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Messages - doogle

#1
Hi, I've recently come back to working with Lemmings things again after a little break,  and decided to visit this forum.

On my phone it works fine,  but if I try to open https://www.lemmingsforums.net on my PC I get a message saying "This site can't provide a secure connection" and "www.lemmingsforums.net sent an invalid response".

If I remove the https bit,  my Malwarebytes pops up a message saying "Website blocked due to hijacker" and "we strongly recommend you do not continue. "

Is this a known thing or something new that needs looking into?

After some help from people on the Discord, it turns out that it is Malwarebytes flagging the site as malicious. When I added it to the allowed list, the site opens fine with no warnings.
#2
Ah that's cool then.
Thanks,  I just wondered as only a few were mentioned in this thread.

#3
I know I'm a little late,  but would ant body like the Acorn Archimedes music for Lemmings and Oh No! More Lemmings? Or that from the Commodore or Windows versions?

I've been playing with the old DHTML Lemmings by Crisp over the years, upgrading it and making more levels work,  and have included the music from the Acorn version along with Windows, Commodore and the others already listed in this thread.
#4
I never even thought about canvas! Funny how people can get stuck in the past when writing code.

Having the two (or three) level sized canvas objects is no issue, as this is purely for my own curiosity.

This whole thing started as I wanted to grab the skill sets from the .ini files for each level without having to manually go through each file. Then I noticed the terrain and object codes in the files corresponded to the image names, and so, curiosity got me writing this little level preview thing :)

Having a quick play around, it seems I might be able to do it properly using the canvas object,
I've got a simple "copy image 1 over image 2 while cutting out the black pixels" thing working, now I just need to get the objects to write to the correct locations. For some reason they're ignoring the x/y positioning and everything writes to the same location :(

I'll figure it out though.

I've already found a lot more hidden traps in the levels I've looked at than I thought there would be, such as in Oh No! More Lemmings level "Where Lemmings Dare", there are six of those vine traps surrounding the exit!

#5
Ah, thank you again! I was interpreting the "no overwrite" as in things wouldn't overwrite that tile, and so was bringing it to the front!

I've got the flags sorted for inverted, mask etc. Just had that one the wrong way round. I'll have a fiddle in a mo once I'm back at my computer :)
Hopefully I'll be able to do some advanced masking with newer CSS tricks to get the cut away working. (My program is an HTML and JavaScript file)

Edit:
Alas, it looks like the kind of masking required is beyond simple HTML/CSS and Javascript's capabilities.
At least I can use these codes to get a general feel to how the levels should look, and can also discover where all the hidden traps etc. are for those levels that have them :)
#6
Hi everybody,
I'm looking into converting lots of maps for a personal project, taking them from the level.ini files that Lemmini creates. I've managed to get the levels to display the graphics in the correct positions, but I'm at a loss as to figure out the layering of the individual tiles.

Does anybody know how Lemmini determines which tile overlaps which other?

For example. The level "Here's one I prepared earlier" has a lot of tiles that overlap to create the shape of a boat. However, my program can read the level file either top to bottom or bottom to top, yet no matter which way I make it read, the level doesn't look the same as the official one.
Another example is "The Art Gallery". This one is a complete mess with my code. The 3D style effect is totally lost.

Examples of what I'm talking about can be found here... https://imgur.com/gallery/BHZ3Lgp

Any ideas what else I can try to get the correct layering order?
#7
Thank you so much, I'm at work at the moment and even though I'm a local admin on this PC, I couldn't access the WindowsApps folder. Having the full link you provided let me in though!

Having a quick look through, the Lemming graphics are different that the win95 ones. I'm using the win95 versions with my copy of the old DHTML Lemmings and they have more detail than these in the App store version. Seems this version has just slightly modified a few of the animations.

There is also an extra tile set named 'forest' which has flowers, trees and realistic looking grass.

Now to figure out the lev format so I can accurately recreate the maps :)
#8
Hi, I've been playing around with various versions of Lemmings recently and I noticed that there are subtle differences between them all.

One version I've not had any luck getting to the files of though is the version that comes from the Windows 10 app store.
I'd love to get into the files for this one and see if it is possible to extract the levels/graphics etc. like we can with the other versions.

Has anybody had a look at this version at all?

I noticed whilst playing it, the explosion effects look prettier, and there are a tonne more levels to choose from than I've seen in other versions.

Anyway, I hope somebody out there has at least looked at the Win10 app store port of Lemmings :)