Hey all! Just posting to say that an update for the styles has been released, see the OP for more details / the download link.
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Show posts MenuQuote from: kaywhyn on August 02, 2024, 09:26:24 PM
Lemmings Faithful is the newest level pack by both Dexter and ∫tan x. It is a pack featuring and showcasing 5 brand new tilesets for NL made by Dexter. These tilesets are Autumn, Mosaic, Circuit, Palace, and Rust. For some screenshots of the tilesets, see the spoiler tag in the OP, as well as the styles pack linked. Because Dexter was attempting to imitate the original feel of the L1 and ONML tilesets, he intentionally imposed some restrictions/limitations when making them, such as 6 up to a maximum of 8 colors. For more information on how these tilesets were in these official games, see namida's post in the topic linked in the Lemmings Faithful styles topic.
As several others have stated, the tilesets look amazing. Dexter did a great job with them, and you get to have fun navigating levels in these tilesets with this pack. The levels are all open-ended and therefore shouldn't be too difficult. If you're looking for a greater challenge, you can try going for the talismans, which every level of the pack has. There's only one talisman per level in this pack. Indeed, some of these were difficult to figure out, but they still weren't too hard IMO. In particular, I thought the time attack ones were quite simple, while I find the skill limit ones more challenging. Tricky 9 is probably the hardest of this type to achieve, but is in general not too hard of a level if you don't care for the talisman despite being the penultimate level of the pack. Even the final level isn't very hard but its talisman is a very worthy challenge to finish the pack on. I checked my solution against the talisman solution after I solved the levels and obtained them myself first, and they're all different compared to mine. That's the beauty of the game of Lemmings
Even though this pack is easier than their usual affair, I still enjoyed this pack very much. A lot of the talismans were especially fun to figure out. In this way, some of them kind of remind me of the ones from Lemmings Plus VI. They do increase the challenge, some more drastically than others. I really had to think hard on how to obtain some of them. Some of the ones that require saving all combined with some other restrictions (usually, skill limits) were the hardest talismans of the pack. With this, IMO the hardest one to get was Tricky 3, followed by Tricky 9, Tricky 4, and Simple 9.
The best talismans to figure out IMO are Simple 3, Simple 5, Simple 8, Simple 9, Tricky 1, Tricky 4, and Tricky 10. Simple 2 to an extent, but you can either really overcomplicate it like I did, or do it in a much easier way like Dexter
Quote from: IchoTolot on August 03, 2024, 06:36:42 PM
I want to throw my replays into the ring as well.
Nice pack concept with easy levels that turn into quite the challenge when trying to get the talisman.
QuoteThese are just the sorts of styles we need - clear theme, beautifully crafted, high versatility. Excellent work, Dexter
QuotePhenomenal stuff. Wow!
QuoteAutumn: Very nice! If I didn't know better, I'd say this was a style that they just forgot to ship with the original game.
Circuit: It's alright. Like the Brick style, the primary color is a little overpowering. Brick has the advantage that it's used for real-world structures.
Mosaic: I stared at this for a long while, and I almost can't believe that this follows the palette restrictions. Marvelous!
Palace: Not bad, but I think some of the the wood and marble textures could be a bit less realistic somehow.
Rust: It looks monotonous yet very busy. It's kinda depressing. Taking parts from other styles and junking them was clever though.
QuoteMy apologies if that was more negative feedback than you wanted. Even my least favorite of these styles was better than a lot of styles I've seen over the years, so don't take it too harshly.
QuoteI really hope you'll make more of these palette-restricted styles in the future. It really gives it that retro feel that I love.
Quote from: namida on May 02, 2024, 08:16:29 PM
The restrictions in DOS are:
- Each individual RGB value must be divisible by 4 (not necessarily by 16).
- The style can pick up to eight custom colors subject to that rule.
- There are also eight fixed colors. Black from the fixed colors gets treated as transparent in most contexts (the Crystal style has solid black terrain by also including black as a custom color). The last fixed color is not actually fixed; rather it's a duplicate of the first custom color.
- Terrain pieces (across the whole set, not per piece) may use only the 8 custom colors, plus transparent.
- Objects may use all 16 of the colors (subject to black = transparent).
- The skill panel and other UI, as well as lemming sprites, may only use the fixed colors (including the one copied from the variable colors). Some elements / sprites can only use the first four fixed colors. There are a very small number (eg. Burner) that can use the custom colors too.
- Builder bricks and the minimap use the fixed color that's copied from custom.
- When using a vgaspec, the custom colors are replaced with the vgaspec's palette. A vgaspec may have 7 colors plus transparent in its palette.
QuoteTerrain pieces (across the whole set, not per piece) may use only the 8 custom colors, plus transparent.
QuoteI think a really good beach/tropical theme could be good, but it's difficult to come up with abstract shapes. The tendency is to go full palm trees and beach balls!
QuoteLooks GOOD!
QuoteYour style looks fantastic, there is a lot of detail and a very clear theme.
QuoteI don't really know why it seems to be a bit more "high res" than the original tilesets. This may be due to the gradient effect on some elements?
QuoteHowever, I wouldn't necessarily consider it to be in the same visual style of the orig and ohno tiles; it's much more detailed and almost seems higher resolution, which I imagine was no easy task with the aforementioned colour limitations.
QuoteWhat other style are you working on?
Quote from: WillLem on April 15, 2024, 05:48:04 AM
Which of the custom style sets are closest in character and quality to the orig and ohno styles? Those have a very specific vibe to them which is difficult to replicate, it would be good to see some other styles which aim for a similar aesthetic.
QuoteHi Dexter,
I have resolved your level Cause and Infect. I was able to do it with a much smaller chain, but I'm guessing it's still fine since the core idea of the intended solution is still there. Maybe that's why the timing in my solution is tighter than it needs to be
Quote from: mobius on January 15, 2023, 12:46:40 AM
started taking a look at this; these styles look amazing!
QuoteHi Dexter,
I have solved your level "Cause and Infect." Replay attached. Very different from the intended solution, though Still, this is a pretty clever level!