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Messages - kaywhyn

#1
I use the 5-second rewind and 5-second forward NL hotkeys in addition to the 1-second rewind/forward, 10 second time skip, and rewind to last skill assignment. So really, the 5 seconds would be in addition to all the other rewind/forward Lix hotkeys, not replacing any of them ;)
#2
Quote from: Strato Incendus on November 17, 2024, 11:35:10 AMI just wanted to notify you that your replay for "Back to the cave" (Bronze 7) is not functional for me.[/b] At one point, the Basher hits the air, cancels immediately, and every skill assignment after that seems to be off. Did you play this on an older version than NeoLemmix 12.14? Because I'm running it on the release candidate. Perhaps it has something to do with the Fencer hitting steel, because that's where NeoLemmix 12.14 introduces a minor physics fix / consistency update.

Hence, I assume once you update to NeoLemmix 12.14, your replay for Bronze 7 will break for you, too. (As will any other replay that involves a Fencer hitting steel.)

Confirmed that Gronkling's replay works on 12.13 but breaks on 12.14RC due to the fencer hitting steel on the latter and hence he turns around. On the former, the fencer doesn't hit the steel and therefore continues to the right instead of taking that detour. The rest of his solution is

Spoiler
bash to the right below the exit and cancel midstroke with the walker and then he mines the crowd out as usual

So, Gronkling simply just needs to tweak when the basher/walker assignments happen and then it'll be functional again for 12.14 ;)
#3
Quote from: Simon on August 26, 2024, 09:06:51 PMkaywhyn plays Lix without the tweaker, but with everything else.

Heh, nice, thinking that I've been all figured out. Not quite. Whether in Lix or NL, CPM is another feature I generally don't use while I'm LPing custom Lemmings level packs :P I can see why you would think this, though. I'm fine with using CPM when providing commentary while the replay is running or in my silent playthroughs of recording solutions to individual levels. Just something I usually don't use while I'm playing and solving levels, whether on-camera or off-camera. 
#4
Yes, I have not forgotten about this. Trying to think of the best way to go about this, especially as to avoid spoiling level solutions for you :P For now, let's just say that because I use this hotkey a lot that it has become natural for me during gameplay that I don't really use the "B" key to go back a frame even though pressing the rewind to last assignment hotkey does the same thing once the skill is assigned. Similarly, I use mouse clicks to advance a frame instead of the "N" key. I also find it very useful when I need to undo several skill assignments, even if it might be faster to just hold down the rewind hotkey or restart completely. I don't know, I'm one of those Lemmings/Lix players who generally doesn't like bringing up any pop-up windows/menus during gameplay, hence why I don't like using the replay tweaker even if it's likely the most efficient out of the "going back" hotkeys I use. I find menus during gameplay "intrusive" for some reason.

However, as "actions speak louder than words," I'll definitely get video footage for you of me using this feature. Thinking about it, unless you're ok with them, honestly probably the best thing for me to do is to just find one of my LP videos where I make extensive use of it, but again, the problem is spoilers. This will take some time, as I would have to watch through the many vids I have on my channel. Perhaps I can link a vid where there's only one level where the feature is used.

On another note, is it currently possible to customize the duration of the rewinds/time skips in Lix? If it is, then I'm not aware of how to do so. 
#5
Quote from: Strato Incendus on November 12, 2024, 07:22:11 AMWrote it from my smartphone, so I guess that's what auto-correct makes of your name...  ;P

I suspected auto-correct was in play here, because it really does look like the post was written on a mobile phone instead of on a PC. Thanks for confirming and for correcting my username in the post, and yes, auto-correct is to blame here, not you! :P The auto-correct feature of phones is all the more reason I type my posts on a PC instead! I type far faster with a physical keyboard than I do on touchscreens anyway ;) 
#6
Levels for v10 or older / Re: [NeoLemmix] SubLems
November 12, 2024, 07:19:43 AM
All of my video solutions to this pack are now up:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJtREqvA5NCgh6of_cga4tIk Enjoy! :P

Now I'm currently getting solutions to the SuperLemmini version of the pack up! :thumbsup:
#7
Quote from: Strato Incendus on November 11, 2024, 12:43:07 PMSince Kay when was the only one who volunteered to test the whole pack...

Oh dear (to the part I bolded) :(
#8
Quote from: WillLem on November 03, 2024, 11:58:43 PMScreenshots/pictures would help if that's OK/possible. Thanks!

See photos below.



For normal Lemmings, if you place the cursor over where there are multiple Lemmings, it will display a count. In this case, there are 12 of them (all stacked behind one another and hence why you only see 1 Lemming in the picture), thus it displays "Walker 12." Of course, this also works if they are slightly fanned out, and the panel will still display a count when there are multiple Lemmings under the cursor.



Same thing but for neutral Lemmings instead. In this case, there's 12 of them, but when putting the cursor where there are multiple neutral Lemmings, there's no count. Meaning, it doesn't say "Neutral 12" if there happen to be 12 neutrals under the cursor. Currently, doing that will just display "neutral" in the panel.

Crane's suggestion in the linked topic is for NL to display a count for neutrals if there are multiple of them under the cursor. I second his suggestion. In another level, I had a neutral group stacked up like in the photo but I also had a few lone neutral Lemmings roaming around in the level. I was wondering where the heck my stacked up neutral group was, and since mousing over each of the neutrals just gives you "neutral" in the panel, I had absolutely no help in knowing where the multiple neutral group was. Currently, the only way is to simply follow the group around in the level so you always know where it is, but as one's focus can't always be on them depending on the level, the count here would be beneficial. Of course, this is less of an issue if the neutrals are very close to each other and fanned out so you can see there are multiple of them, but displaying a count would still be beneficial.

I've checked with zombies and same thing, the info panel just displays "zombie" even if there are multiple under the cursor. It used to display a count for them back in very old formats NL, but it seems that from Old Formats NL onwards it doesn't. I've only checked with the last version of Old Formats NL, i.e, 10.13.18, which just displays "zombie." It likely didn't in all the other v10 NL players too, but I didn't check with them. 
#9
@Swerdis

I've noticed that the custom music pack and custom sounds are missing from the download. I've PMed them to you.

@Ryemanni

The download link in the OP is missing the music pack and custom sounds.
#10
Quote from: Strato Incendus on November 02, 2024, 08:46:28 AMWhile you had already told me Hall of Fame is even harder than Open Air, the difference wasn't sufficiently tangible for me to buff the difficulty up to "Medium - Extreme".

Agreed that LHOF doesn't go up to "extreme" difficulty despite most of these levels being overall harder than LOAs'. I did think about this pack going up to "very hard" on the upper end, but yea, I think Medium - Hard still fits fine here :)


QuoteAs for playing levels in the NeoLemmix player, I'm pretty sure there is a way to switch the replay-naming scheme to "level title", rather than "level number", but I don't know how?

Indeed there is. It's right in F3/settings => General Tab. At the bottom of the pop-up window is "Replay Options." The option to save by title is the second one in the drop-down menu :)

edit: It's possible to save without timestamps if you wish. This tutorial by namida explains how: :)

https://www.lemmingsforums.net/index.php?topic=5458.0
#11
@Strato

As LHOF is now released, I've went ahead and locked this topic. All discussions of the pack should be posted in the release topic:

https://www.lemmingsforums.net/index.php?topic=6905.msg103941#msg103941
#12
NeoLemmix Levels / Re: Lemmings Plus Series
November 01, 2024, 08:50:39 PM
@Swerdis

Congratulations on solving all of Lemmings Plus IV! :thumbsup: Like all of the other packs I've played before you, I absolutely enjoyed following along on all of your videos and journey and quest from start to finish to beat all of the pack :) There was never any doubt in my mind that you be able to accomplish that feat, and you finally have today, the day after Halloween :laugh: 
#13
@Strato

Congratulations on finally releasing the LHOF! :thumbsup: It was an absolute honor to test another level pack for you, after having done so previously for another level pack of yours, Lemmings Open Air :thumbsup: I most certainly enjoyed myself while doing so when playing these levels, and I especially enjoyed some of these L2 music remixes of yours! :)

To everyone else, LHOF definitely promises to be harder than LOA, as it should be, being the next pack of Strato's to be released, after LOA was released nearly 4 years ago. That being said, please provide Strato replays and feedback on the difficulty of the levels if possible, especially as there is at least one level I'm kind of on the fence as to whether it needs to move further down the rank due to it possibly being too difficult for its position currently. Strato and I decided to wait for further feedback from other players to see if levels need to move around depending on feedback on the difficulty of the levels. Of course, feedback on other aspects, such as what levels you enjoyed, are more than welcome for Strato as well ;) Just like LOA, I will most certainly be following along in players' quests to solve all of LHOF :thumbsup:

With this, good luck, have fun and enjoy! :thumbsup:
#14
All rightie, sounds good! :thumbsup:
#15
Contests / Re: Level Design Contest #31
October 29, 2024, 05:21:48 PM
Just posting to notify that I've amended the OP to clarify the NL part of Icho's post that if you submit NL entries for the contest that you need to use v12.13.0, as that is the latest stable version released at the time of the creation of this topic! Even though 12.14RC was released at some point during the submission phase, remember that RC/experimental NL builds aren't allowed! It's probably not necessary, but just to make sure so there's no confusion and because, you know, it's best not to assume things sometimes :P

Along with the above, added a clarification for R1 that for NL you must use 12.13.0 stable or you won't be able to submit a NL entry for the ruleset! ;) That's because the 5 new objects were added to stable NL starting with 12.13.0

Finally, added some clarification from Armani for R2 in that it doesn't have to be left/right, it can also be top/bottom! :)