http://www.lemmingsforums.com/index.php?topic=98.msg10112#msg10112">Quote from: ccexplore on 2011-03-16 18:03:46
In general there are 2 main forms of steel glitches in PC Lemmings:
1) lazy steel checking:
Was already familiar with most of this, but it's good to everything all in one place.
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2) blocker steel-canceling: the game implements blockers by setting up a "field of blocking" around the blocker. This field will temporarily cancel out any parts of steel areas (in fact, also things like trap triggers!) that overlap with the field.
A simple example to try out is Tricky 9. Have the first lemming out block when he lands. Then have the 2nd lemming out dig when he lands (to assign this lemming a skill, you'll need the technique of "walkers-only" selection, done by holding down the right mouse button while selecting and clicking on the lemming with the usual left button). You will see him dig down the steel even though he shouldn't. Of course, doing so also frees the blocker right away, thus ending the field of steel-canceling, so on the next dig-stroke he will fail.
Cool. I'd heard of this but didn't know how to make it work. That right clicking technique is definitely new to me.
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3) there is also a very specialized form of steel digging using a very specialized glitch unrelated to the above two. See http://www.lemmingsforums.com/index.php?topic=34.msg1337#msg1337" class="bbc_link" target="_blank">this post for details.
Now that's peculiar.
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I don't remember Tricky 9's min solution, but most likely it uses #2 (blocker steel-canceling) together with exploders and #1 to blast apart the steel floor right below the entrance trapdoor. This then allows lemmings to directly drop to the exit. Due to a glitch in PC Lemmings, such "direct-drop" lemmings will exit instead of going splat. For Tricky 13, you start with the "build and dig down edge of steel block" trick explained in #1; the rest is glitch-free (but far from trivial!).
I've surprised about Tricky 13. I though you'd have to build up right and then go through the steel. My current best for this level starts with your suggestion, but uses 8 skill assignments, 1 more than the record.
I'll see if I can figure out these levels with the information and hints.
Thanks very much for all this.
(By the way, Tricky 20 is another one I'm quite stuck on. The only thing I can think of is to go under the one-way wall, but the thin platforms on either side foil this.)