Recent posts

#51
NeoLemmix Styles / Re: New 'Common' Style
Last post by GigaLem - August 23, 2026, 06:43:59 AM
Oh wow, I really like what I see here, especially the object where you could put it being the exit to retain the black BG in the exit.
#52
NeoLemmix Levels / Re: [NeoLemmix] NepsterLems
Last post by kaywhyn - August 23, 2026, 06:32:58 AM
Alternative solution that I found to Planet 7 - A Study in Scarlet after I recently solved Moon 7 in NepsterLix. Replays attached, one for New Formats NL v2.0, and one for Old Formats NL v1.11.

Also links to the video solutions:

New Formats NL Planet 7 alternative solution - https://youtu.be/urfdpCJ4LCk

Old Formats NL Planet 7 alternative solution - https://youtu.be/ve6q5OutgkE

Wow, what an excellent and clever solution! :thumbsup: When I found this for the NepsterLix version, I was completely blown away by the solution :lem-mindblown: Note that the other solution that works on NepsterLems doesn't work on the NepsterLix version of the level. As such, IMHO this solution is much harder to find and hence Moon 7 from NepsterLix should be ranked higher! Because there are two solutions for the NepsterLems version, one of which is much easier and seems to be the only solution that most in the NL community know about, Planet 7 is placed fine as is, but yes, if that solution wasn't possible in NepsterLems then it should also be ranked higher! :P

In any case, this alternative solution to Planet 7 gives me a level idea of mine for my Lemmings Memories pack, so a BIG thank you to Nepster for this one and inspiring a level for my level pack! :thumbsup: :thumbsup: :thumbsup:

I've also reattached my entire replay collection for both New Formats and Old Formats NL with the alternative Planet 7 replay solution included so that Planet 7 for both collections has two replays! :thumbsup: Apparently I haven't posted my latter replay collection (I thought I did) :forehead: I've done that now! :laugh:

edit: Oops, looks like I didn't attach them when I said I did :forehead: I've attached my replay collections now!

Finally, playlist of my video solutions for the Old Formats NL v1.11 of NepsterLems because apparently I didn't link to and post it in this topic either :forehead:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJvy6ugFd5PkkGHlXYDbQ73y       
#53
Lemmini / Re: [RetroLemmini] SEB Lems Cl...
Last post by WillLem - August 23, 2026, 04:41:49 AM
Solved the Paradise levels. These are excellent! :lemcat:
#54
Non-Lemmings Gaming / Re: What video game(s) are you...
Last post by Kapus - August 23, 2026, 04:14:02 AM
Been in a Tales Of mood lately so I've been giving Tales of the World: Radiant Mythology a try on PSP. It's pretty alright, I like the job system, but the gameplay gets surprisingly monotonous. The amount of strategies you can really deploy in battles is minimal and dungeon crawling is pretty slow, especially when it's tight corridors full of unavoidable enemies.

Seeing my favorite characters together in a goofy crossover makes it worth it though. Definitely the main selling point of the game. Hopefully the later games in the series make the gameplay more tasty, but, eh, I'll see.

Would help if it was multiplayer though--I'm so used to Tales games being multiplayer RPG fun, playing a single player one is surprisingly lonely!
#55
Lemmings Main / Re: Thoughts on "3D lemmings"?
Last post by Kapus - August 23, 2026, 03:21:44 AM
I had it as a kid but I thought it was a little too convoluted and confusing to play. Definitely didn't like it as much as the original Lemmings games or even Paintball. I haven't played it since then, though, I'm interested in going back to it now that I have about 20 years of distance from my original experience.

The soundtrack is stellar though, I still listen to it to this day.
#56
Lemmini / Re: SUNSOFT Levels on Lemmini?
Last post by Kapus - August 23, 2026, 03:15:32 AM
Thank you so much for understanding and for the warm welcome! I haven't been on a forum in about 12 years so I get a bit nervous about following etiquette.

I am happy and excited to be here!
#57
Fan Corner / Re: Another miner from old MS ...
Last post by WillLem - August 23, 2026, 02:21:24 AM
Nice work! The fact you've pushed the limits of MS Paint to create this makes it particularly impressive :thumbsup:
#58
Lemmini / Re: SUNSOFT Levels on Lemmini?
Last post by WillLem - August 23, 2026, 02:16:53 AM
Quote from: Kapus on August 22, 2026, 03:54:58 AMSorry for the needless post!

Hi Kapus, welcome to the Forums! :)

No worries at all - your post is not needless. We'd much rather you ask and then figure it out yourself anyway than not ask at all. If nothing else, it may help other users who might have the same question but have not yet found the answer.

Enjoy RetroLemmini, and please feel free to post again if you have any questions, comments or issues - we're here to help!
#59
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - August 23, 2026, 02:11:03 AM
Thanks for the feedback :)

Quote from: Proxima on August 21, 2026, 05:33:41 PMFor the buttons, maybe green for the mouseover colour?

At present it's teal, which looks a bit better than green (which I did try). It gives the appearance of the text 'lighting up'.

Quote from: Proxima on August 21, 2026, 05:33:41 PMhere's what you need to know, now start playing.

Fair enough :P

Quote from: Simon on August 22, 2026, 11:07:52 AMHow consistent are blue buttons with other screens? Does it even matter?

The only other screen with these buttons is the Postview screen, which also allows per-line recoloring (in NLCE). I have had to recolor the Postview screen text to contrast with the buttons, so this will likely be another topic to come back to later.

Quote from: Proxima on August 21, 2026, 05:33:41 PMWhat is good spacing between the preview picture and the title below it? Looks a little tight

Agreed, I've moved it down a bit (NLCEPlayer commit e38151e).
#60
Lemmini / Re: [DISC] Rewind button?
Last post by WillLem - August 23, 2026, 01:43:12 AM
Quote from: Simon on August 22, 2026, 11:37:03 AMThe game design sets the entire stage. Execution difficulty yes or no during forward-only play? Timed bombers suggest yes, the existing control features say no.

The appropriate rewinding power follows from that and shouldn't be a standalone design decision.

Agreed, but I don't want RetroLemmini to become another replay editing machine. If anything, it's a shame that forwards framestepping was added. I accept it because even Amiga Lemmings has a pseudo 'forwards-framestep' (pressing and holding pause causes the game to repeatedly step forward one frame at a fixed rate).

Adding the ability to step backwards one frame at a time allows replays to be finely edited (thus inviting all of the UI quirks we're currently wrestling with in NLCE), and - worse - allows for levels which require framestepping shenanigans as part of their solution. RetroLemmini demands that levels can be solved in real-time, with a minimum of player-assist tweakery. I'd prefer to keep it that way.

Having said that, a way to hop backwards to a point before a mistake is a good compromise that most users do seem to want. Having said that, hrb264 has expressed that she would prefer RetroLemmini not to go down this route, and as an actual user her viewpoint is of particular importance.

I'm still 50/50 on it. And, having looked at the code briefly to see if the replay system could be leveraged to make Rewind possible, it's not trivial given the current state of the Lemmini codebase. Yes, it could be offered, but at present it would take a lot of work and the question of whether or not we should do it at all hasn't been fully resolved.