Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - 5k17

#1
The scrollbar problem still happens, but I've meanwhile managed to resolve it by reducing the sizes in the config.ini. Specifically, I've set GUI_WIDTH to slightly below my screen width (if I set it to my exact screen width, I have to move the window to the left in order to see the vertical scrollbar) and GUI_BOTTOM_PANEL_HEIGHT to 300 (my screen height still being 768).
#2
1) I never had this kind of bug. Maybe your Java version is out-of-date? Please, could you see if the bug still occurs after having installed the latest Java from http://www.java.com/" class="bbc_link" target="_blank">http://www.java.com ? Thanks.
(or did you make some invalid changes in the "config.ini" file perhaps?)
My Java version seems to be current, and I haven't changed the config.ini at all. My screen resolution is 1366x768, in case that's relevant.

2) that's normal: you can no longer select a new tileset after you have selected one for a level (and this is automatically done when you load a level).
That makes sense, although some people do like changing the tilesets of finished levels.

The only lvl files I've tested are http://www.lemmingsforums.com/index.php?topic=6.msg17472#msg17472" class="bbc_link" target="_blank">Plinto. Among other things, both parts of the exit in brick levels are 32 pixels too far to the right, and the marble levels are consistently given the special tileset.
#3
I'm having some problems with it:
  • the two scrollbars affecting the whole lower part of the GUI (i.e. below the map and the small graphic entity list in the center) disappear when opening a level, starting a new level or selecting a tileset
  • when a level is openend or a tileset selected, the tileset list becomes disabled
  • all opened ini levels default to the dirt tileset
  • when loading lvl levels, some objects are too far to the right; this always seems to happen to the same object types and with the same distance