Quote from: kaywhyn on November 16, 2020, 02:14:50 AM
Wow, so nice to hear from the author of his pack that originally started from Cheapo. It's like I came back to play this pack that's now available for NL at just the right time and you happened along to see that someone recently played your pack. You should definitely feel honored that your pack continues to live on due to how it got converted to NL. This honor goes to namida for converting the pack and making it playable in very old formats NL.
I was still subscribed to this thread so it was cool to see more replies. Namida did an amazing job converting my old level pack, I'm very grateful. I made them using a very basic level editor. Testing and organizing levels was not smooth at all, so there are some blunders like the two nearly identical Armatage Shanks levels.
Quote from: kaywhyn on November 16, 2020, 02:14:50 AM
I myself am glad this pack is available for NL, as I absolutely agree that this pack of yours is very high quality due to the many awesome levels and definitely deserves to be made playable in more modern engines. Most importantly, it's a very approachable pack for many since it stays quite easy throughout, even in the Taxing and Mayhem ranks. I definitely felt no real challenge until late into the Taxing and Mayhem ranks. That's not a bad thing at all. I love packs of any difficulty.
Thanks! If I start playing again I'm definitely looking for the easier packs to start with.
Quote from: kaywhyn on November 16, 2020, 02:14:50 AM
Since this was also brought up in recent discussions, do you have any plans to fix up the pack, or at least convert and make it available for the most recent New Formats NL? Seems like plenty of people here would love to see the pack playable in much more modern NL versions, as the one the pack is available and playable on is extremely outdated and no longer has any support in terms of fixing up bugs.
No plans, but if I had the time I'd choose to recreate/redesign all of the old Copycat levels using the standard graphic styles. Basically start each level from scratch and keep a similar solution, or rework it as necessary. Just have to learn the new level editor and take it slow (if I find some time...)