http://www.lemmingsforums.com/index.php?topic=283.msg7840#msg7840">Quote from: namida on 2009-12-04 15:46:42
"Take Us All Home"?Quote from: A hintTake the obvious route.
I passed that. I'm at Ghostly Hall now. Tricky!
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Show posts Menu"Take Us All Home"?Quote from: A hintTake the obvious route.
I've found the fix. Here's the new download link:
http://rapidshare.com/files/315110364/LPDOSLemmix.zip" class="bbc_link" target="_blank">http://rapidshare.com/files/315110364/LPDOSLemmix.zip
The codes are backwards compatible. Any code you got given by the old version will work in the new one, even if it was one of the ones that didn't work before.
cc: in LemDosStyles.pas, change "for Lev := 0 to 19 do" to "for Lev := 0 to 29 do".
(PS: Any modifications you make to that file, can you please send me the exact parts that are changed and the new code in a PM, because I've heavily modified that file for the Plus player. Thanks.)
http://www.lemmingsforums.com/index.php?topic=125.msg6681#msg6681">Quote from: Dullstar on 2009-10-23 13:33:39If we went with my new rule suggestion:
Joe03 -> ISteve10 -> Dstar01 -> 2nd Lemplus pack
Those in bold I probably wouldn't accept , because (For Joemon) I have reviewed some of Joemon's levels in his third set. What about this fourth pack?
And (for namida) I would either do that pack straight after this level, or leave it out until all the other users have finished (As in, what about Clam Spammer and Yawg? Their levels haven't been reviewed in this thread).
L+ DOS demo: Level 10: No Salvation
http://camanis.net/lemmings/levelpacks.php?shot&level=29f6c744d7f0a7b32e84049ae59318ef8da6d5c8" alt="" class="bbc_img" />
Lemmings: 10
90% to be saved (9)
Time: 1 minute
Release rate: 99
Skills: 2 of each
Good: Finally, a really difficult 10th level in this pack which matches the learning curve http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />, Forces a lot of incorrect solutions by the player.
Bad: A few things I don't like the look of: the broken pillars, the trap placement and more broken planks and stairs.
I just checked the whole thread.
These people have had reviews done in this thread before (in this order):
minimac
Fernito
namida
If we went with my new rule suggestion:
Joe03 -> ISteve10 -> Dstar01 -> 2nd Lemplus pack
I thought we had Joe3, then ISteve10, then open floor planned after L+ Demo?
By "too hard" I generally mean levels where the solution isn't fun to attempt, where's there's too much fast-clicking and everything is too fiddly and haphazard... Does that make sense? http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />
Anyway, you've convinced me to give the re-makes a go. It won't be anything massive, and in some cases I won't want to change anything at all, but I want to re-submit my levels anyway, give them a breath of fresh air and see what happens. http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />
I'm hoping to eliminate backroutes, tighten up time-limits, remove unnecessary skills, and basically play-test my levels to destruction! http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />