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Messages - Geoffster

#1
Great pack, very polished.
my solutions attached
#2
Levels for v10 or older / Re: GeoffLems - v1.0
May 22, 2017, 02:33:32 AM
I went ahead and made an NXP of GeoffLems with NeoLemmix 10.13 (attached to first post in thread)
It's called v1.1 because I couldn't resist a few level tweaks, but nothing major.  I didn't want to spend too much further time on it.

the new NeoLemmix player features are really great.  nice work :)
#3
Here is my solution for Mind the Gap v4.

Crane's "Mind the gap!" (V4)

This one required a lot of thinking.  The solution I found seems pretty clean.  I had 1 climber left over, which was probably intended to be used near the beginning (to set up the blocker on the top-left ledge?)

If you time things perfectly, it is possible to get down to the bottom-left ledge using only 1 miner, 1 bomber, and 1 basher, but it involves some luck (I could only pull it off 1/3 of the time.)

Edited by namida: The level had been attached to this post as well as the replay; removed it.
#4
My solution for Safe Descent v3 (with rr99)

Haven't solved the others yet.
#5
Small change: Increased the release rate from 60 to 90.
Fixes a backroute which used timed bashers.
#6
Quote from: Crane on August 09, 2015, 09:58:57 PM
Are you sure that's Frenzy 11 - Leap of Faith?  That replay doesn't work (it tries to assign a blocker to a lemming when you don't have any, among other things).
I'm still playing the July 21 version...  Frenzy 11 is named "Drop the Dead Lemming"
#7
So far I've found 2 or 3 solutions that seem like backroutes based on placement. Replays attached.
Devious 22
Devious 26 (not sure if it's a backroute)
Frenzy 11
#8
Finished Devious.  :)
Favourites were 16 (Pyramid Puzzle) and 24 (Subterranean).

There are quite a few levels in this category where the main challenge is beating the clock...  good thing with NeoLemmix I can use the N key to optimize.
#9
I think there is a bug with Hootenanny 24 (works on so many levels)
It says 80 lemmings (70 to be saved), but only 40 come out of the gate. 

Edit: my bad, it's fine.

So far my favourite level is "Bat Country", but it was a bit difficult for it's ranking!
#10
Minor update. 

A couple levels which had issues in NeoLemmix... eg. Mayhem 29.  I ninja-fixed them and updated the .zip.  Same link as before.
The 2015-07-24 build should be final.

I put together a youtube playlist showing the intended solutions (Tricky and up):
https://www.youtube.com/playlist?list=PL1dOT707jhsiG6pmlWMHEXRmtMwqzcRCt

That is all.  :)
#11
Reviews / Re: Level Review - MazuLems
July 17, 2015, 03:00:54 AM


Level 3 - The Pool


50 Lemmings
98% to be Saved
5 Minutes
1 Climber 2 Blockers 5 Builders 4 Bashers 1 Digger

Good: Excellent level!  The terrain pieces are well-used to give hints about the intended solution.  Once you figure it out, it's easy to execute, except...

Bash: I was able to bash (left) through a BIG chunk of steel on the right side of the pool, ruining an otherwise worthy attempt.
#12
I did the steel fixes before converting to NeoLemmix.  Basically I took the Lemmix .lvl files, opened and saved with NeoLemmix so I could use FlexiTool ;).  False advertising, I know.

I might release a version of the pack with NeoLemmix rules (no timed bombings, auto-steel) since I did enjoy playing through other packs with these features.  Particulary CopycatLemmings... that pack would have been a nightmare with timed bombings.
#13
Hi,

I've been tuning this pack over the past couple months:

- Converted levels to NeoLemmix format
- Changed level order
- Fixed steel alignment (finally discovered it's possible to change the height/width of steel pieces :-[)
- Fixed backroutes on several Mayhem levels
- Added a few levels
- Redesigned a few levels
- Built a custom player .exe

Link: https://www.dropbox.com/s/hi5qf9w8r452cgn/GeoffLems_v1.0.zip?dl=0

Same deal... 120 levels, with original skills and mechanics.

I also uploaded a DOS pack which contains most of the new / redesigned levels: http://lemmings-db.camanis.net/levelpack/ag1zfmxlbW1pbmdzLWRichYLEglMZXZlbFBhY2sYgICAgP_CiAoM/

Cheers,
#14
Hey guys, thanks for the replays!  Watched some of them tonight.

Tricky 28 - This level was hard to place... It's not very difficult once you know the solution, but it is a bit subtle for tricky.
Taxing 2 - Namida's solution is the intended one.
Taxing 6 - This is a backroute, I will need to fix it somehow.  The intended solution is probably too subtle for early Taxing.
Taxing 27 - Backroute.   http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />  Not hard to fix.
Mayhem 1 - The backroute here is probably cleverer than the intended solution!    http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />   I could block it, but it might be cool to leave a few backroutes like this in.
Mayhem 4 - Both valid solutions.  http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />
Mayhem 5 - See Mayhem 1
Mayhem 7 - Eh, I might keep it due to personal taste.  It's kind of a breather level at this stage.
Mayhem 13 - Nepster's solution is the intended one
Mayhem 14 - I don't have any problem with these solutions.  The level is a bit easy for Mayhem 14 though.
Mayhem 15 - The solution is as intended.  I agree, the time is REALLY tight.  It's kind of in the spirit of the original Just a Minute levels (which we all love right?http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />?  http://www.lemmingsforums.com/Smileys/lemmings/sick.gif" alt=":sick:" title="Sick" class="smiley" />)
Mayhem 27 - Still backrouted.  Not sure I can salvage this one.
Mayhem 28 - I didn't account for the miner turnaroud trick.  It shouldn't be needed here, I will confirm...
Mayhem 29 - Pretty close to the intended solution.  I'll probably make an adjustment to the ground on the lower part.
Mayhem 30 - Nepster's solution is close, but again, I didn't account for the miner turnaround trick.

If you want me to post my own replays for any level (eg. Mayhem 28), let me know. 
#15
v0.02 is up.  See the OP for details.  A bit more polished this time  http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />
http://redroom.x10.mx/lemmings/GeoffLems_v0.2.zip" class="bbc_link" target="_blank">http://redroom.x10.mx/lemmings/GeoffLems_v0.2.zip