Hi Kaywhyn! Thank you so much for your thoughtful responses. Your letsplay/replays were, as always, extremely creative and fun to watch. Here's the responses for my levels that I have the most to say about:

I downgraded the talisman to silver after realising this.

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Also, I think I've said in the past that I'm really bad at judging the difficulty for the order of each level, and that's definitely a factor here. However there was also a big problem deciding the level order for the treacherous rank because of arbitrary rules I set myself. I wanted each level to alternate between my levels and tan x dx's levels, but also because I did not want two levels in a row to be the same style for the sake of variety. This is the main reason why the difficulty seems to jump all over the place for the second rank.


However, your solution did involve gliding through the disarmer which is the main trick, so I'll allow it! 
I'm really glad you enjoyed the pack! Thank you again for your thoughtful responses and for uploading your letsplay when you did - it really was perfect timing!
Safe rank
QuoteSafe 1 - Let's Get Down to Business Very nice level to start off the new pack update. As mentioned, you made me really happy for including a reference to the "Be a Man" song from the Disney film Mulan in both the level title and talisman name!I was really happy you caught the Disney reference right away! When I make graphics or levels, I often have music in the background. I listened to that song a lot during the creation of the pack, so I wanted to make a tribute to it!![]()
I think I could had made things easier by holding the crowd in that pit around the middle of the level and then later release them at the right time to also get the talisman.

QuoteSafe 3 - Diamond in the Rough Another awesome level with a reference to a different Disney film, this time Aladdin, in both the level title and talisman name. Both Mulan and Aladdin are big favorite Disney films of mine!Both your solutions to this level were very impressive - for your first try, we were very impressed by the bomber trick to trap the zombies, even if it failed the talisman. Your talisman solution was even more impressive, with amazing timing avoiding the zombies! Originally, the talisman for this level was gold for precisely this reason - I thought the timing needed to avoid the zombies was too severe. However, very late in to development (after I had already recorded a replay) I realised that the talisman could be easily achieved byThis was one of the levels where I missed the talisman without realizing it due to a grave miscalculation error on my part!
So, I went back and obtained it at the end of the final LP video, though that time I encountered a bug where the post-results screen wouldn't load until I clicked with the mouse. I edited that part of the video out so that it comes up after about 5 seconds or so, though I also clicked out of the results screen very quickly so that I didn't see if I obtained the talisman or not. I have confirmed that I met it from the level select screen, as well as pausing the video at the right spot
Nice level, though certainly a significant challenge due to the zombies and how I used a very heavy timing based solution in order to get everyone to the exit before the zombies could infect them!
At the same time, I tend to struggle with zombie levels when playing and solving them!
I also partially loaded up my replay for the level and took it from there to erase the bomber assignment I used since even one loss doesn't net you the talisman. You have to save all of the regular Lemmings plus all cloners!
Spoiler
making the very last lemming collect the cloners, bypassing the zombies entirely.
QuoteSafe 5 - Enchanted Hmm, didn't realize it at the time, but would this be another Disney reference in the level title? I have seen Enchanted a long time ago, though the thing that makes me think it isn't is due to the talisman name, as I'm certain that it's not a reference to the Enchanted film in any way.This isn't a Disney reference - I couldn't think of what to title this one, so I simply called it 'Enchanted', as this was what the 'grotto' style was originally called while it was in development and I hadn't thought of a better name for it. (The talisman solution for 'Subjugation' is the same - brass style was at one point called 'fathom' and then 'nautilus' before I settled on 'brass')
QuoteWow, this was a really great talisman!Thank you! I'm very proud of this level, and it was a joy watching you figure out the talisman solution.That 1 minute time attack really made think, how's that possible? Ah, the power of the quick laser and basher!
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The talisman was very satisfying to figure out
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QuoteSafe 6 - Doors and Gates Looks intimidating but this one wasn't as bad as I thought. I think I could had made things easier if I had sent the right amount of Lemmings to get the buttons to unlock the exit so that perhaps it wouldn't be necessary to put the blocker in front of the locked exit who gets rescued once it unlocks. I'm glad you both like that part of my solution!As I mentioned on discord, your solution for this level surprised us! It's mainly because of the save requirement and the inability to dislodge a blocker in that level - we both wrote off using blockers as a viable strategy and completely forgot about the exit trick!Remember it, it comes in very handy, though I think I remember it featuring in a LemRunner level?
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QuoteSafe 7 - Lepidopterophobia Ah, this is a new word I learned, that being the fear of butterflies as indicated by the talisman name. Yea, the talisman isn't my cup of tea due to stoner staircases not being a favorite of mine in NLYeah, the talisman solution for this one is very nasty. I think there's barely enough lemmings to make it through using only bomber/stoners.I wasn't even sure if the normal route would work but it does, and just barely with the right amount to save. Perhaps things could had been made easier by using the maximum width of the stoner possible by jumping to get in the right spots so that stoners aren't quite touching when arriving but will be once stoned. I think the talisman essentially leaves only one possible way to do the level, though I'll have to check your replay to make sure.

QuoteSafe 9 - Unstable Egress Wow, this talisman was really good too!Another solution that was really fun to watch you figure out - it's a fun 'lightbulb moment' when you realise you have to make all the neutrals climb up to the exit on the right in order to get the talisman.It really reminds me of Epsilon 3 from Integral Lemmings with there being so many exits in many ways but they're like considered traps
Also, I'm wrong about the other exits being fake, they're just locked with exit limits, as I did see the button in the level at the very top but it took playing Treacherous 1 for me to realize that
They can indeed be used, but they're impossible in regards to the talisman since lasers are prohibited. The part to help the neutrals avoid the exit on the right side after turning back to the left was especially good!
Time attack condition shouldn't really be a problem here
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Treacherous rank
QuoteTreacherous 2 - Long Shot Another one where I misremembered the talisman requirementsI'm afraid I'm not familiar with that level. The talisman solution for this one is a remake of an old level of mine called 'Depth Charge' that used pretty much the same trick.Hmm, I'm wondering if Dexter got inspiration from Icho's Skyfall here for it?
The concept of lining up the bomber holes features here, just like Icho's level. Very nice level where only the neutrals can be saved, regardless of whether you go for the talisman or not. I know of at least one Festival Millas level where only neutrals can be rescued while all the regular Lemmings are sacrifices.
QuoteTreacherous 4 - Sacred Cloisters Difficult one, but that's because I struggled the most with figuring out how to get the buttons to unlock the exit while also struggling with not running out of skills and/or not meeting the save requirementAnother level that I loved watching you solve. I did find it somewhat amusing that you figured out the talisman solution immediately, but were stumped by the rest of the level - I was expecting it to be the other way roundThe frog traps are also difficult to get past since they're quick triggering, similar to the chameleon trap of the ONML Rock style, but that wasn't the hardest part for me. Took me a while to realize that one can laser from the right side in order to release a climber from the crowd to get the buttons in an efficient manner. Apparently fell for the trap of trying to laser through to get the button on the far right, when in fact you can simply shimmier to get over the water gap. Also it took me a long time to realize only one needs to survive the gauntlet instead of two, as one is enough to get the rest of the level solved and to obtain the talisman. I always like builderless/no constructives talismans!
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Also, I think I've said in the past that I'm really bad at judging the difficulty for the order of each level, and that's definitely a factor here. However there was also a big problem deciding the level order for the treacherous rank because of arbitrary rules I set myself. I wanted each level to alternate between my levels and tan x dx's levels, but also because I did not want two levels in a row to be the same style for the sake of variety. This is the main reason why the difficulty seems to jump all over the place for the second rank.
QuoteTreacherous 6 - Pushing Up Daisies Harder than the previous one, though I also made my solution more precise than it needs to be when I platformed near the exit to allow the sliders to turn back towards itDamn! I thought for sure this level couldn't be backrouted. I should know better than to underestimate your problem-solving skills!I had a feeling that the intention is to platform all the way at the top, I simply didn't realize how to do it
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QuoteNice level, and I especially like how the flower trap just wilts and falls over when being disarmed!![]()

QuoteTreacherous 10 - Ring of Fire Wow, an excellent level to finish off the new update to Lemmings Faithful! Quite possibly the best puzzle and level in the entire pack IMHO!Thank you! I'm really proud of this one too and thought it was a great level to end the pack on. I'm glad you agree!The save all talisman requirement was especially satisfying to figure out. I love how the solution all comes together as you piece it one by one.
QuoteThe skill-deassigner is especially a nice puzzle and allows you to give the "powered down" Lemming a glider as it no longer is a pre-assigned floater. It also gets rid of the nuisance of the slider skill which can be a pain to work with both as a level designer and player. Pretty much all skills are accounted for, though I managed to save a shimmier but is likely not a problem at all. When I figured out nearly all of the level, the remaining problem to solve was coming up a basher short, but that was simply due to realizing only one worker Lemming is needed rather than two, as the one who gets the jumper pickup can save himself rather than needing assistance from another. The part with building in order to get high enough in both directions with the worker is quite nice!This solution is actually somewhat of a backroute, since the intended solution involves![]()
Spoiler
building a bridge at the bottom of the level to catch the glider

I'm really glad you enjoyed the pack! Thank you again for your thoughtful responses and for uploading your letsplay when you did - it really was perfect timing!
