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Messages - WillLem

#1
Quote from: hrb264 on March 12, 2026, 06:38:58 PMI've also made a few more levels: (these will be in another pack tbh)

Great to see you're making more levels! You've got the hang of it now, keep going.

Why not add them to your existing pack? There's nothing wrong with expanding and/or revising your pack over time, don't feel the need to release a separate one just because your pack has already been released.

Maybe even give it a catchy name based on your own name or gamer tag (e.g. NepsterLems by Nepster, MobiLems by mobius, etc) or a unique name that says a bit more about what users can expect from your levels (e.g. Strato's "Lemmings World Tour" and "Hall Of Fame" are both music-themed packs, Mantha's "TV Lems" is a TV-show-themed pack).

These are just some ideas, feel free to ignore this and do whatever you feel is best for your levels.

Hope this helps :)
#2
Lemmini / Re: Menu bar theme & icons
March 12, 2026, 05:31:38 PM
The Replay 'clapper board 'is very nice. The 'retro computer' Codes icon is also a very nice touch, I've gone ahead and added this one as the default (the glasses one will also be included as an optional alternative - users can simply rename the icon to get whichever they prefer).

I've done some slight editing to most of the icons to increase contrast, tweak the colours, and enhance detail at the smaller size (for example, making the "Code" word a bit more visible on the computer). Here are the results so far:



EDIT: After posting this, I've realised that the icons are aliased slightly (you also noted this several posts ago). This is happening due to the fact that my display resolution is set to 1.5x, and so Swing is scaling the icons to 48 x 48.

Solution: I've introduced some repainting code to support display scaling, so we can provide the icons at 32 x 32 (1x), 48 x 48 (1.5x) and 64 x 64 (2x) and the correct icon will always be chosen depending on the display's current DPI. There will still be some resizing/aliasing for 1.25, 1.75, and any scale above 2.0, but this should be fairly acceptable. With this in mind, we should probably stick to a straight 32 x 32, 48 x 48 and 64 x 64 for all icons (including Hotkeys*).

Once we're happy with all designs, I'll just need each one at 64 x 64. I can apply resizing from there, and will most likely provide the icons as sprite sheets. EDIT 2: I've sorted this out code-side now. The icons will be provided as single sprite sheets with a 32, 48 and 64 version (see attached template).

*We could do with having a version of the Hotkeys icon that's flipped horizontally (but still lit from the right) to match the others in terms of general orientation. I've attached the current version as a guide: this icon can actually be a bit bigger whilst still maintaining the rotation / dimensions.



Side note - having thought a bit more about it, maybe the Amiga 'tank' mouse would be a good choice for the mouse icon?



If you can make the "Code" computer an A500 as well, that would be ace! ;P


Exercised some artistic licence with the width of the monitor here!

Many thanks again for all of these :thumbsup:

#3
Version 3.2 uploaded

This one's a significant update with quite a few layout changes, additional and revised Talismans, level position swaps, and more. Here's the full changelog:

Changelog
:lemming: Re-ordered Mayhem levels 19-27
:lemming: Fun 3 Tailor Made For Blockers and Tricky 6 Lemminade Zero - updated layout
:lemming: All We All Fall Down repeats - updated release rate values
:lemming: Tricky 14 If Only They Could Fly - easier base skillset, added talisman for fewer Builders
:lemming: Taxing 20 Beam of Excitement - updated talisman (it's possible to save an extra lem!)
:lemming: Taxing 22 Don't Work Too Hard - renamed to The Path of Most Resistance and updated talismans
:lemming: Mayhem 19 Going Up and Taxing 21 Fortess Of Love - swapped places (the latter is a much more difficult level), added talisman to Going Up
:lemming: Mayhem 17 The Lost Art of Backstacking - fixed layout following Builder physics update
:lemming: Mayhem 21 The Steel Mines of Kessel - added 2 Blocker talisman
:lemming: Mayhem 23 Mind The Step - updated layout and removed the need for lots of Basher-cancelling
:lemming: Mayhem 25 Nothing is Impossible - added 1 minute talisman
:lemming: Mayhem 26 What The...? - updated layout to be slightly more lenient on intended skill assignment order
:lemming: Mayhem 27 The 7 Pixel Rule - added 0 Floaters talisman

Previous download count = 37

The full 3.2 pack can be found here.

Get the latest version of SuperLemmix here.
#4
Lemmini / Re: Menu bar theme & icons
March 11, 2026, 11:00:52 PM
Quote from: zanzindorf on March 11, 2026, 02:01:31 AMI'm not sure I like how this one turned out, but here's my progress on the mouse icon.

Looks good to me. By all means rework it if you wish, but this one will certainly do the job.
#5
Glad to know it's all sorted. In all fairness, there have been a lot of updates between 2.5 and 2.8, especially to the styles, so it really could have been anything. Eventually, RL will be more "stable" once the current dev cycle is done with (which I currently anticipate will be sometime in April/May this year).
#6
Lemmini / Re: Menu bar theme & icons
March 10, 2026, 01:02:33 PM
Quote from: zanzindorf on March 10, 2026, 12:00:36 AMHere's Settings and Styles

This is beautiful work @Zanzindorf, thank you so much for doing these. Keep 'em coming :lemcat:

Also, if you want to revisit the codes icon (or any of the others) and make it 48 x 32 like the hotkeys icon, that seems to be a decent size in general.
#7
I can't seem to get it to happen.



Steps to reproduce?

Things to check in the meantime:

1) Are you using RL 2.8? If so, go to Help > Update Styles, let it update the styles (this takes < 10 seconds), then try the level again
2) Are you playing level version 32? If not, does the level have any terrain pieces marked as "fake" in that area?
#8
Lemmini / Re: [RetroLemmini] MobiLems
March 10, 2026, 12:12:00 PM
Quote from: kaywhyn on March 10, 2026, 07:55:00 AMI've went ahead and reattached the MobiLems pack with a small update to Friendly 4. I simply moved the right exit down 1 pixel instead of 8 pixels like hbr264 did

Much appreciated, thanks :thumbsup:
#9
Quote from: Simon on March 09, 2026, 07:53:10 PMIdea: In insert mode, whenever you hover over a lemming, show the number of future assignments that will be cut if we click.

I like the idea for sure. Visual feedback which lets the user know that future assignments will be erased is pretty much essential for this feature.

The question becomes "where?"

Panel info (far left: "ATHLETE", "BUILDER", "ZOMBIE", etc) is already busy... we'd probably have to decide which is more important; showing lemming action info, or showing future assignment info (e.g. "CUT 7 ACTIONS"). I'd suggest the latter is more important.

We can paint something above the lemming's head? More onscreen clutter, I'd probably prefer not to do it this way.

Suggestions welcome.
#10
Lemmini / Re: [RetroLemmini] MobiLems
March 09, 2026, 10:36:22 PM
Quote from: hrb264 on March 09, 2026, 10:23:06 PMI've just made a slight change and it seemed to fix the problem, attached is the adjusted level.

Thanks for this, I've added it to the pack in the OP :thumbsup:
#11
Lemmini / Re: [RetroLemmini] MobiLems
March 09, 2026, 02:36:18 PM
This pack has now been fully converted to .rlv and is ready for RetroLemmini 2.8 or later.

Enjoy!

Get the latest version of Mobilems for RetroLemmini here.
#12
Lemmini / Re: Menu bar theme & icons
March 09, 2026, 08:45:15 AM
Perfecta! :thumbsup:
#13
Lemmini / Re: Menu bar theme & icons
March 08, 2026, 08:29:27 PM
Quote from: zanzindorf on March 08, 2026, 07:47:09 PMHere's two more

IconHotkeys is excellent, I wonder if we could rotate it slightly more to the left? If you need to make it wider to allow for this, that's fine (width is generally a bit more flexible than height (which needs to be around 32px max)).

You definitely have the right idea for IconPlayers, but I was thinking more along the lines of the classic Clue / Cluedo tokens, like this:

Cluedo Tokens

Keep going with these, they look fantastic in context.
#14
Lemmini / Re: Menu bar theme & icons
March 08, 2026, 03:09:47 PM
Quote from: zanzindorf on March 05, 2026, 02:44:48 AMLet me know if you like the composition of this one. I can pose the question mark and the book differently if you have suggestions.

I like this one as it is, you've got the composition just right. Nice work!
#15
Forum Games / Re: Corrupt-a-Wish
March 08, 2026, 12:04:42 AM
Yummy, chocolate mini eggs - my favourite! Too bad there's only 3 of them.

I wish Subway would switch back to Pepsi instead of Coca-Cola.