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Messages - GigaLem

#1
Not much of an update for the hotfix but as pointed out by Kaywhyn, a song was missing. the download link is the same but the file does fix that issue
#2
General Discussion / Re: General Comings and Goings
September 19, 2024, 11:57:13 AM
Been a while since I posted here, been busy with my own life and other things, but a friend is possibly visiting me for the weekend.
#3
SlimKirby? The Slimkirby? I did not expect to see you here, If you're looking into NeoLemmix, the forum here has a lot of things here to help, tutorials and such. and an introduction pack. We hope that we helped you out with what you need.
#4
NeoLemmix Levels / Re: Dodochacalo's levelpacks
June 15, 2024, 03:12:48 AM
I've been a bit busy with my own things as of late, and then I noticed this thread man, not only is it fantastic to see you doing stuff with lemmings again, but NeoDovelems just looks incredible
#5
Site Discussion / Re: Lemmings Forum Discord
April 01, 2024, 11:59:49 PM
Quote from: Simon on April 01, 2024, 09:46:34 PM
Hmm, right, you should avoid naming the problematic Lemmings-unrelated names.

Giga: May I add formatting (e.g., invisible extra super-small text) to your first post? That keeps the Lemmings-unrelated names easy to read for humans, but makes it harder to index for search engines.

This sounds moderately urgent. If you don't tell me yes/no within 24 hours, I'll add such formatting.

It's a worthwhile shot, although it's not guaranteed to help. Those off-topic joiners can come from elsewhere: People share links to Discord groups, and IIRC Discord has a global group search.

-- Simon

If you need to, you're free to do so
#6
Site Discussion / Re: Lemmings Forum Discord
March 31, 2024, 11:19:04 PM
While I may not be part of the server staff as per my request, I have decided to modify the first post because of a problem.

The Lemmings Forum is Discord is for the people interested in the game Lemmings and its various pieces of media, but we have received so many people being like
"is this Gloirliilllial Tialgl?"
"where is this feature in Gloirliilllial Tialgl?"
"tag me for Gloirliilllial Tialgl"
or something like that

FWIW this is likely because of the name of the creator of Gloirliilllial Tialgl, this is definitely an unintentional thing  to happen, but now its getting rather annoying. Since folks looking for the Gloirliilllial Tialgl server will likely be looking at the first post, know this. Don't go to this discord if you're looking for Gloirliilllial Tialgl. We have no idea what it is, nor the interest. While we can point you towards it, unless you're interested about the game this forum is named after, I don't suggest staying if you're not interested in Lemmings.

To the Creator of Gloirliilllial Tialgl, I'm asking this as kindly as possible, please inform folks in the best way you can that the Lemmings Forum and its discord server is not the place for Gloirliilllial Tialgl. Thank you.
#7
SuperLemmix / Re: [SUG] Object culls
March 22, 2024, 08:49:43 PM
I feel object removal is gonna require telling that you can't convert levels from NLX to SLX, Since a few of those objects were in Neolemmix for years already, and I feel if you wanted to keep NLX to SLX conversion, you're gonna have to keep those objects. If you want to remove any of those, just say that NLX conversion will no longer be supported due to many factors breaking levels.

If anything, SLX should try not to add too many features, such as the many recent suggestions, while its fine to experiment, feature creep might harm it.

I suggest keep what's already been there but scale back on things if need be.
#8
Got it released in January so that still matters, Sorry for being hands off with the community with this but the past few months have been stressful, with that said I present to you

24* Levels, 2 New Sets, Some Set updates, A 6th Installment, A Vacation Adventure Awaits!

Flight Attendees choosing to fly for the first time may pick the Following Rank


"Chaos of the Holiday"

Those who'd want a more Quality Experience may pick the next rank


"Life in the Crossroads"

Sometimes, flying across the world is hard work, that's what this rank is for


"Somewhere under the Rainbow" - This Set right here is known as Godorris Isle

For those longing for Luxury, This rank is for you


"Neither Pier nor There" - This Set right here is known as Gilded Bayside

Downloads as follows
Level Pack
Music Pack

How to Attend your flight-I mean how to install
1.Extract the Level pack into the your NeoLemmix Folder, the folders will merge putting everything where they need to go
2.place Zip in here in the music folder inside of the Neolemmix then extract it, if music is too loud (sorry I didn't get to tell plom this) Go to the setting in the program, and adjust the volume of the music

Credits
Spoiler

Project Leader
GigaLem

Level Design
GigaLem, Wafflem

Original Asset Artists
GigaLem & Plom510

Theming Inspired by
Konami, Bemani

S3D Blast Menu Font
Traveler's Tales
Ripped By Record Breaker

FP2 Sprites
Galaxy Trail
Rafael Ventura
Picsandpixels
Daniel Taylor
Tim Jonsson
Lapper

Freedom Planet Series & Characters
Sabrina DiDuro, Ziyo Ling, Galaxy Trail

Lemmings Series
DMA/Rockstar, Psygnosis, Sony, Exient

NeoLemmix Tools
Namida, Nepster

Special Thanks
Plom510 for the Trip, Wafflem for the levels, You for Playing

Music Credits
Asuka Ohta and Hajime Wakai
Naoki Maeda
Sota Fujimori
Hiroshi Watanabe
Takayuki Ishikawa
Kouichi Yamazaki
Taku Sakakibara
Yoshie Arakawa
Ryo Nagamatsu
Philip Morris
Kenji Yamamoto
Shunsuke Sato
Tatsuya Shimizu
Yasuhiro Taguchi
BPRD
Konami, Bemani, Namco, Nintendo, Psygnosis
#9
Quote from: The Tomato Watcher on October 11, 2023, 12:19:59 AM
Quote from: GigaLem on October 10, 2023, 03:02:17 AM
I noticed Super Nintendo Lemmings isn't on the list

Yeah, I didn't feel like including soundpacks from versions that exclusively (or almost exclusively) just reuse the original samples at different pitches and audio fidelity. If there's interest in that, however, I'll go back and make those :)
Wouldn't hurt to have, even if you can't have the ascending task bar

There's also some sound differences of the PC Engine version
#10
I noticed Super Nintendo Lemmings isn't on the list
#11
As someone who has gotten DosBox to work and followed a few instructions on it I have one issue on another level pack for Lemmings

I don't know if I'm missing a file or something, but Covox Lemmings or Save the Lemmings as it's called don't load any music or the sounds that come from DOS Lemmings like with the Prima Lemmings. I have Sound with the FX option but it's very limited. the files I've found and I did scour any archive I could find that's safe resulted in the same build, even though the online streamable builds have the proper music and sound effects.

Am I missing something? Prima has everything as intended why doesn't Covox Lemmings work the same way?
#12
Even as some who still uses Neolemmix, given that new features are sunset for the sake of a final version. there were things I wanted for the editor of Neolemmix that never got made.

Piece search bar
Grid based Piece viewer
Force Lemming type

And ideas that by the time I've thought them, it was far too late to suggest them.

Pop out Stage viewer

However if any of this is possible in Superlemmix, The only thing I could suggest is a Cross Compatible Editor, one that you can choose to make levels for NeoLemmix or SuperLemmix depending on what folder its in.

Like "If editor is in the SuperLemmix folder, show SuperLemmix features" and "If editor is in NeoLemmix folder, Show NeoLemmix features"

While I'm no coder or anything, I don't know how viable of an option this is, or where else to put it.
#13
Lemmings Main / Re: Which Lemmings was your first?
July 29, 2023, 01:14:27 AM
The first one I've played was the DOS version, I didn't get past tricky but I do remember beating Fun. A Beast of a Level was always my favorite from Fun.
At the time, I never knew the game had sound and music and I didn't realize it had music until I saw Essentafour's playthrough of the SNES version. Which is likely why I have no attachment to the DOS Soundtrack.

The first version I've beat at least one of the two on this version was the PS1 version, and I haven't played through much of the Oh No! Side of that version because I was burnt out. I found the PS1 version to be very frustrating to play for many reasons.

I didn't complete other versions of the game until very recently, like the SNES and Genesis versions as well as the Amiga version of Oh No more Lemmings
#14
Personally I don't think it would be a good idea to cull skills especially when cross engine compatibility is taken into account.

The fencer is good for the levels that require the need to dig slowly upwards rather than sharply. Like if the laserer resulted into digging into a hazard why a fencer can ignore it.
And having options for differing altitudes of terrain destruction is appealing and it'd be a good idea to keep those options open.

Like the Lazerer has some advantages over the fencer but it shouldn't completely replace it. Removing it means any level with a fencer is completely incompatible without changes.
#15
Radiation is something I'd use if it were easier to use, I've suggested before having a number for the amount of time it'd take for it work and on top of that I've wanted it to have have a skill shadow on where the lemming will blow up or solidify but a ruler (for the editor) on long timed bombers take to go down a number (this means one would apply to the various means of movement)