Quote from: WillLem on November 19, 2024, 10:13:44 PMThe way you've done it above is fine. Example:
(*) is white for: (list of letters)
(**) is white for: (list of letters)
(***) etc.
Quote from: WillLem on November 19, 2024, 10:13:44 PMFair enough, this is a good idea. One question that occurs, though: what determines a "turn"? Another user posting guesses after you? The rulemaster posting a reply to your initial guess?
Quote from: Ramon on November 19, 2024, 07:51:17 PMApart from the single letter koans, I don't think there is a general statement that can correctly mark all your wildcard guesses without listing them each individually
Quote from: Ramon on November 19, 2024, 07:51:17 PMI also feel like it's a bit of a dirty trick, since you could just submit those guesses at the beginning of every new rule without regard to the starting koans, which makes the early game kind of uninteresting
Quote from: Ramon on November 19, 2024, 07:51:17 PMand isn't usually possible in a live game of Zendo.
Quote from: Proxima on November 19, 2024, 08:26:55 PMOn your turn, you may guess a wildcard pattern, such as X*A or ***E, which is understood as a set of 26 koan guesses, replacing all wildcards with each letter in turn (all wildcards must be replaced by the same letter). Only one wildcard pattern may be guessed at a time.
Quote from: WillLem on November 19, 2024, 06:27:10 PMEDIT: In addition, please test every letter of the alphabet individually (*), as a string of length 2 (**), as a string of length 3 (***), and as a string of length 4 (****).
Quote from: Ste Woz Ere on November 19, 2024, 06:48:10 PMThe link to the level pack is in my sig
Quote from: WillLem on November 19, 2024, 03:56:36 PMMulti-hatchers are one of my favourite types of level! Most of the ones I've played/designed tend to fit into one of two styles; "each for themselves" levels where the goal is to guide each lemming/group separately (either towards the same exit or perhaps a few different ones), and "herding cats" levels where the crowds need to be gathered together. Either type of level can feature path crossovers or one group doing something to help another group, or can keep each path entirely separate (or a mix of the two).
Quote from: WillLem on February 07, 2024, 08:55:29 PMQuote from: Simon on August 27, 2023, 10:23:54 AMIn NL12.5.512.12.5, this rewinds to two ticks before the assignment has happened
...
Years ago, NL had a bug where cutting the replay would cut one frame too late. Is this rewinding behavior an obsolete workaround for that bug? Or is there another reason?
...I'll see if I can get it to "one tick before assignment" in SLX - I'll investigate the bugfix and see if there's any reason it can't be done.