Regarding skill queuing: if we're going to have a setting for it, maybe it should be for the number of frames to queue for rather than a binary yes/no.
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Quote from: namida on September 04, 2024, 12:52:00 AM
One other possibility that comes to mind is, during the non-mixed phase, hold all three rules' votes simultaneously. This wouldn't cut down on the number of votes, but would get them done much quicker (and can also potentially be combined with other ideas).
Quote from: Flopsy on August 26, 2024, 03:38:18 AMA possible solution that would address this problem would be, instead of kicking, automatically set afk players to spectator mode.
AFK kicking wouldn't work because it would probably kick spectators too and they aren't able to make inputs while a game is in progress.
Quote from: FlopsyIt is annoying but unreadying people when a change in colour occurs is necessary. Ironically I know who you are on about when you say this also!I think a simple improvement to this would be to change it so that this only unreadies players in the event that teams have changed. I don't think it's necessary to unready everyone when the sole player of a certain color switches to a different unoccupied color.
Quote from: WillLem on May 13, 2024, 09:58:26 PM
OK, I'll give it a try. Can't promise anything, because I currently have no idea what an enum is, let alone how it works or how to properly implement it. With that said, lack of prior knowledge hasn't exactly stopped me so far
enum Colors
{
Red,
Orange,
Yellow,
Green,
Blue,
Purple
}
Quote from: WillLem on May 09, 2024, 12:09:56 AM
I understand your desire for the singular option, but there are benefits to keeping them separate (and, identified by strings rather than numbers). My instinct on this one is, let's keep it as it is at least for now.