Quote from: zanzindorf on March 11, 2026, 02:01:31 AMI'm not sure I like how this one turned out, but here's my progress on the mouse icon.
Looks good to me. By all means rework it if you wish, but this one will certainly do the job.
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Show posts MenuQuote from: zanzindorf on March 11, 2026, 02:01:31 AMI'm not sure I like how this one turned out, but here's my progress on the mouse icon.
Quote from: zanzindorf on March 10, 2026, 12:00:36 AMHere's Settings and Styles


Quote from: kaywhyn on March 10, 2026, 07:55:00 AMI've went ahead and reattached the MobiLems pack with a small update to Friendly 4. I simply moved the right exit down 1 pixel instead of 8 pixels like hbr264 did
Quote from: Simon on March 09, 2026, 07:53:10 PMIdea: In insert mode, whenever you hover over a lemming, show the number of future assignments that will be cut if we click.
Quote from: hrb264 on March 09, 2026, 10:23:06 PMI've just made a slight change and it seemed to fix the problem, attached is the adjusted level.
Quote from: zanzindorf on March 08, 2026, 07:47:09 PMHere's two more

Quote from: zanzindorf on March 05, 2026, 02:44:48 AMLet me know if you like the composition of this one. I can pose the question mark and the book differently if you have suggestions.
procedure TReplay.EraseLemSkillAssignment(
L: TLemming;
aFrame: Integer;
DoCutFuture: Boolean);
var
Item: TBaseReplayItem;
i: Integer;
begin
for i := fAssignments.Count - 1 downto 0 do
begin
Item := fAssignments.Items[i];
if ((Item.Frame < aFrame) or ((Item.Frame <> aFrame) and not DoCutFuture)) then
Continue;
if (Item is TReplayNuke) then
// Always delete a future nuke
else if (Item is TReplaySkillAssignment) then
if ((Item as TReplaySkillAssignment).LemmingIndex = L.LemIndex) then
Continue;
fAssignments.Delete(i);
end;
end;