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Messages - bulletride

#1
Here are the levels you requested like 2 years ago! I added a few easy levels as well if you need them. One is from Lemmings Stampede that seems to be well liked and a new one I made when I saw you needed some easy levels.
#2
NeoLemmix Main / Re: Updating old level files
September 14, 2021, 10:23:06 PM
Sweet!! Thanks so much!!! :thumbsup:
#3
NeoLemmix Main / Re: Updating old level files
September 14, 2021, 10:11:43 PM
I cant open them in a slightly older version because I don't have the style made for that version. I'm missing the in between style. I will probably just try to remake the levels as it will probably be less effort than anything else. Medusa is kind of a big level but shouldn't be too bad to remake it.
#4
NeoLemmix Main / Re: Updating old level files
September 14, 2021, 09:06:20 PM
This is a bit more tricky. I want to update these 2 levels that were made with my Thorn tileset. I see someone has already updated the thorn tileset to the new format (thank you whoever did that :thumbsup:).

The levels are still in .lvl format so I will need to use an older version of the new neolemmix editor.... however I don't have an 'updated' thorn set for the old new editor lol. Will this be possible to do some hackish way or will it be way too much effort to bother updating these?
#5
NeoLemmix Main / Re: Updating old level files
August 23, 2021, 05:06:10 PM
Ya that No Bones solution was gross lol definetly the worst one. Off the top of my head Shaky Foundations and A Trap Well Sprung were the other ones that need fixing but Ill have to take another look at the replays to see if there were any others I forgot. Could fix Precision as well maybe

The athetic skills are not needed they are there just as red herrings that solution is the intended one.
#6
NeoLemmix Main / Re: Updating old level files
August 22, 2021, 07:54:00 PM
Yes, I got nostalgic for lemmings and came to check out the forums and noticed you updated my pack! Thank you so much!!!!!!!

I watched your video series and noticed you had backrouted lots of levels. I hate backroutes! They keep me up at night and I just cant have them unfixed so I am back from the dead to fix them. I am lucky that a lot of the solutions you found are harder than the original solutions so I can leave those be but some definitely need to be fixed a bit.

Thank you so much for your work it will definitely save me tons of effort. At the moment I am planning on adding some more levels to my pack. I am going to add a bunch of my better quality old Lemmix levels that still have tricks that work in Neolemmix, as well as some unreleased levels that need some polish I have lying around somewhere. Maybe spice things up with some new ones as well as I have few ideas already in my head. I'm playing through a few packs to get the juices flowing.

Bobbing For Lemmings attached. I will probably replace Smoke Screen with it when I get around to this update as it uses the same trick, just has an alternate solution that at the time bugged me but is not really a big deal lol. I threw together Smoke Screen really fast to replace it and it was pretty unimaginatively designed to force the trick.


#7
NeoLemmix Main / Re: Updating old level files
August 22, 2021, 05:05:19 PM
There we go! Thanks so much!
#8
NeoLemmix Main / Updating old level files
August 22, 2021, 04:18:24 PM
Hey guys its been a while!

I am trying to update .lvl files into the new format. The new editor does not read .lvl files it seems. I used an older version of the the new format editor I had that still reads .lvl files and turned them into .nxlv files. These files are now playable in the updated Neolemmix player (v12.12.1) but when I try to open them in the editor it comes up with an error message (attached). Save me!

#9
The final two levels were both fantastic so it was a tough choice to make! Congrats to you both!  :thumbsup:
#10
Forum Games / Re: Hurt and Heal
March 05, 2018, 12:09:59 AM
Crystal: 5
Dirt: 3 (+1)
Hell: 6
Marble: 6
Pillar: 6
Brick: 4 (-1)
Bubble: 4 (-1)
Rock: 2

#11
Crane's levels and Flopsy rule 2 resolved.
#12
I Demand A Builder done! I procrastinated this one a bunch because I figured it was going to be a tedious solution, but it ended up being a great level. Nice job :thumbsup:!
#13
Quote from: Crane on March 01, 2018, 12:55:05 AM
I'm kind of surprised that "Die Doppelgänger" is proving to be so difficult, or at least not backrouted to oblivion by IchiTolot!  Either that or because it's a Rule 3 level, people are leaving it until last. Granted, as a designer, one may think their level is easy when it's really not and vice versa.

Here you go! I was trying to solve some of the levels I hadn't completed yet first. Looks like some more back routes :P.

Edit: Solved Mystic Mines finally! woot! I was pretty close I just needed to make a small adjustment :thumbsup:
#14
replays for Nessy and Flopsy.

Nessy
Spoiler

Rule 2: Great level! I love how there are tons of almost possible solutions but you always end up one skill short. The solution is great as it seems so simple when you find yet still took me ages to figure it out ;P

Rule 1: This one is a great level as well, same thing with your other level lots of possibilities for solutions. I am not sure if its a back route still though as it seems pretty similar to my old solution.


Flopsy
Spoiler
Rule 3:Bombing positioning can be a little annoying (assuming this is intended) but besides that a good level. I would personally make the level a little bit wider so you can add little bit of space on the right side of the level (even if its just like fire there) as it feels a little cramped working on the right side. Not really a big deal though :P

Your rule 2 level is really tough :XD: what I wouldnt do for an extra walker lol.

Medusa solutions:
Spoiler
Icho: your solution wasnt intended but it was similar to something I was fooling around with while making the level. It is technically challenging so I will leave it as a solution :thumbsup:.

Nessy: Your solution is a little bit different than mine but not by much. Definitely an acceptable solution though nice job :thumbsup:

Mobius: Thanks for the feedback on the styleset. It is my first one so before I officially release it I may make it a tad lighter... at least the entrances (I suck at making color pallets lol).
#15
I decided to kill this backroute in Whiplash after all as it seems basically everyone is doing it this way. Moved the third entrance.