Quote from: ccexplore on October 23, 2018, 09:23:24 PM
That is a bug in DOS Lemmings 2 (and maybe other ports too). From what I can recall though (my memory might not be 100% accurate at this point ), it only happens with the use of pausing. Specifically, if you pause while a lemming is already starting to enter the cannon, the pausing fails to pause the "lemming enter cannon" animation from continuing, but it does prevent the lemming from being fired out of the cannon upon end of animation while game is still paused. Then by the time you unpause, since the animation was already finished, there is no longer a trigger to eject the lemming out of the cannon, at least not until the next lemming enters and trigger the cannon to fire normally while not paused.
So you can minimize this problem by avoid using pause in cannon levels. Granted, this may be easier said than done in some cases.
Thanks ccexplore, that's helpful. I'll give it a go.
I'd spent a while trying to pin down the cause, and seeing if I could avoid the problem. I was trying things like moving the cannon whilst a lemming loaded itself.
Chris