http://www.lemmingsforums.com/index.php?topic=531.msg13483#msg13483">Quote from: R o n on 2012-04-06 06:54:15
Just found out about this game and installed both the lite and the paid versions. However, for iPad only the light version is currently available. Hope you can release the paid version for iPad soon (retina display support for new iPad would be great). I will give you some game feedback when I actually have played the game.
Good news for you buddy, The updated version of the Paid app is now available on iPad. Please check it out, and leave feedback. So I can fix any issues.
The next step, now that the game is compatible with both iPhone and iPad. Is to look at adding more levels, new in-game features, and adding a social element to the game (local/global high-scores, replays, multiplayer?), more options (to customise the way the levels are played i.e. no. of bombers, no. of floaters, no. of turtles, release rate, gravity, size of turtles. game speed - might be better to be an in game option this).
How do you feel about the game speed? Is it too fast? too slow? There is currently no way to change the speed of the game, unlike other lemmings-clone games. However, the default speed is considerably faster than the default speed of lemmings, chicks, nooms, and perhaps pingus.
With the advent of the iPad 3's retina screen. I could make the game utilise this (higher res turtles, high res graphics for the same levels, high res interface, ability for the community to create levels).
I currently make the levels using a flash-based web app on the PC, as the iPhone/iPod Touch is too awkward. The iPad would be a good interface for making levels, but would take considerable time to develop, as opposed to just making the flash app I have already more user friendly (and thus iPhone/iPod Touch users can make levels, without needing to purchase an iPad).
Also I'm thinking of producing extra large super-levels (2048x1536 or 4096x3072 in iPad 3 retina), the equivalent of 4 ipad screens (2x2) or 20 iphone screens (4x5). As well as the introduction of small turtles (50% the size), which would give way for truly massive worlds.