025, 04:02:38 AMwhat if ... we created a dedicated website where users could voluntarily upload all sorts of assets related to each level, including styles, solutions, music, previous versions of the levels and so on so that players could download as much or as little as they want.

How would this differ from the platform we already have (i.e the Forum)?