Absolutely worth getting if you're into The Incredible Machine and puzzles in general. I think this pretty much explains why I'm able to solve custom Lemmings levels more easily than most.
Despite how it's intended to be played with another person, it's definitely possible to complete solo. There's only a few sections that have extremely tricky and difficult timing, but they are possible to do solo. I don't have any recorded videos of my playthrough of Portal 2 Co-op, but maybe sometime in the future I will 
Quote from: Guigui on September 16, 2025, 10:19:22 PMI'm currently playing Portal 1 and 2 games, for maybe the 3rd time each since they came out.
The simplicity of the concept, and the tremendous puzzle it is able to create still amazes me each run I make. Plus the humour around those corridors is really good. Definitely give it a try if you love puzzle games, and do not get misdirected by the firts person view : those are real puzzle games.
Quote from: Guigui on November 01, 2025, 01:06:07 AMCurrently stuck at Sweet 5 Just Relax.
Lack of constructive skill gets me : 4 gaps, some quite large and high and only 2 builders and 6 stoners. Also, how can this basher help me get higher ? Need to think more I guess...
Quote from: Pieuw on November 01, 2025, 07:15:34 AMStarted to play his pack yesterday. The Sweet rank gets quite challenging at some point! I'm stuck at the "Puzzle" level (I don't remember the full title). Either I don't understand how these teleport looking objects work, or they don't work properly? Probably the former. I'm quite dumb when it comes to stuff that are not in the original Lemmings.
That being said, I enjoyed the levels I managed to solve![]()
However, @Guigui congrats for solving Sweet 5 after getting the hint Quote from: JawaJuice on November 02, 2025, 11:30:56 AMFirstly, thank you for making this pack, The Tomato Watcher - thoroughly enjoyed playing through it! It's on the easier side, but still a nice challenge, especially on certain levels. My replays for sweet and sour ranks attached. I don't think I found any backroutes here, but I'm not the best at knowing when I've found one and when it was the author's intended solution!
Secondly, by way of introduction, I've been lurking on this forum for six years or so and thought it was time I stepped out of the shadows. I'm a long time fan of OG Lemmings, having bought it when it came out in '91 on the Atari ST (probably giving my age away a bit there!). Discovering Neolemmix and this forum was a godsend and I just want to thank all of the authors of packs on here, who've brought me many hours of entertainment (and frustration!). Keep up the good work!


Quote from: JawaJuice on November 06, 2025, 04:50:49 PMHey, Tomato Watcher! Apologies for the late response - I haven't quite got the hang of this forum yetI assumed when you had posted in a thread you would automatically be subscribed to it and therefore receive notifications. Since I hadn't got any notifications (email), I assumed no-one had replied to the thread so hadn't bothered to check the forum for a while! Guess you have to explicitly subscribe to a thread?

QuoteAnyway, congrats again on your pack, it really was a lot of fun and I'm glad you enjoyed watching my replays. I should have provided you with feedback for specific levels like Guigui did - I'll try and remember to do that in future as I'm sure it's helpful to a level designer! I will say that I clocked early on that a relatively lenient save rate was going to be a theme of your pack so I took it on myself to try and save as many lemmings as possible on each level as an extra challenge, hence some of the unnecessarily fiddly, un-intuitive or timing-precise solutions. I don't think there's anything to fix on your part - it's just how I decided to approach it. I'm used to playing packs that do require such precision to complete, so I guess it's a hard habit to breakAs a gauge, I'm a fairly experienced solver, though not on the level of a few players on this board who make LP vids! I typically struggle with Very Hard or Extreme difficulty, so packs like yours are most welcome in my book!

For now, I must say the level previews look great, that L1 Pillar one especially looks amazing! 


Also, a lot of the levels that have time limits are super tight for some reason on top of the level already being difficult as is. Why make them even more stressful by putting in a very unforgiving timer? At the same time, I have checked the intended solution which does finish with time to spare and therefore I have myself to blame for making things way more complicated than they needed to be.
That's why you hear the PC Canadian music tracks in my LP
Music is personal preference of course, and players can always customize the music to their liking for NL level packs.
I especially like the falling bomber to make a hole for the others to fall into to be contained by a blocker, as well as a basher coming from the other side to release both the blocker and the crowd who then has more than enough time to build across the gap before the others arrive. Well done!
I was able to spare the jumper in my solution.


Nice to see one of WillLem's Lemminas 2 tileset here in the pack!



So, sorry, wasn't a fan of a level where I've seen bulder/miner combo so many times by now with all builders needing to be placed correctly between multiple obstacles. 


I assumed when you had posted in a thread you would automatically be subscribed to it and therefore receive notifications. Since I hadn't got any notifications (email), I assumed no-one had replied to the thread so hadn't bothered to check the forum for a while! Guess you have to explicitly subscribe to a thread?
As a gauge, I'm a fairly experienced solver, though not on the level of a few players on this board who make LP vids! I typically struggle with Very Hard or Extreme difficulty, so packs like yours are most welcome in my book!