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Messages - McAleeCh

#1
Closed / Re: 2.00 Customizable skill panel
October 01, 2015, 07:33:16 AM
Slightly off-topic - I'm guessing from the discussion so far that there's no chance of some or all of the additional skills from Lemmings 2 being added to the new NeoLemmix? I'd love to be able to build proper Lemmings 2 style levels if possible, but appreciate that with the sheer number of new skills & features (such as the fan) that it introduced that this would be a mammoth task.

Pretty sure I know what the answer will be, but thought I've asked as I've not actually seen it addressed anywhere yet.
#2
Closed / Re: 2.00 Complete physics reboot?
October 01, 2015, 07:30:06 AM
I'm in two minds as to what to answer here - I like the idea of a carefully-considered physics revamp if it has the potential to improve the gameplay experience, even if it might break some existing levels (hopefully not the ones I've been working on, as they're fairly simple so far!).

However, I feel that part of the charm of Lemmings comes from how much character and detail is evoked in the relatively low-res pixel art. I grew up playing the original Lemmings games, so I'm sure some of it's nostalgia, but for me the low-resolution artwork is part of the overall Lemmings feel and I'd be sad to lose that - which makes me wary of voting in favour of the physics revamp given your comments on moving to hi-res graphics along with it.

As a result, I don't feel I can comfortably vote for either option. Is it possible to add a "would love physics revamp but no hi-res" option to the poll, or is that too niche a request?

#3
Closed / Re: 2.00 In regards to graphic sets...
September 13, 2015, 01:07:51 PM
Quick question regarding graphic sets - will it be possible to specify the background colour within a graphic set? Some styles - Lemmings 2 Shadow style being the prime example - really don't work very well on the default black background, and would really benefit from having a different background colour. I don't think it's necessary to be able to define this on a per-level basis, but it'd be useful to allow different graphic sets to use different background colours if possible.
#4
Thanks Essman - glad to hear you liked the stuff we produced way back in the day! = ) I'm impressed you still have our last e-mail to you - I don't think I have anything from that far back anymore, thanks to a combination of changing both machines and accounts several times over the years. It also proves that the memory cheats, as I would've been in secondary school back in 2001 - so it wasn't quite as long ago as I'd thought going from memory.

Also - geoo, yep, same McAleeCh as on the Sonic Retro forums. Hi there! = D Would be very interested to see if you have any more Cheapo goodies that aren't included in the Team Hellspawn pack. I know there were a lot more packed-in levels with the version we originally had back in the day, including many with a pink Spice Girls level style,= as mentioned elsewhere in the topic. Seem to recall one of their heads was a hazard in that one - think it was Posh Spice, but can't remember clearly.

Tried running Cheapo when I had some spare time - got one level to work and then after that it crashed every time it tried to load a pre or post-level text screen, even after restarting the program. So unless I fancy restarting my machine between each level, it looks like I'll be waiting for DynaLem's converted versions before going on a nostalgia trip through our old creations. Might try and see if I can familiarise myself with NeoLemmix in the meantime! = )
#5
Sorry, yes - should have been clearer. I meant it's nice to see that there's support for at least converting some of the existing levels to be compatible with NeoLemmix, rather than implying that NeoLemmix was able to use the original data files. = )

Didn't realise the Copycat Lemmings levels were conversions of Cheapo conversions of those levels, though - I wasn't aware there'd been Cheapo versions of those created, though I suppose it makes sense as the same styles existed in Cheapo too. Sounds like it's been quite the process to preserve those particular levels!
#6
Thanks namida - very much appreciated! Should have guessed it might not work well on newer PCs - will have to give it a try and see if I can get it running. If it doesn't work, at least I know I can wait for DynaLem's lovingly-converted NeoLemmix versions to be able to experience most of the levels we made back then.

It's really great to see that you've added support for Cheapo levels (and, I see, its predecessor Copycat Lemmings too) in NeoLemmix. I know the Cheapo levels don't function 100% the same, since the inverted gravity isn't supported and the underlying game had some differences to the official ones, but it's great to see that a lot of the content people created for it back in the day hasn't just been forgotten and left to rot. = )

Will definitely have to get hold of NeoLemmix and learn how to make some levels for it. Starting to feel like I've been bitten by the Lemmings bug again after all these years...! = D

EDIT: Seems to run OK on my PC, though runs at an incorrect aspect ratio. Seems like the pack's mostly my brother's levels - a shame a couple of ones I remember don't seem to have made it in. Mind you, I was pretty young back when we were making them so I'm guessing they probably weren't as good as I thought and my brother simply didn't feel they were good enough to include! = P Still, should be a fun trip down memory lane - looking forward to going through them when I have a bit of free time! = D
#7
Slightly off-topic - just wanted to pop my head in here to say I didn't realise some of this stuff still existed! Me and my elder brother, under the names McAleeAd and McAleeC (which later gained an extra 'h' on the end, though I think by that point I'd stopped doing levels), were the ones who created the "Madness" set of levels back in the day, along with many of the styles such as the Monkey IsLemms (still remember having fun doing the Lemming sprites on that one), the Shadow style (which we botched together from a combination of DOS and SNES Lemmings 2 screenshots with some recoloured parts of the red brick ONML style) and more. As I recall, the first style we ever did was the "Islanders" style my brother made, which was basically the Cheapo Beach style with different Lemmings/Exit and brown clams. I was quite a young kid at the time - don't even think I was quite at secondary school age, so this is going way, way back!

As I recall, I don't think Cheapo was available online when we started making levels - certainly if it was then it wasn't easily findable. All we knew of it was some screenshots on the creator's website. I seem to recall my brother eventually e-mailing the creator (who I see also frequents these forums - hi!) and asking if we could have a copy to play around with, though no idea if I'm remembering correctly there!

I recognise the "Ghost Pirate LemChuck" and "In a Dark, Dark House" levels from the screenshots. I also remember doing one in the Shadow style shaped like a massive "21", as well as a very tall red-brick level with both inverted and normal gravity. No idea if that's in the "Madness" set, though, and it sounds like NeoLemmix wouldn't support that one anyway. I seem to recall my design process usually involved making something I thought looked cool and fitting the gameplay around that, rather than planning out intricate puzzles, so apologies if anyone thinks my levels are a bit rubbish! Would love to have a crack at making some new ones now - will have to look into how to do things with NeoLemmix at some point.

Some of the stuff we did - such as the unfinished "Dust" style - was just messing around and never really meant to be distributed. I seem to recall doing a style based on the Lemmings concept animation (with the red Lemmings that have blue hair), but again that was just messing around, so I don't know if it was ever distributed. Truth be told, I have no idea how our stuff actually got online - I think my brother must have just uploaded a ton of the stuff we had laying around after finding a Cheapo level community in later years or something. Good job too, or all of that stuff would've been lost to time!

I'd be very interested in taking a trip down memory lane and seeing what we put together back then - I know there's a chunk of stuff that's been converted (and adapted) to work with NeoLemmix, and I'll definitely have to check that out at some point. However, I'd also be very interested in checking them out in their native Cheapo environment and experiencing them exactly as me and my brother created them back in the day. I don't suppose any kind soul would be able to point me to where I can find the game, as well as the "Madness" level pack and accompanying styles?