This should not exclusively rely on an audio cue because there are situations where the game could be played without sound - like players who are deaf or listen to their own music while playing or are in a noisy environment where they cannot properly hear the sounds, just to name a few examples.
My first thought was mildly adjusting the base color of the end-of-screen box (green for success, red for failure) but that won't accommodate colorblind players.
I'd personally advocate for including a little graphic on the end-of-level screen, but it requires some thought:
- It shouldn't be too large, i.e. bloat the screen or hog the player's attention.
- Where to put it such that it still fits into the screen layout nicely?
- The significance of the graphic should be intuitively distinguishable without further explanation.
- Pros and cons of using a game-related graphic (e.g. Lix) vs. a universal one (e.g. checkmark, X)?
My first thought was mildly adjusting the base color of the end-of-screen box (green for success, red for failure) but that won't accommodate colorblind players.
I'd personally advocate for including a little graphic on the end-of-level screen, but it requires some thought:
- It shouldn't be too large, i.e. bloat the screen or hog the player's attention.
- Where to put it such that it still fits into the screen layout nicely?
- The significance of the graphic should be intuitively distinguishable without further explanation.
- Pros and cons of using a game-related graphic (e.g. Lix) vs. a universal one (e.g. checkmark, X)?