Quote from: WillLem on May 09, 2021, 09:38:14 AMI suspect the cause of your problem there is that Java's PNG writer doesn't have bit-for-bit-identical output across all Java versions. I at least know this is the case between the Windows versions of Java 8 and recent Java releases. At least this won't matter once mandatory Windows Lemmings resource extraction becomes a thing of the past.
I know for a fact that the WINLEMM extraction process has put a number of potential users off playing SuperLemmini. It has also recently caused issues for me as well - I can't use SL on my Mac because it won't get past the "Patching files..." stage of the process (I suspect this could be a JDK compatibility issue, since that's the version of Java I have on my Mac).
Quote from: WillLem on May 10, 2021, 02:28:09 PMRegarding backward framestepping, I do intend to implement it eventually. It won't happen in the next version, though.
Other that Timed Bombers, WinLemm assets and hotkeys (which you've already commented on), what are your thoughts on some of the other points? For instance, I know you've mentioned previously that backwards framestepping would be difficult to implement, but does that mean it won't be happening?
Now for my thoughts on some of the items on the wish list:
QuoteYou mean where "IN" and "OUT" are currently displayed, albeit with different meanings? I can do that, although space may be a bit of a concern.
Display "In" (lems in hatch), "Out" (lems in level) and "Home" (lems that have reached the exit) on the panel
Quote100% agreed! The problem is that I don't know how to do it. I remember toying with exclusive fullscreen mode (which Java does support), but I think I was unable to use dialog boxes and the menu bar while in that mode. Perhaps I would have better luck attempting a borderless fullscreen window...
Full-screen mode
QuoteConsidering the arrow keys are already assigned to other functions, I don't think that would be the way to go. (Or do you mean a button on the screen?) Still, I do agree that being able to hide the menu bar (or even getting rid of it altogether) would be a nice feature.
"Hide menu bar" option (via an arrow button)
QuoteFor this to happen, there would have to be a location dedicated to storing loose level files. (There's no way I will have SuperLemmini scan the entire disk for levels!)
Remove the "External Levels" system altogether, and simply display all available levels in the level select menu (if they do not have an associated levelpack.ini file, display them in a separate folder called "Other Levels")
I will comment on the remaining requests later.
Quote from: WillLem on May 10, 2021, 02:28:09 PMYou can make separate topics if you want--I don't really care.
Also - would it be easier/better for you if these requests were made into separate [SUG] posts?