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Messages - Ben H

#1
Other Projects / Re: [Android] Lemmings-like game (WIP)
October 24, 2020, 10:39:21 AM
Quote from: LJLPM on October 10, 2020, 12:41:41 PM
Thank you for your message :)
Sorry for the lack of updates: the project is currently paused because I don't have time to seriously get back at work on it.
I didn't work on the Android game (+ the level editor) in 2020. I can only hope to work again on this project in 2021.

Believe me, I don't want to have done so much work for not releasing the game. I want to see this game finished some day!! :)

Hey,

Thanks for replying. I'm glad to hear that it is only paused and not abandoned. :thumbsup:
#2
Other Projects / Re: [Android] Lemmings-like game (WIP)
September 26, 2020, 07:00:27 AM
Hi @LJLPM,
Is this still being worked on? It seemed really promising.
#3
Lemmings Main / Re: What should Colorful Arty play?
August 18, 2016, 10:57:48 AM
I also think you should wait until the update is finished before you do ROTL
#4
Quote from: namida on July 27, 2016, 12:54:51 PM
It seems we have a strong preference towards them disappearing.

Just wondering, for those who prefer it - how do you feel about this claim?

Quote from: namida on July 27, 2016, 09:40:49 AM
One of the reasons for the current system is so that the user can see where the pickup skills were just by looking at the level (indeed though, in a level with lots of them, this provides no information about what they were, so may not be any more helpful).
Quote from: IchoTolot on July 27, 2016, 11:14:52 AM
There could be one problem I can see with this:  If you are solving a level and you picked-up some skills, you cannot see your progression for overthinking your actions that easily anymore as the locations for your picked up skills arent there anymore.

(Both are essentially saying the same thing.)

The most likely outcome at this point is that an actual test of the change is conducted, after which I'll see if people still feel the same way, and if they do, make the change permanent.

Why do we need to know the location of something we've previously picked up?
We've picked it up already.
#5
I would prefer them to completely disappear once they have been picked up. :thumbsup:
#6
Lemmini / Re: SuperLemmini 0.103a
July 24, 2016, 01:44:44 AM
It's working with the 64-bit java version. It's a little slow to load, but at least it's working now.
Oh, and ofc some of the exits need adjusting. ;)
#7
Lemmini / Re: SuperLemmini 0.103a
July 22, 2016, 09:39:49 AM
Hi,

Yes, all the built-in levels play fine for me.
#8
Lemmini / Re: SuperLemmini 0.103a
July 20, 2016, 08:17:53 AM
Quote from: Tsyu on July 20, 2016, 05:26:20 AM
The levels in that pack use a single massive graphic set, so give them time to load

Hi,

Thanks for your reply, but I don't think that is it.

I have left a single level loading for 20 mins and it still does not show up.
Whereas the exact SAME level loads in SECONDS on Lemmini.

My system is:
i7 2600K
Windows 10 x64
16GB RAM

So not slow or underpowered by any means.

It used to work fine on older versions like 0.9.9 or whatever is was.
#9
Lemmini / Re: SuperLemmini 0.103a
July 19, 2016, 11:53:48 AM
Hi,

I'm trying to get Oskar's Lemmini pack to work in SuperLemmini, but it doesn't seem to work anymore.

Using SuperLemmini 0.103a
Pack here: http://www.lemmingsforums.net/index.php?topic=1723.msg43179

I can see the levels listed in the browser, but whenever I try to load one I only get a black screen.
I'm not sure where to put the levels properly after the format change? Or whether anything else needs altering too?

Thanks
#10
Lemmini / Re: SubLems 1.2 release for SuperLemmini!
June 27, 2016, 06:49:54 AM
Quote from: Colorful Arty on June 27, 2016, 02:30:14 AM
Version 1.2 just got released. Hopefully all of the stupid mistakes have been fixed.

Great, thanks. (:
#11
Great stuff :thumbsup:
#12
Interesting concept to reverse the entries and exits.
I shall add this to my list of games to play. :thumbsup:
#13
Ok, thanks. Looking forward to it. ;)
#14
Oh, ok. So still quite a bit then.
#15
Soon? :P