Recent posts

#51
Lemmini / Re: Getting a builder to turn ...
Last post by hrb264 - January 12, 2026, 10:21:23 PM
Quote from: IchoTolot on January 12, 2026, 07:48:57 PMOh, I just saw this is Lemmini and not NeoLemmix.  :-[

I do not remember if the up arrow walker select works in Lemmini - it's been a long time since I played on that engine.  :P



Not sure if it will work on Lemmini but I'll give it a try. Thanks for the tip - I have neolemmix but didn't get on with it the first time I tried. I will give it another go though. :D
#52
Lemmini / Re: Getting a builder to turn ...
Last post by IchoTolot - January 12, 2026, 07:48:57 PM
Oh, I just saw this is Lemmini and not NeoLemmix.  :-[

I do not remember if the up arrow walker select works in Lemmini - it's been a long time since I played on that engine.  :P

#53
Lemmini / Re: Getting a builder to turn ...
Last post by IchoTolot - January 12, 2026, 07:45:10 PM
In order to help you in the future with these kind of selections:

There is a hotkey that forces the game to select a walker. It should be the "up" arrow by default.

This can even be combined with the "right" or "left" arrow key in order to select a walker facing right or left.

The force walker select is also very helpful for selecting non-digger lemmings in a digger pit.  :)
#54
Lemmings Main / Re: Lemmings DooM
Last post by coffeebeanz - January 12, 2026, 07:34:50 PM
Nevermind no it isn't it's a doom 2 mod like unfinished a little and it ain't offical
#55
Lemmings Main / Re: The Lemmings Encyclopedia ...
Last post by The Lemmings Encyclopedia - January 12, 2026, 07:09:25 PM
Hi all. I'll try and contact that person once more to see what's happening. If it's nothing, I can offer up the codebase to Lemmings Forums.
#56
Lemmini / Re: [RetroLemmini] Lemmings Pl...
Last post by hrb264 - January 12, 2026, 03:10:08 PM
Here's my replay of Inside Outside (Danger 1) - in the end I didn't need a miner and used two bombers.



#57
Lemmini / Re: Getting a builder to turn ...
Last post by hrb264 - January 12, 2026, 03:09:02 PM
I managed to do it in the end and didn't even need a miner!

#58
Lemmini / Re: Getting a builder to turn ...
Last post by hrb264 - January 12, 2026, 11:23:44 AM
For example, it always seems to end up like this even though I did the blocker when it was just in front of where the builder was, at the absolutely last place I could put it before it fell off? I've done it twice by accident now but both times it's ended up wrong. 
#59
Lemmini / Re: [+][BUG] Basher/steel inte...
Last post by hrb264 - January 12, 2026, 11:20:39 AM
Yea I've played a few of the holiday lemmings levels and i noticed that the steel in that was a bit weird in comparison to the steel in most of the other levels I've played?
#60
Lemmini / [RetroLemmini] Getting a build...
Last post by hrb264 - January 12, 2026, 11:00:02 AM
I'm currently playing the Lemmings Plus 1 pack by @namida on retrolemmini and I'm really enjoying it so far, it's everything I really liked about playing lemmings as a kid and I really like the new levels. However there's one particular level that requires a blocker to turn around a builder while it's building a bridge, and I cannot figure out where to do it? The spot I think where you have to do it, the game will not let me select the walker when I'm trying to turn it into a blocker and it just selects the builder instead even when I use framestepping and move my cursor all around where the lemmings are. But more often it just won't turn the builder around even when it's standing in front, I know it's possible as I did it by accident the first time but something else went wrong with the lemmings and I had to start again?