Recent posts

#51
In Development / Re: Random level sharing topic...
Last post by saba - June 25, 2025, 08:24:03 PM
since V1 had a backroute in the verry beginning i have updated it, please download the V2 version from the original post showing the level.
#52
In Development / Re: Random level sharing topic...
Last post by IchoTolot - June 25, 2025, 07:50:28 PM
Yeah, let's say there is one trick in here I would open a bug topic for, if we were still the the physics cleansing phase of NL.  ;)
That one is more of the bug side rather than the feature side in my opinion and I would not use it in a normal fair level.

It's a very special case so if the situation was not specifically tailored for it like here you probably would not encounter it. (Top right section and I even needed to enter clear physics mode to even check the correct terrain situation)

Spoiler
It has to do with the miner position that jumps ahead a pixel on his positioning while mining, so in a very very specific setup you can disconnect the miner from the crowd. This needs a 1 pixel thick steel plate on the floor and either only 1 row of terrain under it or some extra skills like builder+basher and a digger to seperate in him thicker terrain.

The other things I already knew of, but yeah let's say it's very fiddly and something I would not put on mass in a normal level.

Still a nice concept level for those things  :)
#53
In Development / Re: Random level sharing topic...
Last post by Mobiethian - June 25, 2025, 04:28:13 PM
That's actually a really awesome level, Velixi! I only got so far in it, but I'll keep trying, even if it takes me a long while. :) I like the combination of tilesets used in this one. Great job!
#54
NeoLemmix Levels / Re: STOKEAPE JUMBLE: Level Pac...
Last post by Guigui - June 25, 2025, 09:00:48 AM
I just deleted the music and style folders since they were empty, and can confirm the pack works as is.

#55
NeoLemmix Levels / Re: STOKEAPE JUMBLE: Level Pac...
Last post by GigaLem - June 25, 2025, 05:17:21 AM
While I haven't taken a look at the levels I did notice one problem about the pack
Styles, Music, and Replays do not go into the level folder, since Neolemmix in its current format loads everything in the neolemmix folder externally. When uploading a level pack, the Styles, Music, and Replays must be outside of the levels folder.

most packs would  put everything in form like this
music - where any music is loaded either for use with any level or for the pack specifically
levels - you put the folder containing your pack in here
styles - any new styles  made for the pack
replay - solutions you may have provided
this is so the folders can merge when extracting and the pack works right off the bat
#56
NeoLemmix Levels / Re: STOKEAPE JUMBLE: Level Pac...
Last post by StokeApe - June 24, 2025, 09:42:55 PM
Thank you!
#57
NeoLemmix Levels / Re: STOKEAPE JUMBLE: Level Pac...
Last post by kaywhyn - June 24, 2025, 09:39:32 PM
Hello @StokeApe, welcome to the Forums! :thumbsup: I've moved the topic to the NeoLemmix Levels board, because according to the files in the attached zip file these are levels made for NeoLemmix, not Lix. So, it's now in the correct place :)
#58
NeoLemmix Levels / STOKEAPE JUMBLE: Level Pack
Last post by StokeApe - June 24, 2025, 09:23:50 PM
STOKEAPE JUMBLE

Level Pack of 40 Levels created by yours truly.

The pack also includes dev replays in case anybody gets stuck.

I hope you enjoy!

STOKEAPE JUMBLE.zip
#59
In Development / Re: Random level sharing topic...
Last post by saba - June 23, 2025, 01:49:38 PM
Made this level to show off some tricks and to create a very technical and hard level in both execution and solving ability. I know most people arent particularly interested in these sorts of levels, but i hope someone can have fun trying to solve it.

Format: New NeoLemmix
Level Name: Gaps
Difficulty: Extreme
Graphic Set: orig_dirt, orig_fire, orig_pillar, orig_crystal, ohno_bubble

 
(i didnt put much effort into making it look particularly nice, too much backroute risk)

V1 of this level had a backroute in the first section. Please play V2 instead. Note that V2 does not have a replay, so Good Luck!
#60
Contests / Re: Level Design Contest #32 -...
Last post by saba - June 23, 2025, 01:54:00 AM
backroutes on migraine, monster munch, and oh yes! a hardcore molten problem