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Messages - phicr

#1
Lemmini / Re: SuperLemmini 0.103a
June 06, 2016, 02:54:03 AM
@tsyu Oooh, I didn't know about that one detail of sudo. There is indeed a superlemmini.ini file in my root folder, oops! Thanks for the warning.
Also, confirmed that everything now works fine! Thanks! :thumbsup:
#2
Lemmini / Re: SuperLemmini 0.103
June 05, 2016, 01:42:25 AM
Bug report! These things happen on Ubuntu:

  • Starting the .jar from the commandline prevents it from creating/updating the superlemmini.ini file. (happens on 0.103 and 0.102a both)
  • Starting the 0.103 .jar outside the commandline and when there is no superlemmini.ini gives an Access Denied error. (attachment 1)
  • Even after installing successfully, trying to start the game gives me another error. (attachment 2)
Because of (1) I can't "sudo java -jar" 0.103 to avoid (2) and install it :( But I can get around (2) by using SuperLemmini 0.102a to create the .ini, and (3) by going to the Options dialog in 102a and changing the "SFX Mixer" option. (I can just change, apply, then change back and apply, and then 0.103 starts working...? No idea.)
#3
Lemmini / Re: SuperLemmini 0.102b
April 15, 2016, 05:52:46 PM
Quote from: ccexplore on April 14, 2016, 07:46:08 PM
Except doesn't Superlemmini uses high-resolution graphics and the game mechanics is based on that higher resolution?  (It's possible I'm mistaken and this is only true for Lemmini.)  That alone can potentially affect how a solution would play out between SuperLemmini versus actual Amiga Lemmings--Mac Lemmings has a similar situation, and there was at least one level there (The Steel Mines of Kessel) where the hi-res graphics affected level solutions (because one of the roots can no longer be walked through).  Beyond that, I'm sure there are currently other things that only work in SuperLemmini or only work in Amiga Lemmings.  If being 100% faithful to Amiga Lemmings behavior is important, you're better off just playing the actual Amiga version of Lemmings on an Amiga emulator.

Hmm, you're right! I was thinking too narrowly, reducing the differences to that single one when there are probably many others. Mind you, it's not that I prefer the Amiga version, it's that I wanted to feel that my solutions were "canonical", but the more I think about it, the less important it seems to me. In fact, this conversation made me want to go ahead and try the other versions, maybe I will learn to celebrate the differences instead of trying to avoid them!

So yeah, I retract my "vote" against the fix. I will still keep the current version of SuperLemmini safe somewhere because I thought the replays were funny :P
#4
Lemmini / Re: SuperLemmini 0.102b
April 14, 2016, 01:22:18 PM
Quote from: grams88 on April 14, 2016, 12:38:04 PM
Welcome to the forum Phicr

Hope a lot of people can get the superlemmini to work, I hear there has been a bit of problems but hopefully nothing too bad or something that can be fixed easily. :)

Thanks! When I first installed SuperLemmini on Ubuntu I had some weird issues:
  - The replay selection gui would sometimes freeze the game, and I would have to kill the process to close it.
  - After playing for a few hours (cumulative between sessions), the game would start to lag on occasion and I needed to restart the computer to fix it.
  - Having a lemming killed by the beheading (bear?) trap would mute the music, and exiting the level (by success or failure) would give a black screen, and I had to restart the game.

But eventually I had to reinstall Ubuntu, and all these problems went away. Either it was OS bugfixes, or replacing my (months old) java version solved the problems.
I guess the moral of the story is that hopefully compatibility is increasing! (If it wasn't corruption I introduced myself to my system, although I wasn't experiencing anything else out of the ordinary then)

Quote from: Flopsy86 on April 14, 2016, 01:09:23 PM
Also welcome to the forum phicr :thumbsup:

Yay!
#5
Lemmini / Re: SuperLemmini 0.102b
April 14, 2016, 09:12:26 AM
Quote from: Tsyu on April 14, 2016, 02:58:05 AM
The reactions here seem mixed so far, so I will keep this behavior unless more people want me to remove it.

Oh, please don't let my comment influence your work by itself. I only expressed my opinion to see if more people agree, but I myself don't feel that strongly about the issue, I will certainly survive and adapt if it changes.

Quote from: IchoTolot on April 14, 2016, 07:33:41 AM
I would highly recommend leaving the original bugs ,glitches and odd behaviors behind and aim for sth better! It is 100% worth it, if you take nostalgia glasses off and see the old problems :8():

It was less nostalgia glasses in my case and more that I am WAY too proud of my lemmings achievements, after beating the game while only having memories of pain and sorrow from my childhood with the SNES version. I am sure that after my excitement dies a little, I will agree with you.
#6
Lemmini / Re: SuperLemmini 0.102a
April 13, 2016, 11:06:07 PM
Quote from: Tsyu on April 13, 2016, 08:05:32 PM
SuperLemmini intentionally mimics the Amiga version's behavior of not removing terrain (that includes builder steps) if the miner is extremely close to the top of the level. I did, however, find during testing that SuperLemmini is a little bit off in mimicking this--I'll have it fixed in the next version. (Your replay examples still won't work as you intend because the miners still start too high, even for the Amiga version.)

Keep in mind that the intended solution is to build up through the hole that has the spike traps. It may look impossible, but the traps only activate if a lemming is in a specific spot. (It's not like in the original Lemmini, where lemmings die if they go anywhere near the spike traps.)

Thanks for looking into it! I am aware that that wasn't the intended solution, I just like finding alternate ones. (which paid off, since I helped find a bug!)
I did manage to mine the pillar and clear the level by building the ladder a little lower.

If you have any use for them, here are all my replays: https://www.dropbox.com/sh/oqvritvifsyh44w/AACOnu-R1y5Q-WD-rx2V5wXna?dl=0
They are labelled <difficulty>_<level number>_<lemmings saved %>_<OptionalRandomComment>_<level_name>
You could check if there are any where I got a percentage higher than I was supposed to be able to. (or something)

Quote from: namida on April 13, 2016, 08:09:30 PM
Are you sure this is a behaviour you want to replicate...?

As a user, I personally like that this version mimics the original because it makes my solutions feel "portable" (even if someone shows me a version where it doesn't work, I can say "hey, that's your version's fault, mine is like the original!!!!!1!")
Dunno if that's just me, though. Maybe a "optional bugfixes" mode or something?
#7
Lemmini / Re: SuperLemmini 0.102a
April 13, 2016, 07:34:59 AM
Hello! I was introduced to SuperLemmini by Psychedelic Eyeball's new let's play and have been having lots of fun with it!

I came here to report some odd behaviour that may be bugs (replays showing them off attached).

In Taxing 4, "Lend a helping hand...", I've met failure in two different ways trying to mine a pillar near the top of the screen. Once the lemming mined nothing, went right through a staircase and fell into his death. The other time he made a path and exited the level, but left a pixel wide part of the wall keeping the other lemmings from following him.

In Bonus 8, "Don't make the wrong choice!", the exit seems to be a little above the ground. Thankfully I had an extra Builder, but it seems odd that I needed it. I've only seen the Sega Master System version of the level, which differs in some significant ways, so apologies if that's intended/replicating the original.

Thanks for the hard work so far!