Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Chib

#1
Lemmini / Game runs too fast
October 31, 2017, 10:04:17 AM
Hi, I just started playing this again after a long break and for some reason the game is running suuuuper fast. Makes it too hard to play as the lemmings are moving too quickly.

I was previously using 0.103a so I downloaded 0.103b but that changed nothing.

I tried with Bilinear Filtering enabled and disabled, also with Increase Fast-Forward Speed enabled and disabled. (When I hit fast forward the lemmings go even more insanely quick.)

Any ideas? Cheers.
#2
Lemmini / Re: SuperLemmini 0.101
May 22, 2016, 07:40:59 AM
Just getting back into a bout of playing some more Lemmings, awesome to see you're still updating it, thanks!

No pressure or anything, but was wondering if you were still planning to implement the following suggestions?

Quote from: Tsyu on July 25, 2015, 01:46:46 AM
Quote from: Chib on July 24, 2015, 01:33:50 PM
I wanted to make a few suggestions for you to consider too:
  • Allow re-binding of shortcut keys, including separate keys for scrolling left/right and selecting a lemming moving left/right (from advanced select). I mostly want this so I can bind the WASD keys for moving the screen (while maintaining the ability to select left/right moving lemmings). Something like space to pause would be much more handy than P/F11 too.
  • Add a shortcut key to restart the level (ctrl-R maybe?) to avoid having to use the menu with the mouse.
  • On the end level screen, rename "Replay" to "Watch Replay", just to make it clearer that it's not a button to replay the map (I clicked it several times before realising what was going on).
I'll look into implementing all of these into the next release.

And while I'm here, I thought I'd add one more suggestions onto the pile. :D

On the select level screen it would be super handy if a folder contained only levels that had been marked as completed then the folder itself would say (completed) after it too. You could do the same for the top level folders too:



Thanks again, and keep up the awesome work!
#3
Lemmini / Re: SuperLemmini 0.101
July 25, 2015, 05:36:34 PM
Small bug report:

The file levels\1_orig\levelpack.ini has the following as the final line:

level_5_20 = demomulti2,15

Instead of:

level_5_20 = demomulti2.ini,15

Edit: I forgot I renamed those variables so I could play the multiplayer maps, I think the line was originally something like:

demo_20 = demomulti2,15
#4
Lemmini / Re: SuperLemmini 0.101
July 25, 2015, 08:05:16 AM
Awesome, thanks!

One amendment though, it seems double tapping F1/F2 actually minimises/maximises the release rate, so don't worry about that one. It must've been implemented in Lemmini originally and not documented.
#5
Lemmini / Re: SuperLemmini 0.101
July 24, 2015, 01:33:50 PM
Just found this today and wanted to say thanks, this is an awesome program!

I wanted to make a few suggestions for you to consider too:
  • Allow re-binding of shortcut keys, including separate keys for scrolling left/right and selecting a lemming moving left/right (from advanced select). I mostly want this so I can bind the WASD keys for moving the screen (while maintaining the ability to select left/right moving lemmings). Something like space to pause would be much more handy than P/F11 too.
  • Make it so when you hit shift-F2 or shift-left clicking the increase release rate button automatically puts it to 99 (since you can pause and do this slowly, it shouldn't impact the game play). Perhaps a shortcut for the converse to, so shift-F1 to set it to the minimum release rate allowable for the level.
  • Add a shortcut key to restart the level (ctrl-R maybe?) to avoid having to use the menu with the mouse.
  • On the end level screen, rename "Replay" to "Watch Replay", just to make it clearer that it's not a button to replay the map (I clicked it several times before realising what was going on).

Finally, I have a bug report. I'm seeing the slime water where it shouldn't be in one of the levels imported from the Windows Lemmings:

http://i.imgur.com/cDB1mv4.jpg
http://i.imgur.com/nNA8Btd.png

Shown on both the level title screen map and in the level itself as per above. If you can't replicate it, let me know what information you need from me.

Thanks again!