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Messages - Zaphod77

#1
When a backroute should be patched.

1)when the backroute essentially changes the difficulty rating of the level to an easier one.  If your level is taxing, and the backroute is easy, it obviously should be patched. :)
2)when it removes an intended "aha!" moment that's supposed to stump you until you figure it out.  This should only apply to techniques that are relatively easy when you know how to do them.  Difficult and non obvious techniques shouldn't be used to gatekeep a level solution.

When neither of these two apply, there's little harm in leaving it in.

When the intended solution involved a somewhat obscure, but not difficult mechanic, there should be some sort of clue in the level name, even if players are likely to have worked out the trick before.  The classic example of a name with one is "How do I dig up the way?"
#2
Help & Guides / Re: Lemmings 2: Error Number 8001
May 24, 2021, 09:19:09 PM
i think you need to load more stuff high.

like the mouse driver, and maybe soundcard drivers.
#3
Every place i've ever seen this song officially titled, it's been 'Ten Lemmings" (and if 1 lil Lemming, should accidentally fall...) or TenLem when there's not enough space.

Methinks this song could use some lyrics... :) anyone up to the task? (all ten of the lemmings should be dead at the end)

Which version has the word twang applied to this song? Is it the internal title for the .mod file?
#4
Tech & Research / Re: Glitches in Lemmings
February 27, 2021, 08:31:49 PM
Pausing for time glitch as i understand it is that the timer that decides when the hatch opens still runs while the game is paused.

In Amiga, that timer doe stop when you pause.

But in DOS version, the "it's time to open the hatch" timer will still run when paused. so f you wait two seconds, the hatch will open immediately when you unpause.

the number of pauses doesn't matter. just whether any are before the hatch opens.
#5
Lemmings Main / Re: LemmixAmiga. WIP.
February 27, 2021, 07:40:44 PM
How do i work on this again? i remember having a heck of a time getting what i needed to actually compile this stuff.

I probably need to start all over.

Here's what i remember.

1) basher mask needed changing. (i had done this)
2) digger hold up behavior is different. (I had worked that in)
3) pause for time, nuke glitch, and climbershrugger glitch did not exist in amiga. (easy fix)
4) Intro that only exists on Amiga, with it's own music. (beyond my abilities)
5) different level data. (i had done this)
6) different music order. can-can was first on amiga, and the others are different order.
7) amiga does not accept mouse clicks while pawsed, except on the paws button itself. this means you can't change release rate while pawsed, because amiga has no hotkey for it.  (my idea was to have changing release rate while pawsed advance one frame, to keep to restrictions of original).
8) sky is blue, not black. (had fixed it)
9) release rate sound pitch is related to release rate (dunno how to fix)
10) skill change bong does a do re mi.                     (hadn't fixed that either)
11) amiga is PAL and expects a 50hz display.
12) crude stereo panning in sfx only mode
13) more sfx in sfx mode.
14) boing instead of yippee for exit. (when DID amiga use yippee? intro only?)

anything i'm missing?

okay. seems there's an exception in the sky color for the special levels. beast of a level IS black, even on amiga..
#6
Lemmings Main / Re: LemmixAmiga. WIP.
February 26, 2021, 09:02:34 PM
Yes it's me. i finally wandered back.

that said not sure if i still have that source anymore.

Would be nice to resume this.

So there's neo lemmix, old lemmix, and the original lemix author getting back into making it?

So, anyone have a complete list of amiga version vs dos differences?  they say that basher physics are different. Is it really just the different destruction mask, or is there some other change?

I know a number of DOS glitches aren't present.