Having trouble with "Don't follow me", number 20 in the Genesis pack, and I'm wondering if it's impossible because of the engine rules or if I'm just doing it wrong.
You just have three miner skills, and ten Lemmings which must all survive. You're supposed to used the first two miner skills on the ramps heading up so that the Lemmings don't splat or get trapped. The third miner skill has to be used at the very end of the horizontal platform so that both the miner and the lemming immediately trailing him do not splat off the end.
Here's a video of the solution (on the actual Genesis version). It's TAS but that doesn't really matter, the solution is simple.
https://www.youtube.com/watch?v=F1ELsGGMvbM
In Lemmix, the problem for me is at the very end when the third miner skill is used. I can save the trailing lemming but the miner himself always splats. This doesn't really make sense to me because they fall the same distance (or if anything the miner's fall is actually a little bit less). Is it possible to save the miner with a very specific placement of the skill or something, or maybe this level also needs an adjustment?
(Also, knocking just one pixel off of the horizontal platform doesn't seem to be enough to save the immediately trailing lemming as shown in the video, but two pixels appears to do it.)
You just have three miner skills, and ten Lemmings which must all survive. You're supposed to used the first two miner skills on the ramps heading up so that the Lemmings don't splat or get trapped. The third miner skill has to be used at the very end of the horizontal platform so that both the miner and the lemming immediately trailing him do not splat off the end.
Here's a video of the solution (on the actual Genesis version). It's TAS but that doesn't really matter, the solution is simple.
https://www.youtube.com/watch?v=F1ELsGGMvbM
In Lemmix, the problem for me is at the very end when the third miner skill is used. I can save the trailing lemming but the miner himself always splats. This doesn't really make sense to me because they fall the same distance (or if anything the miner's fall is actually a little bit less). Is it possible to save the miner with a very specific placement of the skill or something, or maybe this level also needs an adjustment?
(Also, knocking just one pixel off of the horizontal platform doesn't seem to be enough to save the immediately trailing lemming as shown in the video, but two pixels appears to do it.)