Recent posts

#51
Game Bugs & Suggestions / Re: [+][SUG] Allow hiding anim...
Last post by WillLem - June 15, 2026, 01:46:40 AM
Paint and Background objects added to 'ignore these when rendering' if Disable Backgrounds is active.

Implemented in NLCEPlayer commit 7cf3886.

Option bool flipped from 'Disable Backgrounds' to an opt-in 'Show Backgrounds and Decorations'.

Implemented in NLCEPlayer commit b1949d4.
#52
SuperLemmix Bugs & Suggestions / Re: de-assigners and such?
Last post by WillLem - June 15, 2026, 01:13:12 AM
The 12.14 new objects were considered for inclusion in SuperLemmix, and the following was decided:

Skill Assigner - This has been added, and is capable of assigning other skills as well as the permaskill set - namely Jumper, Ballooner, Blocker, Walker, Grenader, Laserer, Spearer and Cloner. Other skills were considered as well, but it doesn't really make sense for a static skill assigner to assign Bashers, Builders, etc. because the lemming makes changes to the surrounding terrain immediately (Laserer is a bit of an odd case but was ultimately accepted because well, why not).

Skill De-Assigner - It was decided not to include this in SuperLemmix as it adds unnecessary complexity to the skill mechanics, which is something I'd prefer to avoid. If enough users want it in, we can possibly add it at a later date.

De-Neutralizer - This has been added as 'Normalizer' and is identical to its NL counterpart; SuperLemmix will treat a designated 'De-Neutralizer' object as a 'Normalizer' accordingly.

Neutralizer - It was decided not to include this for reasons similar to the Skill De-Assigner. A Neutralizer is something of a 'soft trap' - it doesn't remove the lemming altogether, but is still best avoided; the complexity it adds isn't worth the relatively small feature gain. Again though, if enough users want to see it in SuperLemmix, we can possibly look at adding it at a later date.

Discussion is welcome, I can generally be persuaded. Input from users is likely to result in change. Silence is not.
#53
Quote from: mobius on June 14, 2026, 11:52:44 PMTurned out I had an old version of SuperLemmix and simply updating fixed the issue. Sorry for the waste of time.

No worries, always better to report and be sure than not to report at all.

Closing this as resolved.
#54
Game Bugs & Suggestions / Re: [+][BUG] 'Cut tasks' not d...
Last post by WillLem - June 15, 2026, 12:50:52 AM
Fixed in NLCEPlayer commit 82fcc81
#55
Game Bugs & Suggestions / Re: [+][BUG] CE skips download...
Last post by WillLem - June 15, 2026, 12:34:17 AM
The Preview Screen's CloseScreen procedure now only handles screen transitions. The check for missing pieces has been moved to BeginPlay, before transitioning to either gameplay or the preview text screen (if present).

This ensures that the check occurs no matter what the entry point, and we don't unnecessarily view the preview text screen if the level itself cannot be loaded due to missing pieces.

Fixed in NLCEPlayer commit a4fd541.
#56
SuperLemmix Bugs & Suggestions / [DISC] De-Assigners & Neutrali...
Last post by mobius - June 15, 2026, 12:04:36 AM
Skill-assigners are supported but De-assigners are not. Is there a reason for this? Are you considering supporting de-assigners? (or other such objects like - neutralizer)
#57
Turned out I had an old version of SuperLemmix and simply updating fixed the issue. Sorry for the waste of time.
#58
Game Bugs & Suggestions / Re: [+][DATA LOSS][BUG] CE 1.1...
Last post by WillLem - June 14, 2026, 11:16:23 PM
✓ If 'NLCESettings.ini' is absent, look for 'settings.ini' before loading the setup menu.
✓ Hotkeys are saved to 'NLCEHotkeys.ini', just in case!
✓ UI fix: setup menu shows that it wants to find 'NLCESettings.ini', not 'settings.ini'.

Fixed in NLCEPlayer commit 0c95088.
#59
Game Bugs & Suggestions / Re: [✓][SUG][PL] Insert Mode: ...
Last post by WillLem - June 14, 2026, 10:47:26 PM
Quote from: Simon on June 14, 2026, 07:19:29 PMI've found one bug with the "Cut 2 tasks" display in the bottom left hand corner

Started this topic for this bug, thanks for reporting.

Quote from: Simon on June 14, 2026, 07:19:29 PMSeveral times, I wanted to cut during insert mode by air click. Neither option allows cutting by air click. I had to exit insert mode and cut.

I conjecture that ultimate truth will be found in merging regular replay mode with insert mode.

You're probably right, but let's start a new topic for this.
#60
Quote from: mobius on June 14, 2026, 10:02:32 PMI open up a new level or existing level ... add a skill assigner to level, select skill, playtest and this happens

Which version of SuperLemmix are you using? Also, which version of the Editor?