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Messages - WillLem

#1
Added a 'Random' button to the piece browser (commit d9a7e67), next to the styles dropdown (with an option to hide it if preferred) which randomizes the piece style when clicked. Also added the option to add certain styles to the randomizer in the Style Manager, so that it will only cycle through certain chosen styles. If none are chosen, it will cycle through all styles.

The button is hidden by default, but maybe it shouldn't be. We can decide this later.



EDIT: Also refactored the settings that were being saved internally (rather than to the .ini) - all settings are now external, so get saved to the settings file rather than wherever Windows likes to put stuff. This should help with migration between versions. Commit 99949ed



That just leaves level templates. This is something I've considered previously and could certainly be done, but I wonder what the best UI for it would be. A button on the Globals tab that opens a template picker? A dropdown with all the available templates listed (selecting one applies it)? Load default template at startup is a given.
#2
Added a setting for "default author name" (commit 5cad941) and another for "default player" (commit e250951).
#3
Quote from: Simon on February 04, 2026, 05:49:12 AMRe: Giga's "choose player" idea

I guess: When there is more than one game executable, the editor should give you a choice between them for playtesting ... Multiple game executables can happen at minimum when you exctract CE into namida's tree.

Ah, I see.

Yes, we can add this for sure.
#4
Quote from: GigaLem on February 03, 2026, 06:00:30 AMits basically not having to set up the editor again every update

You should never need to do this. The Editor saves its settings files in the "settings" directory:



Just copy the NLEditor ones over to your new directory (or drop the new Editor into the old directory). No need to set everything up again every time.

Quote from: GigaLem on February 03, 2026, 06:00:30 AMDefault Set:This is to say what set is chosen at start up

Use the Style Manager (Tools > Style Manager or Ctrl+Alt+F8) to pin whichever style you want as your default to the top of the list.

Quote from: GigaLem on February 03, 2026, 06:00:30 AMDefault Random ... only selecting one of the Original or Oh No sets

Not a bad idea. A better one might be just have a "Random Style" button which selects a style at random. We could add a "Add To Random Styles" check in the Style Manager which can mark individual styles as part of the Random sorter. You would then only mark the default styles, if that's what you wanted. If no styles are marked, they're all fair game.

Quote from: GigaLem on February 03, 2026, 06:00:30 AMDefault Level Dimensions: Simple as Picking the Height and Width that the editor loads and saving so when the editor is opened that is size it loads

Yes, we can add this. A 'Templates' feature could work for this as well, where the user can make a bunch of templates and then choose one on loading. We're already part way there with Custom Skillsets, might as well extend this to other level properties as well.

Quote from: GigaLem on February 03, 2026, 06:00:30 AMEditor's Name:Left Blank on the Preferences Menu by default but can be made to have what name you write in there because set for the blank level on start up

Pretty sure you mean the Author's name here (as opposed to the name of the Editor?). If so, then yes this should definitely be added. Author Name can be added in Settings, and it always pre-loads this upon opening the Editor or creating a new level. Such a simple but great idea, should have been done ages ago.

Quote from: GigaLem on February 03, 2026, 06:00:30 AMPlayer:if more than one player is in the NeoLemmix folder (however it'll only detect Legacy and Community NL for this editor) you can choose between which is played, this will be greyed out if only one compatible player is in the folder

I can't quite decipher what you mean here. Please explain it as fully as you can.

As for the other stuff, I'll put it on the to-do list. Some good ideas here.
#5
Lemmini / Re: [Lemmini] Level Packs Archive
February 04, 2026, 03:50:52 AM
DoveLems - originally by Dodachalot, converted by ericderkovits

Download the music here
#6
Lemmini / Re: [Lemmini] Level Packs Archive
February 04, 2026, 03:17:12 AM
Zanzindorf's Special Pack 1 - by Zanzindorf

Download Gronkling's styles
#7
Lemmini / Re: [Lemmini] Level Packs Archive
February 04, 2026, 03:17:07 AM
Zemmings Vol. 1 - by Zanzindorf

Also includes ZZD Special Pack as a bonus
#8
Lemmini / Re: [Lemmini] Level Packs Archive
February 04, 2026, 03:16:53 AM
The Complete Reverse Lemmings - by WillLem
#9
Lemmini / Re: [Lemmini] Level Packs Archive
February 04, 2026, 03:16:32 AM
Turrican's Remix Pack - by Turrican

Music download links: Download music | Download music
#10
Lemmini / Re: [Lemmini] Level Packs Archive
February 04, 2026, 03:16:23 AM
Ron Stard's Rodents - by Ron Stard
#11
Lemmini / Re: [Lemmini] Level Packs Archive
February 04, 2026, 03:16:13 AM
PimoLems - originally by Pieuw, converted by ericderkovits

Download music
#12
Lemmini / Re: [Lemmini] Level Packs Archive
February 04, 2026, 03:16:04 AM
Pacguy765's Challenge Pack - originally by Pacguy765, converted by ericderkovits

Download music and mods
#13
Lemmini / Re: [Lemmini] Level Packs Archive
February 04, 2026, 03:15:54 AM
NepsterLems - originally by Nepster, converted by WillLem and ericderkovits
#14
Lemmini / Re: [Lemmini] Level Packs Archive
February 04, 2026, 03:15:43 AM
Lemmings Plus I - originally by namida, converted by WillLem
#15
Lemmini / Re: [Lemmini] Level Packs Archive
February 04, 2026, 03:15:33 AM
MobiLems V6 - originally by Mobius, converted by ericderkovits