Quote from: JawaJuice on November 27, 2025, 08:51:59 AM...Well. this is an interesting one, because I too am a computer programmer and my claim to fame is that I'm a core member and contributor of source code to the Free Pascal Compiler, specialising in optimisation and assembly language, so you can't get any more logical than that! And yeah, I'm not too good at cryptic crosswords either, although I've managed to solve a few random clues, like "Bent coach stole confectionaries" (10 letters).
I'll take another lookIt'll probably get to the point soon where I can no longer backroute it if I can't find the correct solution
Thanks for the insight into the creation process! I'm no closer to solving Ice Cream Cake Part 2 btw, or Outside the Box 2. I think our brains work in quite different ways, you and I
Not a bad thing at all, it just happens sometimes. I feel like your solutions sometimes require a degree of lateral thinking, which is not something I excel at - I'm a very logical person, being a computer programmer by trade! I can't even begin to do cryptic crosswords haha
Quote from: JawaJuice on November 27, 2025, 08:39:12 AMCheers, kaywhynIt was a pleasure playing your levels in this contest; I enjoyed them very much!
You've also done a great job with getting the other levels in the collection pack solved and finding some backroutes in the process. In particular, I haven't seen your solutions to Icho's R1 and R2, but I'm surprised you managed to backroute them because when I pre-tested his 3 entries I managed to get the intended solutions to all of them. Nice finds! QuoteSpoiler
I seemed to recall your AWESOME Fire level used it as well when I said that but I may be misremembering there - was that one just blocker turns to extend the miner? Anyway, you're quite right, I can't jump to that conclusion based on a couple of levels. It was just a frivolous observation thoughI thought your use of the technique in your R3 level was very clever - I certainly didn't spot it as a possibility for quite a while and you might have less experienced players stumped.
I just thought it was funny that, out of the nearly 50 levels total I've made (some haven't been released yet, since they're for my WIP level pack) over a span of 4 (almost 5 now) years, I have only made about 5 levels that require keeping skills going and you thus associated me as someone who likes this element in my intended solutions
There's other skill types that can do the job as well, and I've yet to make those levels! 
How time flies haha.QuoteI'm a very logical person, being a computer programmer by trade! I can't even begin to do cryptic crosswords haha
O.o, cryptic crosswords. Those are tough! Never tried one, but I know what those are. I can't even complete any kind of crossword puzzle from newspapers haha. At least not without doing them with another person or group of people
Quote from: Crane on November 27, 2025, 06:23:57 AMBackrouted again. V3 is out.
If a solution is unique, beautiful or more difficult than what's intended, then it might be kept as a viable alternative. It's very subjective though.
One recent example with my own levels... the original "Ice Cream Cake" was just one level with the "part two" solution as the intended one, but it had 2 bombers that were meant to be a red herring, but Armani playtested it for me and found a solution that was just too beautiful to pass up. Coincidentally, this was at the same time that the previous contest was being run where you had to make a pair of levels with different skillsets, where one wasn't a subset of the other (so they had completely different solutions and one couldn't be performed in the other), so I withdrew my submission (which was the "Outside the box" levels) and submitted two versions of Ice Cream Cake... one with a bomber removed (to stop Armani's solution) and one with a climber removed (which wasn't required for Armani's solution)!
Sometimes you do get happy accidents.
It'll probably get to the point soon where I can no longer backroute it if I can't find the correct solution
Thanks for the insight into the creation process! I'm no closer to solving Ice Cream Cake Part 2 btw, or Outside the Box 2. I think our brains work in quite different ways, you and I
Not a bad thing at all, it just happens sometimes. I feel like your solutions sometimes require a degree of lateral thinking, which is not something I excel at - I'm a very logical person, being a computer programmer by trade! I can't even begin to do cryptic crosswords hahaQuote from: Armani on November 27, 2025, 04:04:17 AM@JawaJuice
Close enoughwell done!

Quote from: kaywhyn on November 27, 2025, 03:13:51 AM@JawaJuice
Your solutions to my R1 and R3 are intended! Great job!
For R1, there's actually two intended ways
QuoteHeh, I like how you've played levels of mine that happen to require this and you are quick to associate this solution element with me, when in fact only one other level of mine (in one of the previous LDCs, not this one) requires thisYes, I do love this combo in general, but I've only used this as part of my intended solution just last year, 3 years after I first started level designing!
This is also only one type and way of doing so. I haven't yet made other levels that involve this with the other skill types!
I thought your use of the technique in your R3 level was very clever - I certainly didn't spot it as a possibility for quite a while and you might have less experienced players stumped.Quote from: JawaJuice on November 26, 2025, 11:36:02 PMAs a level designer, do you have any view on alternative solutions you hadn't considered? Or is everything that isn't very close to the intended solution a backroute?Backrouted again. V3 is out.
I had another crack at R1, probably another backroute since I didn't use the basher. Gotta say, Crane, yours and Icho's levels are devilishly hard! XD
QuoteJust because something is "long-standing", and a "standard", doesn't mean that (a) it's the right way to do things, (b) it's the best way to do things, or (c) it shouldn't be subject to scrutiny, review, and potential updating.
In other words, "it's always been that way" shouldn't be a strong argument not to try something different.
QuoteSurely if we can trust users to make solvable levels, we can trust them not to look at solution replays for spoilers!!
QuoteLevel-as-directory in general seems like an interesting idea.
: what if, in a completely new hypothetical engine, we created a dedicated website where users could voluntarily upload all sorts of assets related to each level, including styles, solutions, music, previous versions of the levels and so on so that players could download as much or as little as they want.
My workplace actually has a similar internal network: all the artists upload their characters, 3D models, sprites, and all sorts of components to the internal repository, and each department can pull whatever they need whenever they need it. The idea I'm suggesting would work somewhat like that.
It's true that the miner skill is a downwards moving destructive skill, but the basher skill's destruction mask starts at the row of the Lemming's feet and removes several rows of pixels above it too
If you do it this way, you need to make sure to mine through the dart in the same way so that he is not delayed, i.e, you need to be right up against the dart when you assign the miner. Then the basher assignment to release the ohnoer is at nearly the same spot as the miner, just an extra pixel forward but the effect in the end is the same: The ohnoer touches the exit trigger on the ground in time before he explodes
Quote from: JawaJuice on November 26, 2025, 07:56:30 PMSpoiler
You like your destructive skill extensions via builders don't you?
Yes, I do love this combo in general, but I've only used this as part of my intended solution just last year, 3 years after I first started level designing!
This is also only one type and way of doing so. I haven't yet made other levels that involve this with the other skill types! 
QuoteIt's of course possible that I might stumble upon a trick I wasn't previously aware of just by ditching prior assumptions and trying many things, but perhaps not probable. Where do you stand on topics that detail advanced tricks? I read through Strato Incendus's Advanced Blocker Tricks topic (nothing on there I didn't already know, but interesting nonetheless, probably helpful for some) and the discussion that ensued makes for interesting reading. Opinions seemed mixed on whether such a topic was a good idea or tantamount to a cheat sheet. After a quick search, that's the only topic documenting tricks that I could find.
If they're hidden behind spoilers like they are in that topic of Strato's, then those who prefer to avoid them can simply not open up what's behind the spoiler tags, while those who want to know can if they like. Quote from: Simon on November 26, 2025, 09:40:50 PMA level might be a directory. It should contain the level proper, the intended/accepted solutions that should pass during mass replay verification, and backroute replays that should fail.