Quote from: namida on October 12, 2026, 11:28:01 PMQuote from: WillLem on October 12, 2026, 11:11:56 PMmaybe we could support hi-res-only styles in CE. If a level uses them, temporarily switch to hi-res whilst that level is playing.This would break 12.14 compatibility.
How? Unless I'm mistaken, the compatibility direction is that all 12.14 content must be playable in CE, not the other way around.
If I'm not mistaken, there's no reason we couldn't support hi-res only styles if people agree it's a good move. That would mean we could simply supply these gfx as "mac_dirt, mac_crystal, mac_fire, etc..." and keep them as independent styles (which I would prefer tbh).
Quote from: UltimateLemmings on Today at 12:12:40 AMIf you need help sorting the graphics in a format better suited to NL I am happy to assist.
That would be very helpful!
Maybe a few of us can take a style each and go ahead and prep all the graphics. That would certainly be better than one person doing all the work by themselves.
I'd like to nominate Crystal as my chosen style if I'm involved (dibs!)

Quote from: Proxima on Today at 12:28:58 AMQuote from: namida on October 12, 2026, 11:28:01 PMBut, could they be used ... for supplied, rather than upscaled, high-res graphics for the default styles?
That was the idea when Will and I started doing exactly that a couple of years ago, with a copy of the Mac graphics sourced from, I believe, ccexplore. We got through most of the pillar style, and I still have those graphics on my installation of NL.
The only issue (as far as I remember) is that many of the Mac gfx aren't the same shape as the Amiga/DOS gfx. The low-res ones would provide physics anyway, but it could look very odd if the hi-res counterparts don't match.
Another issue is that some of the Mac gfx don't look as good as the Windows '95 upscaled versions IMHO. Others look perfectly fine with NL upscaling, and others still look great simply resized with 2x Nearest Neighbour.
I'd probably suggest that, if we were to take on this project properly, we should take each piece and choose whichever looks best out of the following:
1) 2x Nearest Neighbour resize
2) Windows '95 version
3) NL's hi-res upscaled version
4) Mac version
I wouldn't be too concerned about asset clash here either: I have a handy tool that can perform color swaps in multiple images simultaneously, so we could easily normalize the color scheme for all pieces regardless of their origin.
That's my two cents. I anticipate disagreement, so - if we're just blindly using all the Mac gfx - we should at the very least ensure that all of the pieces are the same shape as their Amiga/DOS counterparts.
Or, we could just go ahead and add these as independent mac_* styles and support hi-res-only style sets in CE.
Or, we could add them as independent styles and then resize them by 50% for the low-res versions if people don't want hi-res-only styles to be supported.
NOTE: As a hi-res user, I feel particularly strongly about what happens here. Watching this space.



