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Messages - 92Dexter11

#1
Hi Kaywhyn! Thank you so much for your thoughtful responses. Your letsplay/replays were, as always, extremely creative and fun to watch. Here's the responses for my levels that I have the most to say about:

Safe rank



QuoteSafe 1 - Let's Get Down to Business Very nice level to start off the new pack update. As mentioned, you made me really happy for including a reference to the "Be a Man" song from the Disney film Mulan in both the level title and talisman name! :laugh: :thumbsup: I think I could had made things easier by holding the crowd in that pit around the middle of the level and then later release them at the right time to also get the talisman.
I was really happy you caught the Disney reference right away! When I make graphics or levels, I often have music in the background. I listened to that song a lot during the creation of the pack, so I wanted to make a tribute to it! :thumbsup:



QuoteSafe 3 - Diamond in the Rough Another awesome level with a reference to a different Disney film, this time Aladdin, in both the level title and talisman name. Both Mulan and Aladdin are big favorite Disney films of mine! :thumbsup: This was one of the levels where I missed the talisman without realizing it due to a grave miscalculation error on my part! :-[ So, I went back and obtained it at the end of the final LP video, though that time I encountered a bug where the post-results screen wouldn't load until I clicked with the mouse. I edited that part of the video out so that it comes up after about 5 seconds or so, though I also clicked out of the results screen very quickly so that I didn't see if I obtained the talisman or not. I have confirmed that I met it from the level select screen, as well as pausing the video at the right spot :) Nice level, though certainly a significant challenge due to the zombies and how I used a very heavy timing based solution in order to get everyone to the exit before the zombies could infect them! :laugh: At the same time, I tend to struggle with zombie levels when playing and solving them! :P I also partially loaded up my replay for the level and took it from there to erase the bomber assignment I used since even one loss doesn't net you the talisman. You have to save all of the regular Lemmings plus all cloners!
Both your solutions to this level were very impressive - for your first try, we were very impressed by the bomber trick to trap the zombies, even if it failed the talisman. Your talisman solution was even more impressive, with amazing timing avoiding the zombies! Originally, the talisman for this level was gold for precisely this reason - I thought the timing needed to avoid the zombies was too severe. However, very late in to development (after I had already recorded a replay) I realised that the talisman could be easily achieved by
Spoiler
making the very last lemming collect the cloners, bypassing the zombies entirely.
I downgraded the talisman to silver after realising this.



QuoteSafe 5 - Enchanted Hmm, didn't realize it at the time, but would this be another Disney reference in the level title? I have seen Enchanted a long time ago, though the thing that makes me think it isn't is due to the talisman name, as I'm certain that it's not a reference to the Enchanted film in any way.
This isn't a Disney reference - I couldn't think of what to title this one, so I simply called it 'Enchanted', as this was what the 'grotto' style was originally called while it was in development and I hadn't thought of a better name for it. (The talisman solution for 'Subjugation' is the same - brass style was at one point called 'fathom' and then 'nautilus' before I settled on 'brass')



QuoteWow, this was a really great talisman! :thumbsup: That 1 minute time attack really made think, how's that possible? Ah, the power of the quick laser and basher! :laugh: :thumbsup: The talisman was very satisfying to figure out :thumbsup:
Thank you! I'm very proud of this level, and it was a joy watching you figure out the talisman solution.



QuoteSafe 6 - Doors and Gates Looks intimidating but this one wasn't as bad as I thought. I think I could had made things easier if I had sent the right amount of Lemmings to get the buttons to unlock the exit so that perhaps it wouldn't be necessary to put the blocker in front of the locked exit who gets rescued once it unlocks. I'm glad you both like that part of my solution! :thumbsup: Remember it, it comes in very handy, though I think I remember it featuring in a LemRunner level? ???
As I mentioned on discord, your solution for this level surprised us! It's mainly because of the save requirement and the inability to dislodge a blocker in that level - we both wrote off using blockers as a viable strategy and completely forgot about the exit trick! :thumbsup:



QuoteSafe 7 - Lepidopterophobia Ah, this is a new word I learned, that being the fear of butterflies as indicated by the talisman name. Yea, the talisman isn't my cup of tea due to stoner staircases not being a favorite of mine in NL :P I wasn't even sure if the normal route would work but it does, and just barely with the right amount to save. Perhaps things could had been made easier by using the maximum width of the stoner possible by jumping to get in the right spots so that stoners aren't quite touching when arriving but will be once stoned. I think the talisman essentially leaves only one possible way to do the level, though I'll have to check your replay to make sure.
Yeah, the talisman solution for this one is very nasty. I think there's barely enough lemmings to make it through using only bomber/stoners. :devil:



QuoteSafe 9 - Unstable Egress Wow, this talisman was really good too! :thumbsup: It really reminds me of Epsilon 3 from Integral Lemmings with there being so many exits in many ways but they're like considered traps :) Also, I'm wrong about the other exits being fake, they're just locked with exit limits, as I did see the button in the level at the very top but it took playing Treacherous 1 for me to realize that :P They can indeed be used, but they're impossible in regards to the talisman since lasers are prohibited. The part to help the neutrals avoid the exit on the right side after turning back to the left was especially good! :thumbsup: Time attack condition shouldn't really be a problem here ;)
Another solution that was really fun to watch you figure out - it's a fun 'lightbulb moment' when you realise you have to make all the neutrals climb up to the exit on the right in order to get the talisman.

Treacherous rank



QuoteTreacherous 2 - Long Shot Another one where I misremembered the talisman requirements :-[ Hmm, I'm wondering if Dexter got inspiration from Icho's Skyfall here for it? ??? The concept of lining up the bomber holes features here, just like Icho's level. Very nice level where only the neutrals can be saved, regardless of whether you go for the talisman or not. I know of at least one Festival Millas level where only neutrals can be rescued while all the regular Lemmings are sacrifices.
I'm afraid I'm not familiar with that level. The talisman solution for this one is a remake of an old level of mine called 'Depth Charge' that used pretty much the same trick.



QuoteTreacherous 4 - Sacred Cloisters Difficult one, but that's because I struggled the most with figuring out how to get the buttons to unlock the exit while also struggling with not running out of skills and/or not meeting the save requirement :XD: The frog traps are also difficult to get past since they're quick triggering, similar to the chameleon trap of the ONML Rock style, but that wasn't the hardest part for me. Took me a while to realize that one can laser from the right side in order to release a climber from the crowd to get the buttons in an efficient manner. Apparently fell for the trap of trying to laser through to get the button on the far right, when in fact you can simply shimmier to get over the water gap. Also it took me a long time to realize only one needs to survive the gauntlet instead of two, as one is enough to get the rest of the level solved and to obtain the talisman. I always like builderless/no constructives talismans! :thumbsup:
Another level that I loved watching you solve. I did find it somewhat amusing that you figured out the talisman solution immediately, but were stumped by the rest of the level - I was expecting it to be the other way round :P!

Also, I think I've said in the past that I'm really bad at judging the difficulty for the order of each level, and that's definitely a factor here. However there was also a big problem deciding the level order for the treacherous rank because of arbitrary rules I set myself. I wanted each level to alternate between my levels and tan x dx's levels, but also because I did not want two levels in a row to be the same style for the sake of variety. This is the main reason why the difficulty seems to jump all over the place for the second rank.



QuoteTreacherous 6 - Pushing Up Daisies Harder than the previous one, though I also made my solution more precise than it needs to be when I platformed near the exit to allow the sliders to turn back towards it :P I had a feeling that the intention is to platform all the way at the top, I simply didn't realize how to do it :laugh:
Damn! I thought for sure this level couldn't be backrouted. I should know better than to underestimate your problem-solving skills! :thumbsup:

QuoteNice level, and I especially like how the flower trap just wilts and falls over when being disarmed! :laugh:
:thumbsup:



QuoteTreacherous 10 - Ring of Fire Wow, an excellent level to finish off the new update to Lemmings Faithful! Quite possibly the best puzzle and level in the entire pack IMHO! :thumbsup: The save all talisman requirement was especially satisfying to figure out. I love how the solution all comes together as you piece it one by one.
Thank you! I'm really proud of this one too and thought it was a great level to end the pack on. I'm glad you agree!

QuoteThe skill-deassigner is especially a nice puzzle and allows you to give the "powered down" Lemming a glider as it no longer is a pre-assigned floater. It also gets rid of the nuisance of the slider skill which can be a pain to work with both as a level designer and player. Pretty much all skills are accounted for, though I managed to save a shimmier but is likely not a problem at all. When I figured out nearly all of the level, the remaining problem to solve was coming up a basher short, but that was simply due to realizing only one worker Lemming is needed rather than two, as the one who gets the jumper pickup can save himself rather than needing assistance from another. The part with building in order to get high enough in both directions with the worker is quite nice! :)
This solution is actually somewhat of a backroute, since the intended solution involves
Spoiler
building a bridge at the bottom of the level to catch the glider
However, your solution did involve gliding through the disarmer which is the main trick, so I'll allow it! :thumbsup:



I'm really glad you enjoyed the pack! Thank you again for your thoughtful responses and for uploading your letsplay when you did - it really was perfect timing!  :thumbsup:
#2
NeoLemmix Levels / Re: New Level Pack - Lemmings Faithful
February 23, 2025, 02:51:12 PM
Just posting this to mention that the brass levels have been updated to conform with the new dex_brass style update, removing deprecated pieces. I've tested all the replays and they all work the same, so it shouldn't have too much of a noticable effect on gameplay. If you have the old version of the levels, that shouldn't matter either, since the neolemmix engine is equiped to handle it. Still, let me know if there are any problems.  :thumbsup:
#3
NeoLemmix Styles / Re: Style updates topic
February 23, 2025, 02:34:23 PM
Updated dex_brass:
Deprecated some terrain pieces and replaced them with an updated version.
Renamed some terrain pieces, and included an alias.nxmi

Updated dex_hoard:
The dragon exit and its locked variant have the above digits lowered when set to a finite number of lemmings allowed.

These changes shouldn't have any effect on any existing levels or replays. If there are any problems, please let me know immediately and I will try to fix it as soon as possible.  :thumbsup:
#4
Just replying here to let everyone know about the above changes to dex_brass (see the OP for more details). I recommend deleting dex_brass and replacing it with the above fix as soon as possible! Some terrain pieces have been deprecated and renamed with an alias.nxmi file. Fortunately, this update shouldn't have any effect on any existing levels or replays. Sorry for the inconvenience.
#5
QuoteI am just curious about something. The Brass tiles, I can't help but to notice that when I try to add some of them, they appear larger, but when placed into the level field, they get smaller.

That's because those brass tiles (as well as a bunch of other tiles, like the 'magmatiles' from hoard, for example) have 9-slicing enabled. This basically means that the tiles are resizable and have a border around them that extends/reduces when the terrain is resized.

You can resize them by selecting the terrain piece, then clicking on the 'Pieces' subheading in the editor, and resizing those tiles to any size. This also applies to a quite a few other terrain pieces, such as the pipes in brass, (as well as many objects, such as water).

The reason why they appear so small when first placed into the editor is because I set them to have a 'default' height and width of 32, so when resizing using the arrows, they remain as a multiple of 8. (Resizing using the arrows always increment/decrement by a multiple of 8).

You can choose any size by typing in the size you want in the width/height box.

Hope this helps, and thank you for your kind words!  :thumbsup:
#6
Quote from: kaywhyn on February 18, 2025, 12:15:14 AM@Dexter

It was brought to my attention that for your dex_lush style the four steel pieces are missing the steel.nxmt file. This means they're not steel and hence are destructible :crylaugh:
:lem-shocked:
Thanks for letting me know! That's a huge mistake on my end. I've updated the link in the OP to a fixed version, and will also post to the style updates topic  :thumbsup:

QuoteSo, any levels that you made in this style for your Lemmings Faithful pack you might want to recheck just in case you used any of these steel pieces after you make them actual steel by supplying the missing .nxmt file ;) 

Fortunately, I don't think any Lush levels in the Lemmings Faithful pack use steel terrain pieces (which was probably how this error was overlooked - Lush was originally not going to have any steel, like how ohno_bubble was in the original lemmings, but decided it'd be best to have level designers have more choice)  :thumbsup:
#7
NeoLemmix Styles / Re: Halloween Lemmings
February 16, 2025, 05:17:33 PM
Quote from: GigaLem on February 14, 2025, 10:51:13 PMPersonally I'd hate to bump a thread like this with no updates but with the Faithful sets now having resizable pieces, I feel these older sets should get piece resizability.

I don't know if Lemrunner has it, but I know this and possibly chalkboard and renaissance needs it.

Here's Halloween and Davinci updated to include resizing terrain.

There's one or two terrain pieces in there that I've updated to have 9-slicing, but it shouldn't break any existing levels since I used the 'default_height' and 'default_width' parameters to ensure proper terrain dimensions. Still, if there's any problems, let me know. (I'll also post this to the styles update topic)
#8
Quote from: Mobiethian on January 30, 2025, 08:48:25 PMVery nice! I shall do another "New Worlds" level pack, if I may? Downloading now. Excellent work here, Dexter!

I look forward to seeing what you create! :thumbsup:


Quote from: Mindless on January 31, 2025, 02:22:48 AMGrotto is a very nice counterpart to the original fire style.  Just add some little flames (or little glowing wisps of light) on the exit and it'd be a proper original style.  (Though I guess flashing writing isn't unprecedented either.)

Thank you! The exit for grotto was based off of the exit for ohno_rock :thumbsup:
#9
Just posting this to mention the two new ranks - see the OP for details!  :thumbsup:
#10
Hey everyone, and happy new year!
I'm thrilled to announce a sequel to my 'Lemmings Faithful' style pack:

Let's Go - More Faithful!

Like Lemmings Faithful, this pack uses a limited colour palette in the style of the original / ohno styles.
(For a more detailed explanation on this, see the Lemmings Faithful post: https://www.lemmingsforums.net/index.php?topic=6713.0)

However, while my previous pack was all about mimicking the original styles as closely as possible, this new pack takes things in a slightly different direction. Here, I've attempted to push my skills to the limit and see how much I can accomplish while still adhering to the palette restrictions.
The new styles have a more 'adventure-y' feel to them, as I drew inspiration from other sources, not just the original lemmings games.


The new styles are:
Jade - A tranquil, east Asian themed style. This is a naturalistic style, with mountainous rocks and moss, as well as bamboo and cherry blossom.
Spoiler


Lush - A dense, tropical jungle, filled with tangled vines and giant flowers. Loosely inspired by the 'Lush' season from 'Don't Starve: Hamlet', where this style derives its name.
Spoiler


Hoard - The volcanic hoard of a dragon, filled to the brim with gold and treasure. Loosely inspired by 'bastion remnants' from 'Minecraft', as well as the underworld from 'Terraria'. Credit to WillLem for suggesting a gold themed style several months ago! :thumbsup:
Spoiler


Brass - A steampunk-inspired nautical base - lots of machinery, hydraulics, pipes and cogs. This style has a heavy emphasis on water, and the ocean depths.
Spoiler


Grotto - Ancient magical ruins, with bioluminescent flora and fauna. Inspired by the 'Submachine' series, as well as the 'glowing mushroom biome' from 'Terraria'.
Spoiler


Link to the style pack:
https://www.dropbox.com/scl/fi/dt8csp163qwvytga5dzcz/LetsGoMoreFaithful_Styles_V3.zip?rlkey=qb83uh20q2mbm392b8c67yqc7&st=g5wu5vw7&dl=1


To accompany this, I've also updated the 'Lemmings Faithful' showcase pack to include two new ranks featuring the new tilesets. Like the previous ranks, the levels are intended to be quite easy, but have some tricky talismans for more advanced players. Be sure to check it out!

https://www.lemmingsforums.net/index.php?topic=6714.msg103231#msg103231


Making these styles was an absolute joy, and I hope you enjoy them!

Let me know what you think, or if there are any issues!
:thumbsup:


EDIT - Version 2: fixed 'Lush' style's steel not having .NXMT files, and therefore being destructible

EDIT - Version 3: major changes for the pipes in dex_brass - several of the 'pipe_45_bend' pieces (and their steel varients) had a major graphical error, and have since been replaced (see the below changelog for a full list of all the affected terrain pieces).
Special thanks to Mindless for letting me know about this error, and for providing a fix - very much appreciate your help  :thumbsup:.

(Also updated the dragon exits in dex_hoard to have lower digits when set to a limited amount - this is just a aesthetic change and should have no effect on gameplay)

IMPORTANT - Please delete the old version of 'dex_brass' and download the above fixed version to prevent duplicates of terrain - (the editor will automatically rename the relevant pieces upon saving a level)

If there are any issues or problems with the above changes, please let me know immediately, and I will try to fix them as soon as possible. Thank you!

Full graphical changelog:
Spoiler
The following terrain pieces have a graphical error and have been deprecated:
pipe_45bend_01 - deprecated, replaced with fixed version: pipe_bend_big_01
pipe_45bend_02 - deprecated, replaced with fixed version: pipe_bend_big_02
pipe_45bend_07 - deprecated, replaced with fixed version: pipe_bend_big_07
pipe_45bend_08 - deprecated, replaced with fixed version: pipe_bend_big_08
steelpipe_45bend_01 - deprecated, replaced with fixed version: steelpipe_bend_big_01
steelpipe_45bend_02 - deprecated, replaced with fixed version: steelpipe_bend_big_02
steelpipe_45bend_07 - deprecated, replaced with fixed version: steelpipe_bend_big_07
steelpipe_45bend_08 - deprecated, replaced with fixed version: steelpipe_bend_big_08

The following terrain pieces have been renamed using an alias.nxmi file:
pipe_45bend_03 renamed to: pipe_bend_big_03
pipe_45bend_04 renamed to: pipe_bend_big_04
pipe_45bend_05 renamed to: pipe_bend_big_05
pipe_45bend_06 renamed to: pipe_bend_big_06
pipe_45bend_09 renamed to: pipe_bend_05
pipe_45bend_10 renamed to: pipe_bend_06
pipe_45bend_11 renamed to: pipe_bend_07
pipe_45bend_12 renamed to: pipe_bend_08

steelpipe_45bend_03 renamed to: steelpipe_bend_big_03
steelpipe_45bend_04 renamed to: steelpipe_bend_big_04
steelpipe_45bend_05 renamed to: steelpipe_bend_big_05
steelpipe_45bend_06 renamed to: steelpipe_bend_big_06
steelpipe_45bend_09 renamed to: steelpipe_bend_05
steelpipe_45bend_10 renamed to: steelpipe_bend_06
steelpipe_45bend_11 renamed to: steelpipe_bend_07
steelpipe_45bend_12 renamed to: steelpipe_bend_08
#11
Hey all! Just posting to say that an update for the styles has been released, see the OP for more details / the download link.
#12
Hi kaywhyn and IchoTolot!

Thank you for your responses!

Sorry for the delayed reply, we've both been busy recently.

We've both looked through all of your replays, and all of your solutions were very creative! We've decided to respond to the level replays that were the most surprising to us:

Quote from: kaywhyn on August 02, 2024, 09:26:24 PM
Lemmings Faithful is the newest level pack by both Dexter and ∫tan x. It is a pack featuring and showcasing 5 brand new tilesets for NL made by Dexter. These tilesets are Autumn, Mosaic, Circuit, Palace, and Rust. For some screenshots of the tilesets, see the spoiler tag in the OP, as well as the styles pack linked. Because Dexter was attempting to imitate the original feel of the L1 and ONML tilesets, he intentionally imposed some restrictions/limitations when making them, such as 6 up to a maximum of 8 colors. For more information on how these tilesets were in these official games, see namida's post in the topic linked in the Lemmings Faithful styles topic.

As several others have stated, the tilesets look amazing. Dexter did a great job with them, and you get to have fun navigating levels in these tilesets with this pack. The levels are all open-ended and therefore shouldn't be too difficult. If you're looking for a greater challenge, you can try going for the talismans, which every level of the pack has. There's only one talisman per level in this pack. Indeed, some of these were difficult to figure out, but they still weren't too hard IMO. In particular, I thought the time attack ones were quite simple, while I find the skill limit ones more challenging. Tricky 9 is probably the hardest of this type to achieve, but is in general not too hard of a level if you don't care for the talisman despite being the penultimate level of the pack. Even the final level isn't very hard but its talisman is a very worthy challenge to finish the pack on. I checked my solution against the talisman solution after I solved the levels and obtained them myself first, and they're all different compared to mine. That's the beauty of the game of Lemmings :thumbsup:

Even though this pack is easier than their usual affair, I still enjoyed this pack very much. A lot of the talismans were especially fun to figure out. In this way, some of them kind of remind me of the ones from Lemmings Plus VI. They do increase the challenge, some more drastically than others. I really had to think hard on how to obtain some of them. Some of the ones that require saving all combined with some other restrictions (usually, skill limits) were the hardest talismans of the pack. With this, IMO the hardest one to get was Tricky 3, followed by Tricky 9, Tricky 4, and Simple 9.

The best talismans to figure out IMO are Simple 3, Simple 5, Simple 8, Simple 9, Tricky 1, Tricky 4, and Tricky 10. Simple 2 to an extent, but you can either really overcomplicate it like I did, or do it in a much easier way like Dexter :laugh:

Thank you so much for your kind and thoughtful words! As always, it was a joy to watch your let's play on youtube.
Here's my response for my levels:
Spoiler

Fields of Gold - I made the talisman for this level with going underneath the one way arrows in mind. :forehead: I should've known you would manage to go over it instead! Amazing! :thumbsup:

Lazuli - This one was a blast to watch you solve! I was kind of blown away by your solution, as I didn't think it would be possible to do that with the limited number of builders! The name is a reference to lapis lazuli, a blue-coloured rock.

Stepping Stones - Great work! You certainly saved a lot of time on this one.

Dodgy Plumbing - I'm glad you liked this one! The talisman for this is one of my favourites, too.

Shantytown - Nicely done! Your solution actually differs from mine quite a bit - your use of the platformer mechanic to turn a lemming round actually makes way more sense than my solution, and could be used to save a lot of time.

Which Way, Mr. Scarecrow? - I was initially surprised that you found this one so hard, but in retrospect it's a very tricky talisman because it's difficult to plan ahead - there's no real way to predict how the lemmings / zombies will be moved around by the scarecrows. Your solution of changing the release rate in order to help with the save/skill requirement is a genius idea that I hadn't considered at all when I was creating the level, amazing! :thumbsup:

Beware the Serpent! - This one was a blast to watch you solve! I can't believe you missed that ramp in the upper right, either! :thumbsup: Great work!

Vive La Revolution! - I actually laughed out loud when you dug a pit and buried the zombies inside of it. Very fun and creative solution!

Fear Knot - This one is one of the few levels where I made the level first with no solution in mind (as you can probably tell based on how chaotic the landscape is :laugh:). There's probably a ton of solutions but they're all tricky to find with the very limited skillset. Great job!


My brother's response for the tricky rank:
Spoiler

The Triad: Nice solve! You mentioned in your video that you found this level to be somewhat easy, and that's entirely fair. In truth, my brother and I are really bad at judging the difficulty of a level. This one seemed like it fit near the end of the rank! :P

Zen Rock Garden: Some nice ascension skills here! Getting everybody up that wall was very fun. :)

Quote from: IchoTolot on August 03, 2024, 06:36:42 PM
I want to throw my replays into the ring as well. ;)

Nice pack concept with easy levels that turn into quite the challenge when trying to get the talisman. :)

I've just finished watching your replays, and there are some really amazing creative solutions here!

I was particularly amazed by your solutions for Simple #6, Simple #8, Tricky #1, Tricky #7
Spoiler

Lazuli - Another fantastic solution to this one! Very intricate, how you dug down to create a one-pixel high platform - I could easily see somebody making a difficult puzzle around that concept :thumbsup:

Stepping Stones - Very similar to kaywhyn's solution, you both saved a ton of time by building straight up to the second row. In retrospect, I probably should have put another button on the far side of the level. :thumbsup:

Dodgy Plumbing - That staircase made from bashers in the latter half of the level was extremely fun and satisfying to look at. Great job!

Danger, Danger! - I was actually surprised that there are so many possible solutions for the talisman for this one. Both you and kaywhyn opted to disarm the floor traps in order to save more lemmings which I hadn't thought of, but which makes total sense. Brilliant!

Shantytown - Another level that I didn't realise how many solutions it had! I thought for certain that with the very restrictive skillset there would be only one. :forehead:

Vive La Revolution - Another very satisfying solution, especially when all four climbers jump off the wall simultaneously. :thumbsup:


My brother's response for the tricky rank:
Spoiler

The Triad: Some nice lemming control here, and you saved more than enough builders! Nice one.

Zen Rock Garden: Wow! 100% saved! That's crazy! :P
#13
Just played through this, and wow! These levels look amazing, great work!

I really like the solutions, they're quite easy, but just challenging enough. They remind me a lot of the ohno/orignal levels. Looking forward to seeing the rest of your pack!
#14
QuoteThese are just the sorts of styles we need - clear theme, beautifully crafted, high versatility. Excellent work, Dexter :thumbsup:
QuotePhenomenal stuff. Wow!
QuoteAutumn:  Very nice!  If I didn't know better, I'd say this was a style that they just forgot to ship with the original game.
Circuit:  It's alright.  Like the Brick style, the primary color is a little overpowering.  Brick has the advantage that it's used for real-world structures.
Mosaic:  I stared at this for a long while, and I almost can't believe that this follows the palette restrictions.  Marvelous!
Palace:  Not bad, but I think some of the the wood and marble textures could be a bit less realistic somehow.
Rust:  It looks monotonous yet very busy.  It's kinda depressing.  Taking parts from other styles and junking them was clever though.

Thank you all for your kind and thoughtful words!

QuoteMy apologies if that was more negative feedback than you wanted.  Even my least favorite of these styles was better than a lot of styles I've seen over the years, so don't take it too harshly.

Any and all feedback is much appreciated, even negative feedback as this helps me to improve my work in future, thank you! :thumbsup:

QuoteI really hope you'll make more of these palette-restricted styles in the future.  It really gives it that retro feel that I love.

I think I definitely will do another pack like this again. In fact, I think all my new packs will be like this in the future, since I'm really proud of how it turned out. I don't have any plans to make any styles right now, however.


I've released a new update for the style pack, this is just a quick fix to correct an issue with the water in 'dex_circuit'. :thumbsup:
#15
Thank you all so much for your kind words! :thumbsup:

However, I must inform you that the old version had a mistakenly huge file size due to lack of compression/optimisation - this was a massive mistake on my end. If you've already downloaded the old version, please download the updated version 2 and replace the old files with the new ones. The new files are identical, just much smaller in size.

Thank you!