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#51
Lemmings Main / Re: Are Jimmy McLemming and Le...
Last post by weirdybeardy - November 04, 2025, 03:26:48 PM
I figured they were related somehow for sure, if not actually father and son, or grandfather and grandson. If Lemming McLemming is some kind of tribe elder, he could be the equivalent of Papa Smurf.  ;P

Anyway, my headcanon is that he's the same individual as Lemmy from Lemmings Puzzle Adventure.  :thumbsup:
#52
In Development / Re: Ah yes, PimoreLems!
Last post by Pieuw - November 04, 2025, 02:55:31 PM
Thank you everyone, will try to make it a worthy successor :)

By the way the title of the topic is just something that came to mind while I was writing, but it may be a bit cheesy for an actual pack name. I will need to think about it!
#53
In Development / Re: Ah yes, PimoreLems!
Last post by Armani - November 04, 2025, 09:42:55 AM
PimoLems was already ahead of its time, but this one is even more stunning  :thumbsup:
#54
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by Simon - November 04, 2025, 05:50:36 AM
Quote(a) move to another frame to make the desired assignment

On a same-lemming assignment? If you add your new assignment after/before the existing assignment, you waste a skill, or you produce garbage that's going to waste a skill on the next frame and cancel your worker lemming. (a) doesn't work around a same-lemming clash; this is different than for a different-lemming clash.

Quote(b) manually delete the existing action (and future, if desired) via the replay editor.

Obviously we disagree here.

I'll write more in late November 2025 because I'll be short on time these days. Until then, focus on other bugs.

In the meantime: I encourage other players to join.

-- Simon
#55
Game Bugs & Suggestions / Re: Replay Editor: Explain wha...
Last post by Simon - November 04, 2025, 05:45:30 AM
Quote from: WillLem on November 03, 2025, 07:59:50 PMA separate column negates the benefit of seeing all replay actions in frame order

I didn't mean a second list. All entries will still be in the same list as before, sorted as before. I meant: Add "Inserted"/... to the line, and tabulate the lines so that all those "Inserted" will be in a separate column.

The ideal UI widget for the single list will then be a table, not merely spaces/tab characters, because presentation with those characters depends on the font (Windows vs. Wine). Consider: You already have plenty of content to satisfy a table layout because you show a lemming ID, a skill, and a physics update number.

Quote from: WillLem on November 03, 2025, 07:59:50 PMWe could even add a "?" button next to this text which would open a dialog explaining Replay Insert mode in more detail.

Yeah, it's warranted because the replay editor is an expert feature and has already broken game immersion. If you must explain it, you may as well explain it instead of redesign it.

-- Simon
#56
Game Bugs & Suggestions / Re: [?][SUG][PL/ED] Change Col...
Last post by Simon - November 04, 2025, 05:09:24 AM
Quote from: WillLem on October 25, 2025, 10:01:13 PMit wouldn't be a simple case of just changing the #FF00FF value as I'd hoped
Quote from: GigaLem on November 04, 2025, 12:29:36 AMyou're gonna need more than my choice to decide.

During clear physics mode, lemmings are dark blue, which is too dark. Whatever you do for trigger areas should match/allow future fixes for lemmings.

See, e.g., the ideas for defaults from Abolish color cycling, pick good non-clashing colors. If you (WillLem) are about to paint yourself into a corner with the trigger areas, keep those other issues in mind.

How urgent are different trigger area color in the game anyway? All the time, I thought Giga's bug report here was about the editor only. And now WillLem wants to change the game even in light of these new design hurdles.

-- Simon
#57
Game Bugs & Suggestions / Re: [?][SUG][PL/ED] Change Col...
Last post by GigaLem - November 04, 2025, 12:29:36 AM
I couldn't answer this earlier but for the whole In game color. I feel you're gonna need more than my choice to decide. I can say the Baja Teal for ingame if I really want to but I want to know other's input if Baja Teal is a favorable choice, or if there's something else that contrasts without being too bright or hard on the eyes. Not to mention accessibility issues considering if say someone is colorblind, but thats another discussion.
#58
In Development / Re: Ah yes, PimoreLems!
Last post by GigaLem - November 04, 2025, 12:25:56 AM
Blow me away, I wish I can make levels like this with the original sets. I struggle to make stuff look good when using the original stuff.
#59
In Development / Re: Ah yes, PimoreLems!
Last post by mobius - November 03, 2025, 10:30:19 PM
 :thumbsup: looking awesome so far!
#60
Challenges / Re: Maximum Lemmings Saved Rec...
Last post by whoever - November 03, 2025, 08:11:57 PM
11-13: The Diving Board

Quote from: LemSteven on June 26, 2011, 07:19:28 AMLemmings Revolution
(100% unless noted)

The level "Diving Board" isn't mentioned in LemSteven's list, so one might assume it's 100% solvable. However, I couldn't find a video of a 100% version; even YouTuber Pirohiko only managed a 99/100 solution. The reason for this quickly became clear when I played the level myself: you have to turn two Lemmings into blockers, but you can only use the "reset a bomber" glitch on one of them because you only have one bomb available. At that moment, I remembered an old post by ccexplore where he mentioned that nuking can also be used for the "reset a bomber" method:

Quote from: ccexplore on December 16, 2011, 10:25:51 PMBombers
    • reset a bomber:  after a bomber finishes the countdown ("oh-no") but before he actually explodes, you can assign a non-bomber, non-permanent skill, and this will "reset" him so he doesn't explode.  This works on blockers about to explode too, so you can free a blocker this way.
    • The same glitch above also works with lemmings about to explode due to nuking, after the nuke countdown finishes when the lemmings start their "oh-no".

So I waited until all the Lemmings were in the balloon and then pressed "nuke." And indeed, the "reset a bomber" worked. You can find some pictures of it attached.